@funny132
Joined on September 4th, 2017, this user has been a member for 3,203 days and is the 2,363rd person to register an account.
Has 16 submissions, the first one uploaded on February 26th, 2018 and the most recent on November 26th, 2021.
Of those, 2 have been featured and 1 has won Users' Choice.
On average, each submission earns 8,061 downloads.
In total, they have been download 128,981 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 68 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 117 comments on non-activity pages of the site. Alternatively, this user has made 1,238 comments on actual activity pages of the site.
They have visited the site consecutively for 1 day, their best streak being 52 days. On average, they post 0 updates and 0 comments per week.
This member is not a Users' Choice voter.
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Replying to comment by:
As for Transparent Gradient, try using this figure: http://sticknodes.com/sticks/fading-segment-nodes/
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So basically drawing? This has been denied multiple times before, as Ralph has said he wants to keep Stick Nodes grounded to Nodes, as is in the name.
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So basically Inverse Kinematics?
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That’s being added in 3.1.0
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http://sticknodes.com/sticks/fading-segment-nodes/ I suspect that this is how they did it.
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There’s actually a way to do this, believe it or not. Find the node that the rest of the stickfigure branches off of (not the Main Node [which is the square one]), and press “copy segment and children”. To make it a little bit easier, make the node non-static before you copy it. Next, add a node extending from the main node. Now paste what you’ve copied onto this extending node. Now adjust the length, position and rotation of each of the previously mentioned nodes until you’re satisfied with the result. I hope this helped.
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-Transparent Nodes
-Node Opacity
These two are the exact same suggestion and they’re all grouped under “segment filters”, which have been suggested a lot before. In other words, somethingsomething laglag somethingsomething technical difficulties somethingsomething no -
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Negative, good sir.
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I can’t wait for this to be an actual thing in the update lol
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Sprites are basically images and stuff. The way Ralph worded it (ralf add sprites), he means image files (png, jpg, that sort of stuff) that can be imported into the app and animated. If my memory serves me right, this feature is in his “Stick Nodes PC if I ever make it lol” pile
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@ralph I got an idea. Basically, a “Random Sound” option for Movieclips.
Basically, on any specific frame of the Movieclip, you could press “Random Sound” instead of just selecting a sound from the import menu. You could then select a list of sounds for it to random between from your sound library each time this frame is played. It might seem kinda useless at first but it has its uses (example: having there be actual sounds of a bunch of sword fighting happening in the background without the sounds getting extremely repetitive)
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what about the red dots, what are they about? Are you planning to make stickfigures locked to the camera moveable?
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Good question, I ask myself that multiple times a day.
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Indeed it is 😛
(I checked your profile, set it from updates to everything, reloaded the page, and oh flummery this was made a few seconds ago) -
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I don’t get it.
Maybe I’m actually blind and deaf at this point
i get the reasoning behind it, could be a good idea
little specific tho, as in 99.9% of users will like have no use for it other than the case you provided
or maybe a footstep sound