@boot2
Joined on December 12th, 2019, this user has been a member for 2,386 days and is the 30,543rd person to register an account.
Has 58 submissions, the first one uploaded on March 26th, 2018 and the most recent on February 17th, 2026.
Of those, 2 have been featured and 14 have won Users' Choice.
On average, each submission earns 2,615 downloads.
In total, they have been download 151,686 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 170 stickfigures.
On average, when this user rates stickfigures, they are 88% positive.
Has made 54 comments on non-activity pages of the site. Alternatively, this user has made 2,847 comments on actual activity pages of the site.
They have visited the site consecutively for 283 days, their best streak also being 283 days. On average, they post 9 updates and 49 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 348 and their longest streak is 348 consecutive votes.
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[✅] largest owner of sex slaves in Mongolia
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It indeed was, it’s there to add some color to the almost completely grey figure
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I would also like to know
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Believe me I hate me too
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I would be too if I wasn’t too scared to ask Ralph to transfer my sticks for the 4th time
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Finally a rewind I’m excited for
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Alright, well as always I’m excited to see what the younger community makes
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I was gonna post a “funny” comment about this but now, to be completely honest, I just want this as an actual product produced by Sean
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Extreme Islam and the World Trade Center
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That’s…not at all what that is
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@ralph (@‘ing you because you give tips and they’re easy to understand)
I’ve been getting back into animation and I’m starting with an anim of Benny flopping over and his jaw unhinging, I’m stuck at the point where I want his head to quickly jerk upwards but I want to make it look natural, any tips?
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I suggest you use twinning for it
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That would look unnaturally smooth, I’d suggest fast as fucc boi FPS, or no easing, in-between frames at all.
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Finally. A realistic wither skeleton
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That’s…not at all what that is
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well the simplest answer is do not tween from that frame to the next frame (head jerked up) but then add a frame or two of the head easing into position (very very subtle movement to stationary)
if you wanna get crazy, do the same, but add smearing

aka an effect for 1 frame that simulates extreme movement, it looks weird when looking at it when it’s not moving but seems natural in animation
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Yeah the majority of those are good ideas, scrap the heat one though and these would make for some interesting peeps
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Can I hear some of those ideas? Most ‘garbage’ things can be salvaged
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What?
Can you give us an example?
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Spoopy
I really get some
Day of the dead vibes when I look upon this beutiful desighn!
Was it intentional?
It indeed was, it’s there to add some color to the almost completely grey figure