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  • Hasn’t quite been a quarter of a year yet, but @ralph I got a bug to report.
    Basically, when you Break Apart a movieclip on a frame that contains figures with the Lock Node Position (or whatever it’s called) on any of its nodes, it’ll go back to the position it was at in the movieclip rather than where it should be on the workspace. I’ll attach some images to help you understand what’s going on.

    Original frame

    Note the locked nodes

    This is the frame in the Workspace

    I hit break apart and this is what happened.

    On another note, regarding the movieclip auto-deletion, if it is coming, would you say it’ll be coming in a minor update after this one, or will it be included in a later major update?

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    • What’s movie clip auto delete

      2022-03-17 06:23:34 UTC 1
    • first off thank you for this overly-detailed report lol, it is appreciated

      will fix this in next update, interesting bug

      auto-delete is unfortunately more involved than you would believe (user adding/deleting frames, the MC has to know and re-add itself to certain frames in proper layering – what about joining itself to other figures – how does this affect node counts or undo/redo actions, etc…) so, I can’t say yet

      i wanna get minor updates out quickly for fixes so don’t wanna delay with new stuff that may take time

      2022-03-17 11:07:00 UTC 1
      • Replying to: Ralph (Developer)first off thank you for this overly-detailed report lol, it

        also cc @darkboyanimation i wonder if this is the bug you showed me a while ago, but it didn’t seem to have a locked node in the project you sent me

        ps fixed in 3.3.1

        2022-03-17 20:10:53 UTC 1
        • Replying to: Ralph (Developer)also cc @darkboyanimation i wonder if this is the bug you sh

          Yes indeed it was the bug i showed you but without the lock or maybe i did actually added the lock and then removed it afterwards, I do feel like the bug is caused by the lock node feature but that might be just me.

          2022-03-20 02:07:46 UTC 0
  • Replying to comment by: Ralph (Developer)haven't experienced the bug yet, will try to get it to happ

    Good to know that the movieclip auto-deleting may be added. Here\’s a video on one of the ways I\’ve managed to consistently replicate the bug:

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  • Replying to comment by: Ralph (Developer)for someone whose name is "funny" this post was anything b

    It\’s a username I thought up when I was like 5 and I still cringe at it to this day. If I could, I would go back in time and slap past me. Hard.

    (Note: I thought up the username a good while before I created my account. I\’m not 9 years old, I\’m a lot older than that)

    In all seriousness, what\’s the status regarding the bug, and how likely is the suggestion to be added in?

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  • Replying to comment by: [Abandoned]who u

    I\’m Wingidon, a random guy on the internet who enjoys animating, playing games and watching YouTube. Call me Wing for short if you want.

    (also, holy crap that was a recent reply, I literally posted that 3 minutes before you replied to it)

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  • Well, well, well, hasn\’t it been a while? Quarter-yearly post time. This time, I have a bug report and a suggestion for @ralph

    First off, the bug report. This seems to happen most commonly when animating in movieclips at 15 FPS with 1 tweened frame. When you move a figure and add a frame or, basically just try to animate a movieclip normally, sometimes to tweened frame doesn\’t register the change so when playing it back, it ends up flickering between the original position and the actual position. This only appears to happen in the movieclip editor and not the main workspace, which is odd. In case it\’s device-specific, I\’m on a Samsung Galaxy Tab A7.

    Next up, the suggestion. I think that, if a Movieclip is set to Play Once, there should be a checkbox option underneath that (only available to check on the Origin frame just like the Play Once and Loop checkboxes) to have the movieclip automatically delete itself when it reaches its end. This would be useful for many things such as effects, as rather than having to go through and delete them afterwards or just having a bunch of blank movieclips now laying around, they just auto-delete. Same goes for things that would be part of a game\’s UI (such as a movieclip of text [using figures] that says, for example, CRITICAL, popping up for a second or two) to get rid of it and save nodes at the end. This isn\’t required, just a sort of QoL thing.

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    • who u

      2022-03-03 20:29:33 UTC 1
      • Replying to: [Abandoned]who u

        I’m Wingidon, a random guy on the internet who enjoys animating, playing games and watching YouTube. Call me Wing for short if you want.

        (also, holy crap that was a recent reply, I literally posted that 3 minutes before you replied to it)

        2022-03-03 20:32:16 UTC 1
        • Replying to: Your Local Toaster (Wingidon)I'm Wingidon, a random guy on the internet who enjoys anima

          taco bell chicken Wing

          2022-03-03 21:08:32 UTC 0
      • Replying to: [Abandoned]who u

        That one guy who does a post on average every 3 months with mainly bugs to report.
        Also to Wing, people commenting on posts a few mins after it’s made isn’t super uncommon

        2022-03-03 21:12:26 UTC 1
    • for someone whose name is “funny” this post was anything but

      2022-03-03 21:43:13 UTC 0
      • Replying to: Ralph (Developer)for someone whose name is "funny" this post was anything b

        It’s a username I thought up when I was like 5 and I still cringe at it to this day. If I could, I would go back in time and slap past me. Hard.

        (Note: I thought up the username a good while before I created my account. I’m not 9 years old, I’m a lot older than that)

        In all seriousness, what’s the status regarding the bug, and how likely is the suggestion to be added in?

