@blixerxxanims0773
Joined on November 23rd, 2021, this user has been a member for 1,656 days and is the 68,069th person to register an account.
Has 1 submission, the first one uploaded on June 14th, 2022 and the most recent on June 14th, 2022.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 6,096 downloads.
In total, they have been download 6,096 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1 stickfigure.
On average, when this user rates stickfigures, they are 53% positive.
Has made 41 comments on non-activity pages of the site. Alternatively, this user has made 837 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Replying to comment by:
Damn this is the most comments I go on a post, But your awnser for am I a traitor is
YOU’LL NEVER KNOW.
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Just wondering
Should I use flipaclip for effects?
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Okay.
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Thanks for the info, but I think the second animation is dog piss
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For the falling animation it certainly doesn’t look bad but I would suggest adding more speed (which is essentially just deleting every other frame or increasing the fps) and adding more recoil when he bounces back up.
He also should be in his “crouched” state with the most potential energy for a little bit longer imo. Easing back up should be a bit… faster, corresponding to the more time spent mustering force to recoil back upward.
But overall great animations, they look fluid. Nice use of smears, better than me.
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Thanks for the info, but I think the second animation is dog piss
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I like purple
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SHOTGUN JUTSU
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Replying to comment by:
Here is some things you need to know:
1: I use 15 fps currently because I want to get better at animating manually (And I felt like doing a high fps like 24 would be too much for me because my tendency to give up easily.)
2: I\’m a rough animator (As in I don\’t really like silky smooth animation for some reason)
You are right, the fall is kind of wierd and the guy might be floating over the air, I might not fix the not so obvious problems but I will fix some of the ones you listed.
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Replying to comment by:
So add one more frame where he almost touches the ground ant then ease out?
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it is a bit stiff but its not far off
honestly i think you need him to go just 1 more frame a tad bit lower at the peak of the bottom of the landing to ease it out, then ease it back in the same amount as he standsit’d make it look more bouncy and fluid
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Replying to:
So add one more frame where he almost touches the ground ant then ease out?
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Uhhh here’s some problems I guess:
1: The fall is too slow but not too fast that it doesn’t make any sense (and its also kinda stiff)
2: Low fps or its my phone and its not kinda lookin good
3: Stickfigures while falling is stiff but not completely AAAAAND lastly the stickfigures moves from the section of his foot placement
(By foot placement I meant that his position before standing up is kinda not hitting the actual floor and is instead up by a few inches)-
Replying to:
Here is some things you need to know:
1: I use 15 fps currently because I want to get better at animating manually (And I felt like doing a high fps like 24 would be too much for me because my tendency to give up easily.)
2: I’m a rough animator (As in I don’t really like silky smooth animation for some reason)
You are right, the fall is kind of wierd and the guy might be floating over the air, I might not fix the not so obvious problems but I will fix some of the ones you listed.
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Thanks, I’m not even used to stickfigures anymore like my self made _Stickfigures (Base)
Like I’ve gotten to the point I’ve devolved into more non stretchy things than stretchy things (except if its simple like a helicopter propeller stretchable then its good for me)-
Replying to:
Okay.
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The reason I\’m not trying to work on ages of war episode 2 is because I want to get better to make sure ages of war episode 2 is better than the first episode.
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Currently do not have any ideas besides making ages of war ep2 but I want to just screw around and make some animations, does anyone have a animation idea that I can do? It does not need to be serious just something I can do for fun.
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If you don\’t know RA battle was a fighting animation that was just testing how much I\’ve grown, so I thought about making a series of me making fighting animations and then trying out new thing like, 360 animation, multiple battle areas, and more and then I can get feedback on what should I fix in the next battle and stuff like that.
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🙂
Should I turn RA BATTLE into a series
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- 100%
4 votes-
If you don’t know RA battle was a fighting animation that was just testing how much I’ve grown, so I thought about making a series of me making fighting animations and then trying out new thing like, 360 animation, multiple battle areas, and more and then I can get feedback on what should I fix in the next battle and stuff like that.
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RA
the acronym seems weird not gonna lie
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What are the safety reasons
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Wait ur drunk?
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User Banned
4) use gary
‘s mod
considering how sprites will come out like… pretty soon. I don’t see the reason why you should lol
Yeah! It’s coming out of May 1st like he promised,
Right?
if you think he can jump those 4% after sitting around single percentage for weeks then I’d be impressed.
Yeah I doubt he’d be able to, I was hopeful it would come May 1st but I lost all hope when he said there were glitches with the IOS version
Hopefully he accepts my request as a beta tester for iOS so I could help sniff out bugs, I have a lot of time to do so fortunately if he does accept it
I’m assuming most of the bugs come from general file management shits, saving, exporting, importing etc.
Which is funny, considering the app already did these sort of things. But whenever new update comes, somehow these fail again-
somehow these fail again-
What do you expect? He’s Ralph, that should be a good enough reason
Damn this is the most comments I go on a post, But your awnser for am I a traitor is
YOU’LL NEVER KNOW.