• Replying to comment by: VincentAll I really want is a reason for why it died , if he doesn

    yeah it mostly died due to inactivity and lack of interest probably. tbh i dont know why did it die so fast especially for a pretty large group and popular group. i would like to see it revived though i doubt its possible

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  • Replying to comment by: Vincent@thegamerxcrf I"m Kinda curious ’bout why did it died ?

    mostly inactivity on the discord I believe. also i think its kinda pointless to try and revive this. ive tried like twice and it didnt work

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  • Replying to comment by: Explosive BulletI still have a bit to do but this will suffice for now as it

    The front view face is just gonna look like the most generic male face possible but hopefully will be easy enough to modify it to make a slightly different face

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  • Replying to comment by: Ralph (Developer)there's 2 reasons for node limits, memory and cpu - two dif

    yeah i know how ram and cpu’s work (at least on a basic hardware level) but i wanted to know how much does that tie into the SN app. though i do think a raise of the node limit or perhaps some dynamic system to be able to set the limit as you see fit or as the app may see optimal should be implemented because phones and tablets are becoming pretty powerful every year or 2

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  • Replying to comment by: VincentBP-37 (Bullpup AK-12 from 2037)
    8890_0-8338360

    I’d change it up to be even more AK looking

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  • Replying to comment by: Ralph (Developer)i accidentally made tweening during playback like 80% less C

    just a question: how CPU intensive is node usage? like is it a hardware reason behind why the node limit is still quite low even with stickfigures becoming more and more detailed or is it something you are planning to change in a future update

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  • Replying to comment by: BottomTextLolill be disappointed if the body doesnt have fully functional

    also on a more serious note, damn 285 nodes and its still wip. making figs with this thing is gonna be pain to try not surpass the node limit if you make some detailed figs

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  • Replying to comment by: Explosive BulletAlright. Update. 285 nodes. Working stuff (jaw, lower lip, u

    ill be disappointed if the body doesnt have fully functional extending and retracting muscles to completely emulate human anatomy

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  • Replying to comment by: Ralph (Developer)even in ratchet and clank games that would be a weird weapon

    yeah but this is tf2 and the rules of the normal world do not apply

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  • Replying to comment by: Explosive BulletProbably a good idea. The new one will offer more in terms o

    damn thats a lot more than i’ll probably utilize. im mostly using as a base for soldier figs and dont animate that much (maybe ill try getting into more complex anims later or something) since its actually comfortable to work with disregarding the huge node usage but thats just a trade off i guess

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  • Replying to comment by: Explosive BulletPrimarily gonna focuse on a bunch of optimal stuff so more d

    damn you got me hyped for this sounds like one hell of a treat. i might postpone the projects i had on the old pl base until the new one is gonna come out

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  • Replying to comment by: Explosive BulletAlright. Episode 4 Is gonna require me to make that entire n

    Oooh I am intrigued now. Can’t wait to see what will the new base bring over the old one

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  • Replying to comment by: Explosive BulletHmm. Left one was supposed to be the ultra setting. Might ha

    what is the thing that is being compared?

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  • Replying to comment by: Vincentyes

    aight now what

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  • Replying to comment by: Explosive Bullet

    i like that the composer sergei prokofiev is in project landfall

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