• Profile picture of Explosive Bullet

    Explosive Bulletoccifercrusaderuc-votersubscriberlegendary-noderfeatured-lvl3uc-winner-lvl4 2019-08-15 18:25:19 UTC

    I keep leaving first person perspective but I keep going back and getting better.

    5
    • Smart stretch is OP for this btw.

      2019-08-15 18:25:51 UTC 1
      • Replying to: Explosive BulletSmart stretch is OP for this btw.

        im being a dumb, where is smart-stretch used here?

        2019-08-15 18:29:30 UTC 0
        • Replying to: Ralph (Developer)im being a dumb, where is smart-stretch used here?

          The arms. Yeah, it might not be obvious but hey, subtle details are important.

          2019-08-16 01:10:26 UTC 0
    • amazing

      i don’t want to undercut your animation work here but the sound detail really brings this to life

      love the whole thing tho I watched it four times lol

      2019-08-15 18:29:14 UTC 1
      • Replying to: Ralph (Developer)amazing i don't want to undercut your animation work here

        Yeah. As if I didn’t have enough sounds, I picked up a new load of sounds. I still have a while to go on this unfortunatly though.

        2019-08-16 01:18:50 UTC 0
    • epic

      2019-08-15 18:31:12 UTC 0
    • how did u do the camo now- I don’t get it-

      2019-08-15 19:12:57 UTC 0
      • Replying to: arcionekhow did u do the camo now- I don't get it-

        1 scene with the object being 100% visible and scene another that carries the end frame onto another scene where the object has less opacity. Between the two scenes is a transition. In my case I use a transition called “evaporate.”

        2019-08-16 01:15:24 UTC 0
    • Poor brick wall

      2019-08-15 21:14:30 UTC 2
    • If this is your perspective idk how you see or aim

      2019-08-16 02:17:57 UTC 0
      • Replying to: CheggIf this is your perspective idk how you see or aim

        See? The entire screen is open. Just outlines with the helmet overlay.

        2019-08-16 05:30:54 UTC 0