@bottomtextlol
Joined on December 5th, 2017, this user has been a member for 3,104 days and is the 4,730th person to register an account.
Has 13 submissions, the first one uploaded on December 12th, 2017 and the most recent on March 25th, 2024.
Of those, 1 has been featured and 4 have won Users' Choice.
On average, each submission earns 4,913 downloads.
In total, they have been download 63,881 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 47 stickfigures.
On average, when this user rates stickfigures, they are 78% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 345 comments on non-activity pages of the site. Alternatively, this user has made 412 comments on actual activity pages of the site.
They have visited the site consecutively for 1 day, their best streak being 73 days. On average, they post 0 updates and 0 comments per week.
This member is not a Users' Choice voter.
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yeah it mostly died due to inactivity and lack of interest probably. tbh i dont know why did it die so fast especially for a pretty large group and popular group. i would like to see it revived though i doubt its possible
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mostly inactivity on the discord I believe. also i think its kinda pointless to try and revive this. ive tried like twice and it didnt work
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The front view face is just gonna look like the most generic male face possible but hopefully will be easy enough to modify it to make a slightly different face
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yeah i know how ram and cpu’s work (at least on a basic hardware level) but i wanted to know how much does that tie into the SN app. though i do think a raise of the node limit or perhaps some dynamic system to be able to set the limit as you see fit or as the app may see optimal should be implemented because phones and tablets are becoming pretty powerful every year or 2
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I’d change it up to be even more AK looking
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just a question: how CPU intensive is node usage? like is it a hardware reason behind why the node limit is still quite low even with stickfigures becoming more and more detailed or is it something you are planning to change in a future update
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also on a more serious note, damn 285 nodes and its still wip. making figs with this thing is gonna be pain to try not surpass the node limit if you make some detailed figs
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ill be disappointed if the body doesnt have fully functional extending and retracting muscles to completely emulate human anatomy
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yeah but this is tf2 and the rules of the normal world do not apply
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damn thats a lot more than i’ll probably utilize. im mostly using as a base for soldier figs and dont animate that much (maybe ill try getting into more complex anims later or something) since its actually comfortable to work with disregarding the huge node usage but thats just a trade off i guess
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damn you got me hyped for this sounds like one hell of a treat. i might postpone the projects i had on the old pl base until the new one is gonna come out
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Oooh I am intrigued now. Can’t wait to see what will the new base bring over the old one
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what is the thing that is being compared?
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aight now what
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i like that the composer sergei prokofiev is in project landfall
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