• Replying to comment by: Krashvoid AnimsI quit Stick Nodes.

    Welp, that was quick. To be honest, and this may sound mean, but uh, it’s probably not gonna matter much. I would say “Sad to see you go” but I never knew you man. Good luck on future projects I guess.

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  • Replying to comment by: UnknownVisions/prophesies are overused. The Complete Edition fixes

    Villains winning can have an impact, especially in making things different.

    Having your villain actually win is a big turn, especially when people start feeling your series is getting formulaic.

    The biggest, and best example of this is Infinity War.

    Now I know you’re not a big Marvel fan, but you HAVE to acknowledge this movie had on Superhero movies, and cinema as a whole.

    People before were saying “Marvel is formulaic” and “Marvel movies are all the same” BUT THEN INFINITY WAR HAPPENS AND EVERYONE SHIPS THEIR PANTS.

    Also it’s very important to remember the difference between a trope and a cliche

    A trope is something that is bound to happen, and isn’t good or bad. Stuff like the Hero fighting the villain at the end, it’s not bad, it’s not good, it’s just expected and accepted.

    A cliche is someone that’s been done soo many times it’s no longer new, and is no longer good. Sometimes these cliches were never good in the first place. Stuff like visions and prophecies are cliches.

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  • Replying to comment by: PermaHHMMMMMMMMMMMM. Ok. You should look up Alan Becker’s vide

    OK Nevermind I suddenly have enough energy.

    Character Design doesn’t always mean details as some people say, but you do need to have a certain amount of detail to easily get the point across.

    The reason I say “Good Design isn’t just detail” is because if all you go in creating is detail, you’re gonna make something cluttered and unfun to animate.

    The reason 3D models can have literally millions of Tufts of hair is because you aren’t animating the model directly. Most of the time the hair is static, and you’re just animating the skeleton, so as long as you create your model around the skeleton, it’ll be easy peasy to animate.

    Us StickNoders have it incredibly good, as stick figure animation is significantly easier than drawn/digital animation, Over-detail is definitely a problem in those.
    The reason is, you’re gonna have to be animating those details over, and over, and over.

    It’s less of a problem in stick nodes, as you make the figure and enough angles, and you’ll be able to use it throughout the entire animation, only ever having to slightly edit it, instead of drawing it a thousand times.

    The problem of over detail in stick figures is inflexibility.

    The more details your fig has, the harder it can be to animate, and it will always be more inflexible than other figs.

    Take EB’s NBC Veteran, it’s an amazing figure, really highly detailed, that fits the tone and aesthetic of the series, Project Landfall.

    BUT, if go and mess with the fig a bit, in certain areas, it kinda falls apart. Now these are small areas and EB will definitely be able to work around them, but they’re generally not as flexible as a base figure.

    But anyway I’m kinda getting off track.

    The reason good character design matters, is: 1. It shows care, and it shows that you’re taking this seriously, which will allow people to take YOU more seriously.

    2. It’s more professional. And if you’re a bit ambitious like me, it’s nice to make work comparable to actual professionals.

    3. The character will be ten times as iconic.
    When you look at Link you think; “Brave adventurer”
    When you look at Samus you think; “Space Robot dude”
    When you look at Master Chief you think; “Cool space soldier”
    When you look at Solid Snake you think; “Futuristic SWAT police Vet guy”

    These guys are iconic because they have such good designs.

    4: Good design is much more flexible story-wise.
    I don’t wanna brag, but I think my latest renditions of Gyro shows this. Gyro is a demolition specialist. His bright, wide goggles can be easily exaggerated to fit cartoony styles, like JackFly’s, Gyro’s dark, black and grey heavy design would allow him (With a lot more detail, of course) to easily fit into darker series, like Explosive Bullet’s, And his villainly design would allow him to be a good side villain in series like Epitaphs’s. (EPITAPH PLEASE)

    In conclusion, I’m no expert, but this design (Along with the previous) just isn’t good. It tells me Jack s#!t about his personality, powers, backstory, and main living environment.

    I rate it an F

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  • Replying to comment by: ∟υπαrω⊗ιfAπimsヾ(Spoop Hollow Knight)*Huff puff* welp my real creation this took me a week or so.

    Just, look up Project Landfall in the stick figures page to see the standard set.

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  • Replying to comment by: Krashvoid AnimsBetter?
    9419_0-82162200-1533087034_44aff6ea-95

    HHMMMMMMMMMMMM.

    Ok.

    You should look up Alan Becker’s video on appeal.

    Then look at RalphTheMovieMaker’s vid on the minions, specifically when he talks about character design (You should watch the full thing though it’s really funny)

    I could give you some tips but it’s late where I am, I just watched a movie and I’m tired. Maybe I’ll give you some tips tomorrow.

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  • Replying to comment by: UnknownWell that was just a misc comment, what i was asking was whe

    Um, no.

    I mean, theres plenty I could do.

    I have made a few TOB BG characters, but that’s about it.

    I could make a fan anim or somethin.

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  • Replying to comment by: UnknownDid i at sny point say you were gonna be in Aftermath

    This is what you said in full, I’m just gonna say you never said yes, but you didn’t say no either and hopefully I haven’t done anything to piss you off soo please? Oh right what you said:

    Comment 1: “am i the only one who sees this?
    https://i.ytimg.com/vi/AFqTZYw9CRo/maxresdefault.jpg

    Comment 2: “*Hits wall with hammer*”

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  • Replying to comment by: Unknownwait, did i put you in Aftermath?

    Well, I dunno.

    You kinda just said he looked like Thermite.

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  • Replying to comment by: Unknown1. your RHG is symbolic of you as a user.

    OK, I’ll just have Gyro than.

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  • Hey @epitaph200 How many characters are allowed per user? I got alot of ideas, but I don’t wanna overshadow everyone elses, and I definitely don’t wanna overcrowd your story.

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  • Replying to comment by: UnknownRatchet and Clank Deadlocked, DOOM 2016, Dark Souls 1, 2 and

    I usually listen the Metal Gear Rising: Revengance’s OST. It’s heavily rock based, so if you don’t like rock you probably won’t like it, buts ok.

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  • Replying to comment by: Unknownwell, basically, Humans died off from nuclear war and global

    The thing is, humans are just WAYYY MORE adaptable.

    Most bugs need certain environments, foods, and even other insects to survive.

    Humans are omnivores, meaning they eat both meat and non meats. Humans can invent, allowing them to go to different places that don’t match their home’s environment.

    8 billion humans would honestly be the better choice, insects would die off quickly (like, most can only last a couple of months, and that’s in a familiar environment with the right supply of food. Some insects are even cannibals, and eat each other when there isn’t enough food.) Meanwhile humans can last up to 100 years, have the knowledge to invent, extreme adaptability, we’re just awesome. Plus, humans are more likely to make relations to other species, whilst bugs would just get eradicated.

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  • Replying to comment by: Unknownbasically, our view on warfare is more built around what's

    Hmm, there’s probably gonna be a whole story arc about pride and how people are letting it cloud their mind and they die because of it but the elders don’t wanna break tradition but they might need to and…..I should wait until August 14th huh?

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  • Replying to comment by: CookieInTheFaceHey @epitaph200 could you give me an example of how futurist

    It’s weird man.

    Like, there supposed to be big colonies with space ships and stuff, YET THEY STILL USE SWORDS AS THEIR MAIN WEAPONS.

    I honestly have no idea how this world works, but we’ll get more of an idea once Epitaph get’s his Ipad.

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  • Replying to comment by: Unknownso these are the main kinds of weapons you'll see around sp

    Don’t know why in 2200+ we’re still using swords but OK.

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