• Profile picture of Humble Damien

    Humble Damienoccifermoderatoruc-winner-lvl3master-nodersubscriberfeatured-lvl1uc-votercrusader 2024-04-29 19:26:06 UTC

    Another animation down, forgot to upload it yesterday. It’s about 30 seconds long.

    This one was an idea for a fighting game intro I had a couple days ago. Riot and Pneuma also had one planned (Pneuma’s was posted recently). I ended up extending it more then originally planned since I enjoyed the concept.

    The test made me realize how hard Abeer’s hair is to animate. I think there’s around 60 moving nodes for her hair with this figure. Her causal attire has 2.5x as many moving pieces for her hair. Over time it gets easier, however it’s defiantly a lot to keep track of. Though it’s worth it since it really fits her character. I have some ideas on how to make it easier while not changing the design, but for now this shall do.

    https://streamable.com/kzxiep

    18
    • the exploding coffin lid got me

      2024-04-29 19:50:08 UTC 6
    • Its pretty nice 👍

      gives me a 2010-esque cartoon vibe

      if you wouldnt mind the advice

      try to move every limb in every frame. not too much though, like for ex:

      when he bent down to reach his hand to the coffin, you could turn on Lock-On for the feet abd slightly make it so the more he bends down, the more his legs get rotated/pushed forward. The lock on feature is kinda like inverse kinematics but way less, but it definetely helps.

      Even though adding smth like the leg bending when he reaches down is a small detail, when you keep adding details like this together, its gonna make your animation look juicy and rich in movements!

      2024-04-29 21:49:31 UTC 5
      • Replying to: 🪵 Revenant Log 🪵Its pretty nice 👍 gives me a 2010-esque cartoon vib

        Thanks man,

        Of course I’d love any advice.

        I think I’ve started to pick up on moving every limb but haven’t fully taken advantage of it. As you’ve pointed out I’ll defiantly need to stay on top of it to make it look good throughout since I got a little lazy with it near the end when she reached into the sarcophagus. Thanks for the advice man I appreciate it. If during any other animation of mine you spot something let me know, it all helps.

        2024-04-29 22:53:00 UTC 3