I really recommend animating basic shapes like circles and cubes to first convey the motion and rough shape of the character, then draw actual sketch/line work on top.
It helps a lot with staying consistent and making sure the motion is correctly portrayed before going full on with a drawing
for a rule of thumb, that took from 2:00 PM to 10:50 PM and it’s not done
I really recommend animating basic shapes like circles and cubes to first convey the motion and rough shape of the character, then draw actual sketch/line work on top.
It helps a lot with staying consistent and making sure the motion is correctly portrayed before going full on with a drawing
it strikes me i’ve never really seen you animate much besides random tests to make my life miserable
when is the OC arcionek animated series dropping
Funny thing is most of these tests are often me trying to make prototype rigs etc for the series.
So most of the time it’s me waiting for nodegramming, optimising some shit, and writing script until stuff is ready to go.
So prob will end up being after sn pc release cause fml
ralph’s free translation: not gonna happen lmao
no no DON’T LOOK EVERYONE
that’s actually what i did