• Because it’s still Halloween where most of you live (I think), even though it’s November 1st for me right now, I made a quick little Halloween sequence because I was in the mood for it and why the hell not?

    4
  • I was backreading through my recent posts and the comments on them, and 6 of the likes on this reply from Ralph are fkn @Infiniteguess

    InfiniteGuess, more like InfiniteAltAccounts

    13
  • @ralph Update idea: vector exports. Basically, the ability to export frames as vector sprites, probably with each node being a separate part of the vector whatchamacallit. This would be most useful for people making games and similar things using SN, but I can understand if you don\’t add this.

    3
    • i only recently learned pivot can do this (i think it was pivot)

      every time i think i catch up to the Bone he escapes my reach

      2022-10-23 23:07:17 UTC 1
      • Replying to: Ralph (Developer)i only recently learned pivot can do this (i think it was pi

        speaking of can we all stop and realize how much of an L it is Peter Bone didn’t name Pivot “Bones” or something

        2022-10-23 23:07:47 UTC 1
  • I feel like that isn’t quite the correct order for those figures to be in

    7
  • Replying to comment by: Your Local Toaster (Wingidon)So I had exported a set of transparent PNG images and I was

    Sidenote, another hole appeared in an entirely separate frame of a different animation in the set, fix your PNG exports Ralph, this is like the fifth time this has happened with Rounded Segments already

    5
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  • So I had exported a set of transparent PNG images and I was editing them together for a project I was working on and…

    this random fkn hole appeared out of nowhere on one of the last frames

    6
  • Alright y’all, -1 days left to submit your entries, better get ’em in soon!

    3
  • Replying to comment by: Your Local Toaster (Wingidon)@ralph I just threw you and Sean into an Incorrect Quotes Ge

    As a sidenote, and I have no clue if this embed will work, but I threw you both in again, and after the amount of suggestions Ralph has had and struggle to put in, this feels accurate.

    7
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  • @ralph I just threw you and Sean into an Incorrect Quotes Generator and this was the first result that popped up.

    And to warrant the mention, I also have a bug to report – adjusting the length of a Locked Node via the + and – buttons will move the locked node temporarily, but it’ll reset to its original position the moment you try to move it via the workspace itself. It’s difficult to explain, just take a figure, lock a node, then modify the length of the locked node using the + and – buttons, you’ll see what I mean.

    11
  • Replying to comment by: Ralph (Developer)this is similar to another idea i have for movieclips as wel

    I\’m excited to see how this ends up working when it gets added in. However, I\’m assuming these frames you set are frames within the main workspace rather than including the tweened frames from tweening, as that could cause issues.

    0
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  • Replying to comment by: hikari> it hasn\’t been a quarter of a year, > 5 months in

    A quarter of a year since my last post, Hikari.

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  • Once again, it hasn\’t been a quarter of a year, but @ralph I just thought of a way to implement delays into Movieclips – Frame Delay. Rather than staying on one frame for a set number of seconds, which could cause issues regarding the movieclip desyncing with everything else, it\’d stay on the same frame for a set number of frames in the main project.

    Basically, if you set a movieclip\’s Frame 6 to have a Frame Delay of 5, the movieclip would stay on Frame 6 for 5 frames in the main animation. Desync issues? Gone. I\’d say it sounds pretty good, I dunno how difficult it\’d be to code in though.

    Either way, no matter how picky or whatever I or anyone else in the community sounds, take your time with the update, Ralph. We as users would rather have a good update with good new features rather than a rushed-ass update with fifty billion bugs, so take your time, do whatever\’s healthiest for you, and have a good day.

    1
    • it hasn\’t been a quarter of a year,

      5 months in

      2022-05-09 14:40:24 UTC 1
    • this is similar to another idea i have for movieclips as well to make things like panning a scene take 2 frames (user can set how many interpolated frames the MC should simulate between the 2 frames)

      rather than panning something for like 100 frames inside a movieclip

      so its similar, as its the user telling the MC to use its frames in a specific way

      2022-05-10 11:29:28 UTC 0
      • Replying to: Ralph (Developer)this is similar to another idea i have for movieclips as wel

        I’m excited to see how this ends up working when it gets added in. However, I’m assuming these frames you set are frames within the main workspace rather than including the tweened frames from tweening, as that could cause issues.

        2022-05-16 03:24:42 UTC 0
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