• Replying to comment by: TheGamerXLet me sell you a pair

    Thems might be the limited edition black Airtimbs

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  • Replying to comment by: Tastylemon16𝟵𝘁𝗵 𝗝𝗮𝗻𝘂𝗮𝗿𝘆 𝟮𝟬𝟮𝟯 - 𝗠𝗼𝗻𝗱𝗮𝘆 ‘ 𝗡𝗼𝘁𝗵𝗶𝗻𝗴 𝗲𝘃𝗲𝗻𝘁𝗳𝘂𝗹 𝘁𝗼 𝗿𝗲𝗽𝗼𝗿𝘁 𝘁𝗼𝗱

    Brain: Malfunctioning due to too much information.

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  • Thanks to MannyAnims I know how to send gifs and images by comments. Goddamn vigilante.

    3
  • Replying to comment by: Ralph (Developer)and the body is very rigid, with only only 1 frame of moveme

    Here is a version I did with the advice I got (Ps: Thanks manny)

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  • Replying to comment by: Ralph (Developer)and the body is very rigid, with only only 1 frame of moveme

    Will fix those

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  • Replying to comment by: BlixerXxDoes ANYONE have advice for these cyles (the running cycle l

    Forgot to mention I’m using 18fps

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  • Replying to comment by: DownwardghostlyMake it faster and more push off from the ground.

    I’ll try that.

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  • Replying to comment by: BlixerXxDoes ANYONE have advice for these cyles (the running cycle l

    All I know is the bounce is off. Completely

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  • Replying to comment by: TimelostGamer
    44432_0-45943300-1673295288_8da87b2e-e1b0-421

    That’s the thicc boi build

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  • Replying to comment by: ItzQwertysame

    WTF? SAME XD

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  • Replying to comment by: Gearhead AnimsThe goat got bit by a radioactive goat.

    Naw that’s a goats true for when it gets a the energy from ohio

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  • Replying to comment by: Hunters voiceThe immediate regret list.
    26790_0-36717900-16

    Kitty don’t deserve this fate

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  • Replying to comment by: Master StrikeMe on this site
    14900_0-16709700-1673302929_51

    What did I just read?

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  • Replying to comment by: MannyAnims@ralph ChatGPT at its finest.
    185959_0-244013

    Ayo Ralph’s irl name leaked?

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  • Does ANYONE have advice for these cyles (the running cycle looked off so I was making sure. Also I’m a dumbass because I had to repost this for the THIRD DAMN TIME. The other two I deleted.)

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    • Make it faster and more push off from the ground.

      2023-01-09 23:40:09 UTC 2
      • Replying to: DownwardghostlyMake it faster and more push off from the ground.

        I’ll try that.

        2023-01-09 23:41:51 UTC 0
    • All I know is the bounce is off. Completely

      2023-01-09 23:40:58 UTC 0
    • Forgot to mention I’m using 18fps

      2023-01-09 23:42:15 UTC 0
    • the walk cycle isn’t bad you just need him to go up and down a bit

      the run is you trying to animate every frame, whereas a run is supposed to be fast

      when the leg hits the ground it should almost immediately be sent back as the person is moving forward at a high rate of speed, in one or maybe 2 frames

      don’t be afraid to add style and creativity to it

      2023-01-09 23:46:28 UTC 2
      • Replying to: Ralph (Developer)the walk cycle isn't bad you just need him to go up and dow

        and the body is very rigid, with only only 1 frame of movement up/down rather than a smooth/eased “bobbing” motion

        2023-01-09 23:46:56 UTC 1
        • Replying to: Ralph (Developer)and the body is very rigid, with only only 1 frame of moveme

          Will fix those

          2023-01-09 23:53:02 UTC 0
        • Replying to: Ralph (Developer)and the body is very rigid, with only only 1 frame of moveme

          Here is a version I did with the advice I got (Ps: Thanks manny)

          2023-01-10 01:48:09 UTC 0
    • You need to make the legs move in a smaller motion, and as you increase speed you are closer to the ground, your feet move in an elliptical pattern, similar to riding a bike, and as you increase your speed you will squash your ellipse so it looks more like he is pushing off from the ground. but I haven’t animated in a while so I wouldn’t know. But also follow ralph’s advice

      2023-01-10 02:03:45 UTC 0
      • Replying to: Gearhead AnimsYou need to make the legs move in a smaller motion, and as y

        So you are saying after my character hits the ground I have to squish the leg? (Meaning I have to shorten the length of the leg?)

        2023-01-10 02:55:36 UTC 0
        • Replying to: BlixerXxSo you are saying after my character hits the ground I have

          No bend the knees to make it look as if he is pushing off

          2023-01-10 02:58:30 UTC 0
          • Replying to: Gearhead AnimsNo bend the knees to make it look as if he is pushing off

            Okay then I’ll do it when I get the time

            2023-01-10 03:02:44 UTC 0
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