• Replying to comment by: BlixerXxJust wondering

    Damn this is the most comments I go on a post, But your awnser for am I a traitor is

    YOU’LL NEVER KNOW.

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  • Just wondering

    Should I use flipaclip for effects?

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    • 4) use gary

      2023-04-30 15:12:14 UTC 3
    • considering how sprites will come out like… pretty soon. I don’t see the reason why you should lol

      2023-04-30 17:30:19 UTC 1
      • Replying to: arcionekconsidering how sprites will come out like... pretty soon. I

        Yeah! It’s coming out of May 1st like he promised,

        Right?

        2023-04-30 17:31:52 UTC 0
        • Replying to: MannyAnimsYeah! It’s coming out of May 1st like he promised, Right?

          if you think he can jump those 4% after sitting around single percentage for weeks then I’d be impressed.

          2023-04-30 17:40:20 UTC 1
          • Replying to: arcionekif you think he can jump those 4% after sitting around singl

            Yeah I doubt he’d be able to, I was hopeful it would come May 1st but I lost all hope when he said there were glitches with the IOS version

            Hopefully he accepts my request as a beta tester for iOS so I could help sniff out bugs, I have a lot of time to do so fortunately if he does accept it

            2023-04-30 17:43:15 UTC 0
            • Replying to: MannyAnimsYeah I doubt he’d be able to, I was hopeful it would come Ma

              I’m assuming most of the bugs come from general file management shits, saving, exporting, importing etc.

              Which is funny, considering the app already did these sort of things. But whenever new update comes, somehow these fail again-

              2023-04-30 17:45:22 UTC 1
              • Replying to: arcionekI'm assuming most of the bugs come from general file manage

                somehow these fail again-

                What do you expect? He’s Ralph, that should be a good enough reason

                2023-04-30 17:46:49 UTC 0
    • Damn this is the most comments I go on a post, But your awnser for am I a traitor is

      YOU’LL NEVER KNOW.

      2023-04-30 18:03:28 UTC 0
  • Replying to comment by: InsanessedThanks, I'm not even used to stickfigures anymore like my s

    Okay.

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  • Replying to comment by: DownwardghostlyFor the falling animation it certainly doesn’t look bad but

    Thanks for the info, but I think the second animation is dog piss

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  • So far this is the falling animation and it looks better, Also here is a funky ass fight scene 1 which is total dogwater right now.

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    • For the falling animation it certainly doesn’t look bad but I would suggest adding more speed (which is essentially just deleting every other frame or increasing the fps) and adding more recoil when he bounces back up.

      He also should be in his “crouched” state with the most potential energy for a little bit longer imo. Easing back up should be a bit… faster, corresponding to the more time spent mustering force to recoil back upward.

      But overall great animations, they look fluid. Nice use of smears, better than me.

      2023-04-28 11:43:20 UTC 2
      • Replying to: DownwardghostlyFor the falling animation it certainly doesn’t look bad but

        Thanks for the info, but I think the second animation is dog piss

        2023-04-28 11:51:53 UTC 2
    • I like purple

      2023-04-28 12:35:16 UTC 0
  • Replying to comment by: Insanessed(First one to get this thing off gets 10 dollars) Uhhh I thi

    SHOTGUN JUTSU

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  • Replying to comment by: InsanessedUhhh here's some problems I guess: 1: The fall is too slow

    Here is some things you need to know:

    1: I use 15 fps currently because I want to get better at animating manually (And I felt like doing a high fps like 24 would be too much for me because my tendency to give up easily.)

    2: I\’m a rough animator (As in I don\’t really like silky smooth animation for some reason)

    You are right, the fall is kind of wierd and the guy might be floating over the air, I might not fix the not so obvious problems but I will fix some of the ones you listed.

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  • Replying to comment by: Ralph (Developer)it is a bit stiff but its not far off honestly i think you n

    So add one more frame where he almost touches the ground ant then ease out?

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  • Here is a cgof from an animation I’m working on (Unfortunately not ages of war ep2) this is just a falling animation I wanted to see what I should change about it is it too stiff or something (I have something that I should add to it)

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    • it is a bit stiff but its not far off
      honestly i think you need him to go just 1 more frame a tad bit lower at the peak of the bottom of the landing to ease it out, then ease it back in the same amount as he stands

      it’d make it look more bouncy and fluid

      2023-04-28 10:32:08 UTC 3
      • Replying to: Ralph (Developer)it is a bit stiff but its not far off honestly i think you n

        So add one more frame where he almost touches the ground ant then ease out?

        2023-04-28 10:38:42 UTC 1
    • Uhhh here’s some problems I guess:
      1: The fall is too slow but not too fast that it doesn’t make any sense (and its also kinda stiff)
      2: Low fps or its my phone and its not kinda lookin good
      3: Stickfigures while falling is stiff but not completely AAAAAND lastly the stickfigures moves from the section of his foot placement
      (By foot placement I meant that his position before standing up is kinda not hitting the actual floor and is instead up by a few inches)

      2023-04-28 10:48:01 UTC 0
      • Replying to: InsanessedUhhh here's some problems I guess: 1: The fall is too slow

        Here is some things you need to know:

        1: I use 15 fps currently because I want to get better at animating manually (And I felt like doing a high fps like 24 would be too much for me because my tendency to give up easily.)

        2: I’m a rough animator (As in I don’t really like silky smooth animation for some reason)

        You are right, the fall is kind of wierd and the guy might be floating over the air, I might not fix the not so obvious problems but I will fix some of the ones you listed.

        2023-04-28 11:07:39 UTC 1
        • Replying to: BlixerXxHere is some things you need to know: 1: I use 15 fps curre

          Thanks, I’m not even used to stickfigures anymore like my self made _Stickfigures (Base)
          Like I’ve gotten to the point I’ve devolved into more non stretchy things than stretchy things (except if its simple like a helicopter propeller stretchable then its good for me)

          2023-04-28 12:17:52 UTC 0
          • Replying to: InsanessedThanks, I'm not even used to stickfigures anymore like my s

            Okay.

            2023-04-28 13:24:37 UTC 0
  • The reason I\’m not trying to work on ages of war episode 2 is because I want to get better to make sure ages of war episode 2 is better than the first episode.

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  • Currently do not have any ideas besides making ages of war ep2 but I want to just screw around and make some animations, does anyone have a animation idea that I can do? It does not need to be serious just something I can do for fun.

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  • Replying to comment by: BlixerXx🙂

    If you don\’t know RA battle was a fighting animation that was just testing how much I\’ve grown, so I thought about making a series of me making fighting animations and then trying out new thing like, 360 animation, multiple battle areas, and more and then I can get feedback on what should I fix in the next battle and stuff like that.

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  • 🙂

    Should I turn RA BATTLE into a series

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    • If you don’t know RA battle was a fighting animation that was just testing how much I’ve grown, so I thought about making a series of me making fighting animations and then trying out new thing like, 360 animation, multiple battle areas, and more and then I can get feedback on what should I fix in the next battle and stuff like that.

      2023-04-25 14:10:04 UTC 0
  • Replying to comment by: FIREBALL_303Should probably just use your actual number for safety reaso

    What are the safety reasons

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  • Replying to comment by: Ralph (Developer)very interesting style, it needs to be just a bit more fluid

    Wait ur drunk?

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