• Replying to comment by: SquiSNsome feature ideas i had > transparent gradient > tran

    As for Transparent Gradient, try using this figure: http://sticknodes.com/sticks/fading-segment-nodes/

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  • Replying to comment by: SmileyFaceProductions?bitmap. motherfucking Bitmap.

    So basically drawing? This has been denied multiple times before, as Ralph has said he wants to keep Stick Nodes grounded to Nodes, as is in the name.

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  • Replying to comment by: SmileyFaceProductions?A rag doll effect I guess If you ever used 'tis fat, you gr

    So basically Inverse Kinematics?

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  • Replying to comment by: gneppothis must've been said a billion times before but.. being a

    That’s being added in 3.1.0

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  • Replying to comment by: SmileyFaceProductions?I'm wondering how tf sentient anims had that transparent gr

    http://sticknodes.com/sticks/fading-segment-nodes/ I suspect that this is how they did it.

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  • Replying to comment by: Professional at DumbfuckerySo,downloading stks,i noticed the square node wasnt in the p

    There’s actually a way to do this, believe it or not. Find the node that the rest of the stickfigure branches off of (not the Main Node [which is the square one]), and press “copy segment and children”. To make it a little bit easier, make the node non-static before you copy it. Next, add a node extending from the main node. Now paste what you’ve copied onto this extending node. Now adjust the length, position and rotation of each of the previously mentioned nodes until you’re satisfied with the result. I hope this helped.

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  • Replying to comment by: Dormant Volcano Man™Tell me if these have been suggested already. Some update id

    -Transparent Nodes
    -Node Opacity
    These two are the exact same suggestion and they’re all grouped under “segment filters”, which have been suggested a lot before. In other words, somethingsomething laglag somethingsomething technical difficulties somethingsomething no

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  • Replying to comment by: Ralph (Developer)delete

    Negative, good sir.

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  • Replying to comment by: Ralph (Developer)aww yiss better quality vid on my twitter or imgur [bpfb_i

    I can’t wait for this to be an actual thing in the update lol

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  • Replying to comment by: NotMrs.RalphSo uh... what’s a sprite? Like the fairy? Is this somethin

    Sprites are basically images and stuff. The way Ralph worded it (ralf add sprites), he means image files (png, jpg, that sort of stuff) that can be imported into the app and animated. If my memory serves me right, this feature is in his “Stick Nodes PC if I ever make it lol” pile

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  • @ralph I got an idea. Basically, a “Random Sound” option for Movieclips.

    Basically, on any specific frame of the Movieclip, you could press “Random Sound” instead of just selecting a sound from the import menu. You could then select a list of sounds for it to random between from your sound library each time this frame is played. It might seem kinda useless at first but it has its uses (example: having there be actual sounds of a bunch of sword fighting happening in the background without the sounds getting extremely repetitive)

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    • I don’t get it.
      Maybe I’m actually blind and deaf at this point

      2020-05-13 07:22:16 UTC 2
    • i get the reasoning behind it, could be a good idea

      little specific tho, as in 99.9% of users will like have no use for it other than the case you provided

      or maybe a footstep sound

      2020-05-13 11:52:11 UTC 1
  • Replying to comment by: Ralph (Developer)another sneak peek at the very sophisticated and complicated

    what about the red dots, what are they about? Are you planning to make stickfigures locked to the camera moveable?

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄What

    Good question, I ask myself that multiple times a day.

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  • Replying to comment by: Ralph (Developer)damn is this the fastest a new figure has made it to the "3

    Indeed it is 😛
    (I checked your profile, set it from updates to everything, reloaded the page, and oh flummery this was made a few seconds ago)

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  • Replying to comment by: Ralph (Developer)to approve or nah?
    1_0-52447200-1587251094_dfg

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