@breadpuggieproductions
Joined on July 5th, 2017, this user has been a member for 3,258 days and is the 192nd person to register an account.
Has 4 submissions, the first one uploaded on December 24th, 2017 and the most recent on November 17th, 2019.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 1,562 downloads.
In total, they have been download 9,375 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 13 stickfigures.
On average, when this user rates stickfigures, they are 93% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 166 comments on non-activity pages of the site. Alternatively, this user has made 1,173 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
Show More-
Guess I’m in this group now.
-
Replying to comment by:
First I gotta be in the gif
-
Replying to comment by:
*Demonic Screeching*
-
Imma join this group.
I don’t know whether or not I will post a lot here, but this place seems like a good place to be. -
I was testing out @unitydragongaming‘s new dragon eye fig, and it went a bit too far… I wasn’t trying on the fight in the beginning, so that’s why it looks bad.
-
Replying to comment by:
R I V E R
-
Replying to comment by:
I\’m one day behind you and somehow I\’m the 192nd person to register an account.
-
Replying to comment by:
Cool!
Thank you for being a great developer. -
Replying to comment by:
*That\’s how youtube works
-
@ralph I think I have a good idea:
What if there was an option to have stretchy nodes to only go in a linear motion, because that would help for things like pistons, or other things that only extend up and down/left and right.-
I kinda made a thing like that. Have a segment, put its scale to 0.01, stretch it as much as you can. Then do scale 10x. Then copy it and make it go back. Now you just move that segment and due to app glitching it snaps to an angle. The longer the segment the harder for it to go out of place. Only problem with it is if the entire stick is rotating it can snap into wrong angle but it’s easy to put it back in.
But yea. I agree we need smth like that. I suggested it in the past. That and/or segment being angled towards other segment.
-
Replying to:
oh we giving out proprietary SN hacks now?
-
Replying to:
Stick Nodes: Cheat Codes Book by Arcionek
-
-
-
yee i’ve thought of this too and will likely add it eventually, same with “connector” nodes that have no “parent” node but rather always stretch from one node to another
-
Replying to:
Cool!
Thank you for being a great developer.
-
-
-
Replying to comment by:
Cliffside is pretty cool. Just wish there was more of it.
-
Replying to comment by:
This is too cursed even for this group
-
Replying to comment by:
This happens all the time actually.
But @ralph does this have anything to do with the amount of tabs someone has open? -
Replying to comment by:
Oh thanks for the arrow, I almost didn\’t know where it was.
-
Replying to comment by:
Ok, thank you for explaining in-depth. I understand.
- Load More