        2022-03-04 07:43:25 UTC 1
        • Replying to: Your Local Toaster (Wingidon)It's a username I thought up when I was like 5 and I still

          haven’t experienced the bug yet, will try to get it to happen when im back at my PC but im not quite sure i understand what im looking for exactly

          if you can video capture it that’d be much appreciated tho

          as for the movieclip deleting, mayhaps, its a good idea and shouldn’t be too hard to implement

          2022-03-04 12:38:44 UTC 0
  • Replying to comment by: Ralph (Developer)thanks yo, i fixed it already of course, the next step is t

    no problem yo, appreciate the bug fixes.

    now all you need to do is figure out how to release the update, then you\’re good

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  • Alright, quarter-yearly post time! So, @ralph remember that bug I told you about regarding the Use Join Parent Filters button? I’ve worked out a way to consistently replicate it.

    1. Join a figure (figure A) to another figure (figure B)
    2. Enable “Use Join Parent Filters” on Figure A
    3. Copy-paste Figure A and move it somewhere
    4. You now have your glitched figure

    Also, new site decor, rating: 10/10, the Protoge– the Wingidon approves

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    • thanks yo, i fixed it already

      of course, the next step is to release the update containing the fix

      that part i haven’t quite figured out yet

      2021-12-09 14:09:27 UTC 0
      • Replying to: Ralph (Developer)thanks yo, i fixed it already of course, the next step is t

        no problem yo, appreciate the bug fixes.

        now all you need to do is figure out how to release the update, then you’re good

        2021-12-10 22:55:25 UTC 0
  • Replying to comment by: Your Local Toaster (Wingidon)Yo, uh, @ralph take a look at this. Pack A: http://sticknode

    Man didn\’t even bother to rename figs

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  • Yo, uh, @ralph take a look at this.
    Pack A:
    http://sticknodes.com/sticks/flash-style-blood-spurt-pack-zip/
    Pack B:
    http://sticknodes.com/sticks/blood-pack-6-zip/

    As people in the comments of Pack B have pointed out, the submitter of Pack B has stolen every figure of that pack from Pack A.

    Here, you can see the original.

    Here, you can see the stolen.

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    • Man didn’t even bother to rename figs

      2021-09-19 05:44:25 UTC 6
      • Replying to: Your Local Toaster (Wingidon)Man didn't even bother to rename figs

        you can tell its stolen cuz the thumbnail is low effort

        2021-09-19 06:22:00 UTC 6
    • thx m8, appreciate it

      just can use the report button on the stickfigure page tho in the future

      2021-09-19 13:37:57 UTC 1
      • Replying to: Ralph (Developer)thx m8, appreciate it just can use the report button on the

        bruh, i like, posted the same exact thing like 10 hours ago

        2021-09-19 14:13:41 UTC 1
        • Replying to: Infiniteguessbruh, i like, posted the same exact thing like 10 hours ago

          thx @ you as well but srs

          just the report button on the stickfigure page

          it’s not instant but i’ll see it and then snappage will occur if necessary and also occifer badge

          which you already have but still

          2021-09-19 14:29:12 UTC 0
          • Replying to: Ralph (Developer)thx @ you as well but srs just the report button on the sti

            yeah i already got my occifer so i used my alt to report it.

            Hey gottem

            2021-09-19 14:30:06 UTC 0
  • And it’s not even been a day yet but Guigui may or may not have posted the same pack twice.

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  • Replying to comment by: Ralph (Developer)interesting, i see it now in the app if you set the start f

    np

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  • Replying to comment by: hikariThat’s not a bug that’s how movie lips work-

    I don\’t think you read the text in the post. Look. Logically, the movieclip is on Loop. Movieclips loop back to frame 1, even if Tween Loop Protection is on. This movieclip has looped back to frame 2 instead of frame 1.

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  • And again, it hasn’t been a quarter of a year, but @Ralph I got a bug to report. It basically goes like this: This movieclip has 8 frames. It is set to Loop and told to Start On Frame 8. This project has 2 frames. This movieclip continued straight to its own Frame 2 and skipped Frame 1 for some reason.

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    • That’s not a bug that’s how movie lips work-

      2021-09-10 21:32:45 UTC 2
      • Replying to: hikariThat’s not a bug that’s how movie lips work-

        I don’t think you read the text in the post. Look. Logically, the movieclip is on Loop. Movieclips loop back to frame 1, even if Tween Loop Protection is on. This movieclip has looped back to frame 2 instead of frame 1.

        2021-09-10 21:47:11 UTC 0
        • Replying to: Your Local Toaster (Wingidon)I don't think you read the text in the post. Look. Logicall

          I might not use move clips that much but I’m pretty sure that’s how it works I don’t really understand what u mean what so ever

          2021-09-10 22:01:35 UTC 0
    • what

      2021-09-10 22:07:15 UTC 0
    • What
      That’s how movie clips work??
      Explain this better I don’t understand

      2021-09-10 22:07:33 UTC 0
    • what frame is “current frame” for the mc on frame 1?

      it should be 1, since on frame 2 “current frame” is 2

      as for why it says “start frame: 8” that’s odd

      can you reliably make this happen all the time?

      2021-09-10 22:20:57 UTC 0
      • Replying to: Ralph (Developer)what frame is "current frame" for the mc on frame 1? it s

        interesting, i see it now in the app

        if you set the start frame to the last frame, the MC skips frame 1 when it goes to the next frame

        weird bug, surprised nobody has found it before this

        thx

        2021-09-10 22:21:38 UTC 0
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