@enter500
Joined on April 19th, 2020, this user has been a member for 2,257 days and is the 35,056th person to register an account.
Has 42 submissions, the first one uploaded on May 1st, 2020 and the most recent on March 19th, 2023.
Of those, 1 has been featured and 8 have won Users' Choice.
On average, each submission earns 4,990 downloads.
In total, they have been download 209,621 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 121 stickfigures.
On average, when this user rates stickfigures, they are 99% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 842 comments on non-activity pages of the site. Alternatively, this user has made 1,878 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Hey, @ralph? Can you add a feature so that we can have different sections of the animation have different fps? I had an example approxamitaly 29 seconds ago and now I can’t remember it.
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I use a computer, and it’s probably so much easier. I feel the typing-box-things are harder on mobile.
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it looks like after the second bounce it comes to an abrupt stop. Other than that I think it looks good.
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hmm… maybe making it more 3d would help?
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what do you mean by scene framing? Also, there’s a little shake on the hits, but I just do one frame where teh camera goes down a bit. Should I do something else?
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i just added motion blurs and it looks better
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it was intended to look as if he was hit in the legs, which flipped him.
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perhaps some motion blur/whoosh effects?
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perhaps some motion blur/whoosh effects?
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Looks good, i just think the cyan guy should have more expressive movement.
As well as a slight jitter from the sword as it adjusts to the place it has just been stuck in. -
The blue guy didn’t even hit the black guy, he just punched the air and the black guy fell
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it was intended to look as if he was hit in the legs, which flipped him.
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I think you should try looking again, it appears that he hit his lower leg.
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i just added motion blurs and it looks better
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Yeah, but his arm goes past his leg and punches the air instead
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hmm… maybe making it more 3d would help?
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for as short as it is, it does what it needs to do well
good flippy spinny transition
the hit the guy took and bounce on the floor – nicely animated
better scene framing (don’t use the very-bottom of the camera) and some slight cam shake (very subtle) on the hits would make it more solid feeling
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what do you mean by scene framing? Also, there’s a little shake on the hits, but I just do one frame where teh camera goes down a bit. Should I do something else?
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i clicked the wrong choice in the new poll on accident! :\'(
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i see
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maybe mark them differently?
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@ralph, can you make it to were when a stickfigure reaches UC vote, it lasts all thumbs-upses instead of the first three?
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Lists*
Also I feel like first three people is good enough, as they are the people that awarded the stickfigure with User Choice trophy
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maybe mark them differently?
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i been meaning to list the stickfigures a user has thumbs-up’d on their profile page
but as for the display on the file page, maybe, i mean it’s possible
possible it can be hidden behind a popup display so it doesn’t eat up room on the page or something-
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i see
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TheOdd1sOut (buying clothes)
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I agree
its kinda doable now by changing the “slow motion” value on the frame, kinda pain to do it for each frame but it’s a way to slow down or speed up some frames
I see. Think of it as a quality of life update or something lol