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@ralph I love to annoy you , anyways on the bug I reported not even 3 seconds ago
It seems to be an issue related to joined figures/movieclips only ?First 2 images are flipping Adira’s arm whilst it’s connected to her torso while the 3rd and 4th are flipping the arm without it being connected , works perfectly fine on the latter 2 photos












you basically figured it out, that’s it
its not a bug its a feature (unironically)
usually its helpful, when you “flip x” it takes into account what its joined too
usually for example its like, a limb, or a weapon/item being held, etc
and it flips in a very logical way, not just “left and right” when the thing its attached to is angled, example of flipping the blue arm over the body:
in the case of the mouth tho, its joined to some random invisible segment so it flips over its axis resulting in what looks to be a weird flip
may add a toggle for this but i mean tbh, no matter how anything flips, it always requires adjustment afterward to place it right so it aint the end of the world i guess
tl;dr might add toggle for legacy flip
I can see why Peter bone is married and you aren’t
@arcionek really, this is what you drop a like on
just for that im adding more double tap actions
Are you a dumbass why would this be better
and stuff like that
but then there’s things like the mouth issue gigan posted where it doesn’t apply
But yea
Anytime timeline on when a legacy toggle could be added ? I’m not expecting anything too close since you overshot the initial update drop by 5 months but just curious
Do think that this isn’t even much of a “people nagging on old features” situation like with Ui changes , moreso that for a ton of people these buttons worked more conviently
I do understand there’s use cases for the update flips but personally, as do other users here , we’ve usually been in situations where legacy was overall the tool that we needed in such moments
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Overall the change does affect me a ton (I save no nodes therefore I must join 50 figures to make one complete grain of sand)
i’ll add it soon for you
likely 4.2.3 which is just gonna be minor things
week or two, waiting to see if any bugs pop up
i think for 4.3.0 you should do a gradient update that adds transparent gradients and triangle gradients
and also half-circle gradients so that you can have a 2 color sphere unless that already exists
Is it in the app yet I can’t find it
A toggle for legacy would be good, it’s always nice to have a choice between local and global translation
usually what i do is i flip it both ways if its a limb like an arm and then i flip the forearm on the up and down axis so that it produces a similar result
lowkey ralph i think you just kind of made some bad decisions wit h this update
the weird gui that we have to remember again
the weird flipping stuff
the 2 updates to fix one bug when it shouldnt have been a bug in the first place
you didnt cook lil bro
Maybe I’m just not versed enough to know in what situation this would necessarily be useful in but I’m confused on what this really was for
Cause even like in this case , flipping the gun to point to the other side
Now it just points down , and yea it’s an easy adjustment but still a tad annoying


please add legacy flipping toggle, this isnt what people generally want when doing axis flipping. does it make sense, yes, but it also is just going to generally be more annoying than the few times its a neat feature
while ive got you here, sideways gradients for triangles please
dont they have sideways gradients for trapezoids or no
right triangles cant be made by trapezoids
oh shit i completely forgot about that
yeah uhh maybe that and transparent gradients
i will actually fucking kill you
Some of you people, both you and Elena and the like, need to remember your place here. Not that Ralph is someone who is exempt for criticism, but dumb shit like this where you’re just being incredibly rude for no good reason is not funny at ALL.

damn ok
is it out yet
+1 day now
is it in yet
(………^Ur mom)
+2 days now
so 2 days from now
Awesome
tbh thats probably true
-1 day