@enter500
Joined on April 19th, 2020, this user has been a member for 2,257 days and is the 35,056th person to register an account.
Has 42 submissions, the first one uploaded on May 1st, 2020 and the most recent on March 19th, 2023.
Of those, 1 has been featured and 8 have won Users' Choice.
On average, each submission earns 4,990 downloads.
In total, they have been download 209,621 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 121 stickfigures.
On average, when this user rates stickfigures, they are 99% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 842 comments on non-activity pages of the site. Alternatively, this user has made 1,878 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Thought I’d say Merry Christmas.
Enjoy today
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Replying to comment by:
chatterbox, I take it?
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Replying to comment by:
you put it well, that makes sense. i’ll keep it in mind, thanks
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so im trying to learn realistic animation. like as close to real life as possible. I haven’t really seen anything like that, it’s more of just “smooth punches” for example. but not even fighting stuff, just overall
any tips?
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A lot of fighting animations from what I’d say tends to use a fighting style called jeet kune do, it’s sort of a combo of boxing / basic fighting and wing chun, a close quarters martial arts focusing on quick precise powerful strikes to the opponent to quickly knock them down.
If you want an animation that is realistic by how it looks then you need to slow things down, consider how well trained each opponent is and keep the fight either prolonged due to similar skill or fairly quick. A lot of real fights are fast-paced not always very accurate if not at all and quite loose with the movements.
Look at it this way, both sides wants to knock the other out and both don’t want to be attacked or knocked out themselves. For that reason a lot of fights are played defensively trying to get blows in but sort of unsuccessful until some sort of burst of attacks comes in and one or the other person gets knocked out or down.
It’s hard to say but just keep in mind human limitations, skills and the emotions / scenario at hand.
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Replying to:
Probably not great analogy but like I said, it’s hard to say, it’s very situational.
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Replying to:
You are the opposite of Infiniteguess
InfiniteKnow
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Replying to:
you put it well, that makes sense. i’ll keep it in mind, thanks
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Replying to:
Why do you know irl fighting styles.
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Replying to:
I generally enjoy that kind of stuff, I used to do some boxing as well as wing chun so as far as some knowledge goes, it’s there.
Not much mind you but any amount is better than none.
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Quick fire way to commit “give up and die” right here
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bro just watch Mr. Onyx, he helped me out…
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If Explosive Bullet Was Here He’d Be Very Helpful.
I Ain’t Explosive So….
Do Your Best!
TwEeNiNg
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