• Profile picture of Collo

    Colloocciferhalloween-2022-winnerchristmas-2022-winneruc-winner-lvl3featured-lvl3pro-nodersubscriber 2021-05-24 00:49:56 UTC

    Was bored so i turned iron axe into a fnaf concept

    Functions:

    Location: Abandoned school
    Controls: L(Turn off lamp) V(Close wall vent) T(Close ceiling vent) U(Close floor vent) H(Largest light)

    Hold the button the type-writer to write down found clues.
    Dreadwalker
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    Approaches from the classroom door, when it enters it can be avoided by turning off the lamp light. You can hear it in your presence by its screeching noise. It will leave when you hear a locker being bumped into in the outside hallway.
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    Meat runner
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    Approaches from classroom emergency door, when it enters it can be avoided by turning off the lamp light. You can hear it leave when you hear slow stomping getting more distant.
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    Road runner
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    Approaches from the emergency door, can be avoided by turning off the lamp light. You can hear it leave when you hear fast running getting more distant.
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    Jughwhighler
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    Approaches from the classroom door, can be avoided by turning off the lamp light. You can hear it leave when you hear sounds similar to a bird flapping.
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    William
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    Approaches from all vents, will point at you with a shot gun after appearing. Can be avoided by hiding under the desk or hear movement in one of the vents and close one of them before he appears.
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    Robert
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    Approaches from the wall vent, immediately close the vent when you see red eyes. If you hear constant screaming and your eyes turn red, you will die with no way of prevention.
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    Smile in the dark.
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    Cannot be avoided by lights or vents, appears in the window.
    However, there is no way to prevent it. It will attempt to annoy you and let the others in. Ignore all of its antics, if you give in it will give one of the others the ability to catch you no matter what you do.
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    Shadow
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    Can be avoided by turning on the largest light, if you don’t then it will appear across the room as a blobby shadow and it will increase the danger of the others.
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    Y
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    Will appear in the room as a figure with a decapitated head. Can be avoided by turning on the largest light. If you don’t, it will immediately send one of the others to kill you.
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    Miles.
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    A child that will approach from the floor vent.
    Can be avoided by turning off the lamp light.
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    You are investigating an old abandoned school to see if you can find more information on the case of ’35. (murder of 5 teenagers from someone called Robert.)
    You find several clues, and you have to write them down to remember just in case if you forget on your way out. Several “Things” will attack you to keep you from knowing the past. You must keep visiting the school for more clues, and you must write them down all on a type-writer over the course of 7 days.

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