• Bit too stompy

    Good so far I guess ?

    16
    • “Come here you little s-“

      2021-07-08 17:02:07 UTC 8
    • Looks good but he’s a tad too fast.

      2021-07-08 17:02:24 UTC 3
    • Slow his speed down, especially when shot at.

      He’d have to be in good shape to withstand the ricochet impact of the bullet hitting his armour.

      2021-07-08 17:08:03 UTC 4
      • Replying to: Tastylemon16Slow his speed down, especially when shot at. He’d have to

        *superhumans*

        I should use in-series characters instead tbh , feels more “comfortable” using them rather then more normal stuff

        2021-07-08 17:09:53 UTC 1
        • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄*superhumans* I should use in-series characters instead tbh

          Yeah ima start using more in-line stuff

          As picky as it seems , it’s like making a Superman test animation and having him get hurt by bullets ig

          I’m stupid lmao

          2021-07-08 17:10:25 UTC 1
          • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Yeah ima start using more in-line stuff As picky as it see

            You mean with the weaponry and characters?

            I presume the guy on the right isn’t your own and so there capabilities are dampened by the sheer power of your main characters.

            2021-07-08 17:14:00 UTC 1
      • Replying to: Tastylemon16Slow his speed down, especially when shot at. He’d have to

        what lemon said here would be a nice effect actually, like a slight jitter/delay in his movement forward as he gets shot at

        you’re right at the point here where you wanna stress the buildup of the eventual swing of the hammer, so make sure to ease out of that movement – almost pause time for a split moment, then really have him swing it fast (almost instantly with some smearing/swish) to really make it seem OP af

        also just need some basic camera panning across the whole scene as it’s animating out to give it a little cinematics (maybe widescreen bars too because why not)

        2021-07-08 22:09:24 UTC 1
        • Replying to: Ralph (Developer)what lemon said here would be a nice effect actually, like a

          Kill

          Yourself

          So we can make love in hell

          2021-07-08 22:23:28 UTC 0
          • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Kill Yourself So we can make love in hell

            Even still, slow the animation down, get the guy on the right take a slightly concerned look by holding his gun tighter and closer and make him slightly back away as Lensidair (hopefully I spelt that right) gets closer.

            Only for the bullets to have no affect on him but still including ricochet effects and maybe some armour shake would be cool. No matter how strong he is, his armour would inevitably shake a bit depending how strong it is.

            2021-07-08 23:05:14 UTC 0
    • @ralph

      Give me tips , ohh Great one

      2021-07-08 20:48:33 UTC 1