@gavin20
Joined on October 5th, 2021, this user has been a member for 1,703 days and is the 62,328th person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 2 comments on non-activity pages of the site. Alternatively, this user has made 112 comments on actual activity pages of the site.
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Replying to comment by:
AHHHHHH
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Replying to comment by:
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even tho u did decently at preventing slidey feet, add a floor
else, as you can see, the “floor” in the animation moved around since you had to guess where it was, and you need it in order to get movements right and practice
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its good but it needs some t w e e n i n g for dropping down and moving
(excluding the jump kick)
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Anyone knows what hyuns dojo is?
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I played yakuza 0 a month ago and I think it\’s a great game I would recommend.
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Very interesting fight, very nice. Here’s some advice.
Perhaps add more build-up to the big drop kick, use a floor and a wall and increase frame rate (so dust doesn’t move so slow.)
Perhaps use a “crack on the wall” or crater effect to add more damage and subsequent force to the dropkick.
Mostly just ease in more, and add more intermission frames, for example,when the guy drops down, he stays there for only one frame then pops right back up. Instead, have him slowly get himself back up and start the fight.
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Depth
It’s all about the depth.-
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And as far as I know, no, nobody has ever made a legitimate first person animation besides gun reloads.
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Don’t use tween with first person, it kinda makes it look janky if you don’t do it right
But if you do, make sure not to have random stops all the time like in this animation, make the motion smooth and consistent, and perhaps turn it down a bit.
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its tough, especially if you’re new to animation and are still learning the basic principles
so stick with that first
for example this gif there’s no sense of easing, the movements are all over the place, and generally paced too fast
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Replying to comment by:
There\’s a rpg?
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There\’s no mario without luigi
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False
He wasn’t in Super Mario RPG
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There’s a rpg?
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Apparently
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Super Mario RPG: Legend of the Seven Stars is a role-playing video game developed by Square and published by Nintendo for the Super Nintendo Entertainment System in 1996. It was the final Mario game published for the SNES. The game was directed by Chihiro Fujioka and Yoshihiko Maekawa, produced by Mario creator Shigeru Miyamoto, and scored by Yoko Shimomura.
Super Mario RPG’s story focuses on Mario and his friends as they seek to defeat Smithy, who has crashed into their world and stolen the seven star pieces of Star Road. Super Mario RPG is the first RPG in the Mario franchise, drawing from major elements of Square’s RPG franchises such as Final Fantasy. The main form of fighting enemies is turn-based combat with a party of up to three characters. It is also the first game in the Mario franchise to have gameplay within an isometric 3D environment, allowing for a new variety of the exploration and platforming elements reminiscent of the Super Mario series.
Super Mario RPG was critically acclaimed, and particularly praised for its humor and 3D-rendered graphics. It was the inspiration for Nintendo’s other role-playing series, Paper Mario and Mario & Luigi, and both are spiritual successors which retain some gameplay elements. Super Mario RPG was released on the Wii Virtual Console service in 2008, marking its debut in Europe and Australia, and later for the Wii U’s Virtual Console in 2015. It was also included with the Super NES Classic Edition in 2017.
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User Banned
Dark red handed guy is taller for some reason