@blixerxxanims0773
Joined on November 23rd, 2021, this user has been a member for 1,657 days and is the 68,069th person to register an account.
Has 1 submission, the first one uploaded on June 14th, 2022 and the most recent on June 14th, 2022.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 6,098 downloads.
In total, they have been download 6,098 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1 stickfigure.
On average, when this user rates stickfigures, they are 53% positive.
Has made 41 comments on non-activity pages of the site. Alternatively, this user has made 837 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Thems might be the limited edition black Airtimbs
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Brain: Malfunctioning due to too much information.
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Thanks to MannyAnims I know how to send gifs and images by comments. Goddamn vigilante.
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Here is a version I did with the advice I got (Ps: Thanks manny)

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Will fix those
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Forgot to mention I’m using 18fps
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I’ll try that.
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All I know is the bounce is off. Completely
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That’s the thicc boi build
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WTF? SAME XD
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Naw that’s a goats true for when it gets a the energy from ohio
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Kitty don’t deserve this fate
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What did I just read?
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Ayo Ralph’s irl name leaked?
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Make it faster and more push off from the ground.
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I’ll try that.
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All I know is the bounce is off. Completely
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Forgot to mention I’m using 18fps
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the walk cycle isn’t bad you just need him to go up and down a bit
the run is you trying to animate every frame, whereas a run is supposed to be fast
when the leg hits the ground it should almost immediately be sent back as the person is moving forward at a high rate of speed, in one or maybe 2 frames
don’t be afraid to add style and creativity to it
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and the body is very rigid, with only only 1 frame of movement up/down rather than a smooth/eased “bobbing” motion
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Will fix those
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Here is a version I did with the advice I got (Ps: Thanks manny)

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You need to make the legs move in a smaller motion, and as you increase speed you are closer to the ground, your feet move in an elliptical pattern, similar to riding a bike, and as you increase your speed you will squash your ellipse so it looks more like he is pushing off from the ground. but I haven’t animated in a while so I wouldn’t know. But also follow ralph’s advice
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So you are saying after my character hits the ground I have to squish the leg? (Meaning I have to shorten the length of the leg?)
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No bend the knees to make it look as if he is pushing off
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Okay then I’ll do it when I get the time
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