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@ralph
Feature idea though pretty advanced sounding
‘Auto-Breathe’
Basically, checking this option would make it to a fig’s nodes would move up and down or sideways depending on an option chose (much like blurs vertical and horizontal options) in a way similar to breathing. There would also be a dial to choose the intensity. This sort of feature could work for things other than breathing like making a glob of goo pulsate or a sail move naturally without much effort. I doubt this’d ever be a thing but it could be a cool thing to consider.






OR…
I like the idea but you could just have movieclip or something that does that for you.
The only thing that makes me upset is that I can’t really set up anchor points on movieclip for stickfigures. For example torso movieclip breathing and having bodyparts attached to it.
Imagine the potential that would have…
User Banned
I’m still waiting for images with a single node
rather than auto “breathe” it’d be more like auto-move
when you break it down it’s actually kind of just a node-movieclip vs stickfigure(s) movieclip
its a bit insane from a programming perspective but an interesting idea, and i do like interesting ideas they’re how I get more ideas so keep the ideas ideaing
in other news i really gotta get horitontal/vertical-only movement nodes working, as well as a “connector” node i been wanting forever that just stays connected to two nodes on both ends
and i’d really like to get an easy-to-use pixel-art-like stickfigure building interface implemented, to make neat “sprites” in pixel art fashion
#ideaDump
User Banned
Oh, so like an anchor node in a way, but acts more like a series of pistons would do i guess if you get what i’m saying
Basically, double attachment would be fantastic