Replying to:Tastylemon16Slow his speed down, especially when shot at.
He’d have to
what lemon said here would be a nice effect actually, like a slight jitter/delay in his movement forward as he gets shot at
you’re right at the point here where you wanna stress the buildup of the eventual swing of the hammer, so make sure to ease out of that movement – almost pause time for a split moment, then really have him swing it fast (almost instantly with some smearing/swish) to really make it seem OP af
also just need some basic camera panning across the whole scene as it’s animating out to give it a little cinematics (maybe widescreen bars too because why not)
Replying to:🎄🏳️⚧️René (F)🏳️⚧️🎄Kill
Yourself
So we can make love in hell
Even still, slow the animation down, get the guy on the right take a slightly concerned look by holding his gun tighter and closer and make him slightly back away as Lensidair (hopefully I spelt that right) gets closer.
Only for the bullets to have no affect on him but still including ricochet effects and maybe some armour shake would be cool. No matter how strong he is, his armour would inevitably shake a bit depending how strong it is.
“Come here you little s-“
Looks good but he’s a tad too fast.
Slow his speed down, especially when shot at.
He’d have to be in good shape to withstand the ricochet impact of the bullet hitting his armour.
*superhumans*
I should use in-series characters instead tbh , feels more “comfortable” using them rather then more normal stuff
Yeah ima start using more in-line stuff
As picky as it seems , it’s like making a Superman test animation and having him get hurt by bullets ig
I’m stupid lmao
You mean with the weaponry and characters?
I presume the guy on the right isn’t your own and so there capabilities are dampened by the sheer power of your main characters.
Yeah
As said above , testing a Uzi on them would be like making a test anim with Superman , and having him get hit by gun fire
I’d imagine so
what lemon said here would be a nice effect actually, like a slight jitter/delay in his movement forward as he gets shot at
you’re right at the point here where you wanna stress the buildup of the eventual swing of the hammer, so make sure to ease out of that movement – almost pause time for a split moment, then really have him swing it fast (almost instantly with some smearing/swish) to really make it seem OP af
also just need some basic camera panning across the whole scene as it’s animating out to give it a little cinematics (maybe widescreen bars too because why not)
Kill
Yourself
So we can make love in hell
Even still, slow the animation down, get the guy on the right take a slightly concerned look by holding his gun tighter and closer and make him slightly back away as Lensidair (hopefully I spelt that right) gets closer.
Only for the bullets to have no affect on him but still including ricochet effects and maybe some armour shake would be cool. No matter how strong he is, his armour would inevitably shake a bit depending how strong it is.
I am offended that you put Lenisdair
It’s Alisdair~~~…
Alisdair was first also..😭
Whoops
@ralph
Give me tips , ohh Great one
yeah i broke my own rules but shit made me laugh and also think of you
bby
Thank you
I hope the rat dies and it smells for months.