• Is it ever too late to repent? How much do you have to steal, how many do you have to kill, before you become irredeemable? Lilac Carmine wrestles with the question every day.

    ”Lilac

    An criminal childhood.

    Born with the surname Rabenda, Lilac was the daughter of a notorious Mistralian hunter. Her father abandoned his team and his career after learning of the rampant corruption among his employers, who facilitated drug trades and trafficking rings all over the kingdom. Not wanting their secrets revealed, the elite in Mistral sent assassins out to kill him, starting with his former allies. He bested them all in combat and went into hiding. The assassins always tracked him down eventually, and his wife was a casualty of their many raids. Still, he survived every attempt on his life and worked hard to ensure his daughter remained hidden.

    On one fateful day, Lilac’s father was visited by two hired thugs: Morgan Carmine and Verna Vidkinstein. He fought with all his might, but it was not enough; Morgan put an end to the legendary hunter once and for all. They searched his hideout, looking for any information for their betters and any valuables for themselves, and that was when Morgan found Lilac. No older than two, she was terrified of the mysterious women within her home and cried out for her father. Unaware that her mission would result in creating an orphan, Morgan was struck with an unfamiliar weight on her conscience. She soothed the child, showed she meant no harm, and informed her that her father would not be coming back. Morgan took Lilac into her arms and covered her eyes as they walked back to Morgan’s camp.

    After that day, Morgan treated Lilac as a daughter, training her in thievery, martial arts, and assassination. The trio of Morgan, Verna, and Lilac became known as the Carmine Gang, and they pulled various jobs together, whether that be robbing armored transport or killing rival gangs. But as the gang grew in notoriety, their operations became covert. Excursions to town became fewer and fewer, and although Lilac had always lived on the fringes of society, she longed for it more and more. The only way she figured to return to it would be to utilize her skills as a bandit for hunting, and after much convincing, she forged enough information to be admitted to Beacon.

    As alert as she is unaware.

    ”Lilac,

    Her time within the Carmine Gang has left Lilac with a lack of social skills that teens her age would have developed by now. Jokes go over her head, and the unspoken rules of academy life constantly elude her. Folk like Pahi try their best to guide her, but they can only do so much to save her from making a fool of herself.

    While she is not socially adept, she is far from naΓ―ve. Her life as a criminal assassin has taught Lilac to be distrustful of everyone she meets. It can result in a distance between Lilac and her team, as well as a hesitance to any display of affection, especially that of the romantic feelings Kari feels toward her.

    A born and bred killer.

    ”Lilac,

    Lilac always caught on quickly to the rules of combat. She is swift and accurate, weaving and slashing between enemies with her sai. Human opponents are her specialty, as she spent her life dealing with armed thugs and police officers. Grimm pose more of a challenge, but her improvisational skills allow her to manage. Whether she is striking from the shadows or fighting in the middle of a battle, Lilac is a blessing and a terror to friends and foes, respectively.

    Her semblance, Lavender Cloud, allows her bright, glowing hair to turn to smoke. While inside the smoke, Lilac can teleport within it to other instances of it. For example, if Lilac were to create a smoke cloud at point A, then move to point B and form a smoke cloud there, while within cloud B, she could teleport to cloud A.

    The lonely lioness.

    ”Lilac,

    Even before she was born, Lilac was excluded from wider society, the daughter of a wanted man. Now, she has a reputation of her own, preventing her from ever integrating in the way she would like to. She has no idea how long this charade will hold up; how long will it be until she is kicked out of Beacon, exposed as the criminal she is?

    Some days, she regrets ever coming to Beacon, ever making all these friends, all these memories, because they are destined to fade. One day, they will all find out. And she knows she will not be able to face them in anything but combat when they do.

    14
  • Life can be hard for a Faunus in Remnant, being constantly met with prejudice and insult. Most are crushed by the weight, but Rumo plans to rise above expectations.

    ”Rumo

    A marked difference.

