@dadanksherk83
Joined on July 20th, 2017, this user has been a member for 3,240 days and is the 1,127th person to register an account.
Has 17 submissions, the first one uploaded on November 15th, 2017 and the most recent on January 25th, 2020.
Of those, 1 has been featured and 1 has won Users' Choice.
On average, each submission earns 4,722 downloads.
In total, they have been download 80,274 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 31 stickfigures.
On average, when this user rates stickfigures, they are 98% positive.
Has made 620 comments on non-activity pages of the site. Alternatively, this user has made 1,595 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Aight Boom here it is!
The Portrait of King Dedede from the Gameboy Game, Kirby’s Dream Land.
Big Thanks to @ralph for this Update
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I mention yall in the post in like the next hour or so
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Happy Mistakes
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I’ve already made one and I’m about to post it soon
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oh buddy it’s SOOO much easier now because you can make perfect squares in literally seconds rather than putting in the effort to make a perfect one out of a Segment… with all the measurements and stuff. You could be off by like a pixel and ruin everything.
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I was legit gonna make a post about doing that but I kinda forgot
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@ralph 2,0736,000x THANK YOUS ACKKK
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I was legit gonna make a post about doing that but I kinda forgot
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Same, this always happens to me.
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i didn’t realize how lowering that to 4 produced exact squares with corner points, so its easier to do pixel art now so that’s just…accidentally a really neat feature
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wdym easier? its like the same as useing segments.
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oh buddy it’s SOOO much easier now because you can make perfect squares in literally seconds rather than putting in the effort to make a perfect one out of a Segment… with all the measurements and stuff. You could be off by like a pixel and ruin everything.
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oh I see. GUESS WHO IS GONNA MAKE SOME PIXEL SHIT!?!?!?!
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I’ve already made one and I’m about to post it soon
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ooooo What is it?
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I mention yall in the post in like the next hour or so
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Happy Mistakes
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DAMN IT
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Aw yea
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oh.. that’s already I guess.
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Ye
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@ralph Just to confirm, you still taking Submissions for that Splash Screen thing? Because a few friends and I would like to submit ours if that’s okay.
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Strong emphasis on “might”
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what
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@jarmyanimations here’s what I created
you’re probably gonna submit this but i’m curious to see how this looks with the static nodes visible (aka in creation mode)
also since it’s pixel art and relies a lot on 90-degree angles to keep the “pixels” straight, do you rely on the “lock to axis” dragging when making nodes? or just copy-paste or what
Since these Are perfect Squares, you need to set their Angles to 45 degrees. If nessesary, I just use the “Flip X or Y axis” to move them without me touching them. This Fig is actually 4 figs connected together, one of the pieces having an invisible segment to attach all the other figs to make the WHOle thing move and rotate.
sorry if you’re lost, I’m bad at explaining things lmao. I am uploading this here so you can go knock yourself out with this fig.
also the names of the Figs have like Letters in the back like BR and TL.
TL and TR = Top-Left and Top Right
BL and TR = Bottom Left and Bottom Right.
nah thats cool
im gonna examine it when i get the pack to approve lol
45 degrees? wouldn’t that go diagonally?
Yes.. Yes it does.
ohhhh fffffffuyuuuuy
now i get it, ur using the polygon tool. i’ve actually been meaning to experiment with the 4 side polygon shape but haven’t figured out why i would need to use it
what i do for my pixel stuff is just use a segment with equal length and width, but i guess this is more accurate… probably more difficult too, i’d assume…
I’d say it’s so much easier since I have 100% perfect squares and I wouldn’t have to make my own and see that it’s like a screen pixel off. Also I’ve never tried PixelArt like how you did but it’d find the Polygons to be so much easier to place around since it only costs ONE node and can be moved around with the “Flip X/Y Axis” thing.
oh yeah
final rebuttle: probably not as good for node conservation since you can eliminate a row of nodes if they all have the same color
I don’t mind coloring all of the pixels one by one lmao
…tho that’s just me