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i have one hell of an idea: making an outline in the shape of a node. explanation: if you’ve ever wanted to make complex fig that contained a sort of “ring” like shape you would have to draw a circle of segments. this is a very node consuming process which doesnt always end up creating a perfect shape. My idea essentially is like making a transparent circle with a colored outline. this can also apply to elipses (and the halves of both) and rounded segments




so outlines?
those are easy to make with just an extra node or two
no but i mean transparent on the inside of the outline
what
Current circle. Has outline color, and standard segment color. No transparent segment color which forces you to create an outline only circle costing you like 9 nodes and more instead of just one through one circle segment.
9 nodes? what kind of circle do you make with just 9 nodes? if its any decent size it can be upwards of 20 nodes at least. also the idea is essentially to make a transparent color for the insides of round shaps so that if i want to make a circle fig with nothing inside i gotta make some very node expensive thing
Segement scale or even stickfigure scale alone can help with that stuff. But for an actual good circle you need more that about 9.
Hollow shapes are smth Ralph won’t due to performance problems it will cause.
Each shape is made out of triangles in the renderer.
Circles are made like pizza slices, squares are just 2 triangles.
Now… Making a ring however… Well it’s heavily complicated mathematically to create smth like that, but also would require around twice/thrice as many triangles to render one segment.
damn. good to know i guess