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    vuicesubscriberocciferuc-winner-lvl1featured-lvl1 2023-02-01 03:59:39 UTC

    • for a rule of thumb, that took from 2:00 PM to 10:50 PM and it’s not done

      2023-02-01 04:00:41 UTC 3
    • I really recommend animating basic shapes like circles and cubes to first convey the motion and rough shape of the character, then draw actual sketch/line work on top.

      It helps a lot with staying consistent and making sure the motion is correctly portrayed before going full on with a drawing

      2023-02-01 06:31:10 UTC 4
      • Replying to: arcionekI really recommend animating basic shapes like circles and c

        it strikes me i’ve never really seen you animate much besides random tests to make my life miserable

        when is the OC arcionek animated series dropping

        2023-02-01 12:07:00 UTC 5
        • Replying to: Ralph (Developer)it strikes me i've never really seen you animate much besid

          Funny thing is most of these tests are often me trying to make prototype rigs etc for the series.

          So most of the time it’s me waiting for nodegramming, optimising some shit, and writing script until stuff is ready to go.

          So prob will end up being after sn pc release cause fml

          2023-02-01 12:26:46 UTC 5
      • Replying to: arcionekI really recommend animating basic shapes like circles and c

        that’s actually what i did

        2023-02-01 16:23:34 UTC 2