@flashlockanims
Joined on July 31st, 2017, this user has been a member for 3,233 days and is the 1,493rd person to register an account.
Has 20 submissions, the first one uploaded on September 22nd, 2017 and the most recent on October 29th, 2020.
Of those, 4 have been featured and 3 have won Users' Choice.
On average, each submission earns 15,348 downloads.
In total, they have been download 322,323 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 125 stickfigures.
On average, when this user rates stickfigures, they are 98% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 138 comments on non-activity pages of the site. Alternatively, this user has made 1,774 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
Show More
Flashlock's Pokémon Sprites Recolor ProjectOwner
Flashlock's Random CrudOwner
The BattalionOwner
BOOSTOwner
Writers' GroupOwner
Randomness with FlashOwner
Thing for stuffOwner
group only for 200 membersmod
Sticknodes Official Tournamentmod
Sticknodes AVENGERSmod
OTP Presents SN Court (And The WIP Bounty Hunter Group)mod
The Blocksworld Fan groupmod
-
-
Replying to comment by:
It\’s ROLLING–
-
-
-
-
Replying to comment by:
Randomly reminded me of

-
Replying to comment by:
I\’ve been noticing that certain details on the sprites look like they were meant to be hue-shifted, but weren\’t because of the color limitations. Like I\’m working on 092 right now, and he has a dark red accent near his eyes, but if I hue shift that towards purple, it matches his main color better. Or for 091, his main shading color was used for shading on his teeth, and when I hue shifted it towards blue, it matched the greys of his teeth better. I don\’t know if this is just good sprite work or if I\’m just way too used to hue shifting…
-
-
I’ve been noticing that certain details on the sprites look like they were meant to be hue-shifted, but weren’t because of the color limitations. Like I’m working on 092 right now, and he has a dark red accent near his eyes, but if I hue shift that towards purple, it matches his main color better. Or for 091, his main shading color was used for shading on his teeth, and when I hue shifted it towards blue, it matched the greys of his teeth better. I don’t know if this is just good sprite work or if I’m just way too used to hue shifting…
-
Replying to:
def were color limitations on graphics like these back in the day so that’s very likely the cause
its quite impressive how games back then got around limits like this
-
Replying to:
Limitations breed creativity
It’s a cliche saying, but it’s so widespread simply because it’s true
-
-
-
-
Replying to comment by:
Yep.
-
Replying to comment by:
No–
-
Replying to comment by:
I think something went down behind the scenes, but, uh, dude got snapped. Also, welcome back.
- Load More



























