• Replying to comment by: eduardvalea_newnew test animations
    78655_0-71788200-169222490

    Nice animation, i would suggest more recoil on the weapons firing, particularly the AR, but it’s pretty good overall and you’ll improve overtime with practice,

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  • Replying to comment by: jonaspogHaven’t seen anyone being banned lately

    It’s a rare occasion that is only used in the most severe of situations.

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  • Replying to comment by: Ralph (Developer)https://sticknodes.com/giganisms/ choose your own

    Lmao

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  • Replying to comment by: Real SYo opps Lucario could body yall change my mind :troll:

    Your lucario vs a plastic red and white ball GO❗️

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  • Replying to comment by: MannyAnimsI don’t like the site anymore, too much meaningless drama an

    Imo it’s just new users who aren’t used to the cultural stigma of the site and, since they are typically younger and more sensitive, can easily get into meaningless conflicts and arguments since they aren’t accustomed to/don’t share the same humor some site users do.

    The lasting stigma, like a tarnish on their reputation because first impressions mean a lot here ig, can also cause issues down the line.

    But tbh there hasn’t even been real drama in a long time

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  • Replying to comment by: wacgot sn pro very happy remaking wacka cause it's been a whi

    https://postimages.org/

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  • Replying to comment by: XplainnPeople can make what they wanna make, but I can’t be the onl

    Each trend has its audience, and the wider, or younger the audience is, more often than not the more stickfigures and lower quality it comes with.

    For example, Ultrakill is significantly more niche than Skibidi Toliet, and the few people who enjoy it and play it who also do Sticknodes are less than those who watch skibidi toliet. The audience is usually older and more experienced with SN and therefore ultrakill sticks usually average higher quality.

    Skibidi toliet is a widespread trend that a plethora of people watch, more often than not children, which means more stickfigures at typically lower quality comes from it.

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  • Replying to comment by: Chinoguri capI wonder what song his ass is playing

    His ass isn’t playing the piano silly he’s using his paws 😋

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  • Replying to comment by: Dodo LordThe pinnacle of beauty
    50019_0-77003300-169219

    Very nice dooge very luxurious nose

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  • Replying to comment by: jonaspogWhy has is my submit not on the website?

    Check if your emails aren’t just sitting in your outbox.

    If they aren’t make sure you’ve given atleast 2 weeks wait time for your stickfigure to go through checking. If it’s been 2 weeks+ it was denied for quality reasons most often.

    You can post an image of your stickfigure on the activity feed and ask for advice about improving it or about it’s quality.

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  • Replying to comment by: Tastylemon16Maybe more shading and layering to terrain to make things po

    Thank you, I get what you are saying and I’ll work on adding more background assets to the following scenes. Though I am not experienced with parallax, I can definitely spice up the amount of action and intensity of the animation to give it a more urban warfare large-scale battle feel.

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  • Replying to comment by: NiceLifeMy break from stick nodes is over I am back

    Survived 2 days without Sticknodes achievement

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  • More progress on WIP animation with sound. Any feedback is appreciated

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    • Maybe more shading and layering to terrain to make things pop more and appear more 3D.

      The characters can remain simplistic and the style with that is beautiful but having a nice clear background and whatnot, throwing in some parallax etc will really bring it all together. When we consider that this is a scene with a lot going on, a war zone so to speak we’d expect it’d be relatively troubling to keep up with all the details.

      So far I’m really liking it though, I appreciate how your animations are more classic and not so ‘ OC battle ‘ based.

      2023-08-15 23:52:16 UTC 5
      • Replying to: Tastylemon16Maybe more shading and layering to terrain to make things po

        Thank you, I get what you are saying and I’ll work on adding more background assets to the following scenes. Though I am not experienced with parallax, I can definitely spice up the amount of action and intensity of the animation to give it a more urban warfare large-scale battle feel.

        2023-08-15 23:57:18 UTC 5
  • Replying to comment by: Tastylemon16Did you do this with sprites to an extent? The orangey green

    yes

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