    Rumo was born a bastard, the result of a wealthy Atlesian’s affair with his hired help. Or at least that’s what his foster mother, Mrs. Klaus, tells him. He believes she says such things to make him feel special. Unnecessarily so in his mind, as Rumo was made well aware that he was different from others. He was a Faunus with big pointy antlers, and all the foster kids would take turns poking fun at him. They would mock and tease him relentlessly, and exclude him from any group activities, only ever allowing him to play with them when Mrs. Klaus forced them to.

    His luck did not improve as he got older. The bullying continued as he entered junior academy, his only friend being one Iris Finch, a girl from his neighborhood. She would join him for lunch and defend him from the other kids, specifically from Ike Butterfield, who saw Rumo as a rival. The feud between the two boys peaked when a game of pretend came to blows, and Ike and Rumo pounded each other long after their auras had broken. Ike was suspended for the incident. Rumo was expelled.

    His self-esteem at an all-time low, Rumo considered abandoning hunting entirely. Without the encouragement of both Mrs. Klaus and Iris, he would have. But he honed his skills, perfecting his hunting lance, and helped around the neighborhood despite his reputation. Rumo passed the standardized tests for apprenticeship and, against all odds, was admitted to Beacon Academy.

    The quiet little helper.

    ”Rumo

    Rumo puts on a friendly face, always offering his help to others at no cost. He encourages others and rarely complains. The only ounces of negativity that come out of his mouth are targeted toward himself, as he constantly compares and puts himself down in the face of others.

    He feels especially inadequate in the face of Tawny, who has chosen to master flight as he did. Fortunately or unfortunately, Tawny is often clueless about such concerns.

    Flying bright in the sky.

    ”Rumo

    Rumo fights in the sky, flying around on his rocket-lance. He hurdles toward enemies, piercing through grimm like a bullet in fabric. He is no slouch on the ground either, the thruster of his lance ready to equip with various dust types, turning it into a flame or arc thrower.

    His semblance, Guiding Glow, allows Rumo to turn his body into a bright red light, letting off a little heat as he does. He uses it to signal his team, as well as lead civilians through disasters.

    A reindeer ran ragged.

    ”Rumo,

    After arriving at Beacon, Rumo has earned himself the reputation of a people pleaser. He offers help, free of charge or expectation. He does not react to the taunts of the rowdier students at Beacon, no matter how hurtful they may be. He works diligently, without complaint, without rest. It is only a matter of time until this self-sacrificial nature comes to bite him.

    At the core of these attempts is a desire to be loved. To be respected. When Rumo was a child, Mrs. Klaus did everything she could to protect him, and he hated it. It made him a burden; his forced inclusion marked him as strange more than his antlers ever did. He wants to earn that acceptance, and he thought being a hunter would help him do it. Rumo dreams that one day, people around the globe will see his big, pointy antlers and smile. Hopefully, he will be alive to witness it.

    16
  • Strength, wits, and a complete lack of self-preservation. With these traits, it was only natural that Pearl Navi would strive to become a huntress.

    Pearl Navi, standing with arms crossed

    A life stolen.

    Pearl Navi was born in Beacon, though she spent her childhood on the rolling waves of the sea. Her parents fought after she was born, her father not wanting to leave his adventurous life as a treasure hunter, yet not wanting to abandon his daughter either. He chose the best of both worlds, leaving his wife and Beacon behind with his daughter in tow. As she grew up, Pearl got along happily with her father’s crew, each of them taking a role in raising her, her mother, and the normal life she wanted for Pearl, fading into distant memory.

    Things were not to last, however. As the number of leads on precious treasure shortened, so did her father’s crew. Those who chose to stay often complained, but believed in the father’s promises of riches beyond all imagination. This ambition led the crew to an abandoned island, one that was once inhabited by Faunus seeking to escape the prejudice they faced on the mainland. After many, many attempts, the crew was unable to unearth the treasure hidden within the underwater labyrinth, and they turned on Pearl’s father.

    The mutiny stirred up enough negative emotion to reveal what led the Faunus to abandon the island in the first place: A gigantic grimm in the form of an octopus rose from the sea and struck the ship. The crew tried to defeat the grimm, blasting it with the ship’s many canons, but their explosives had no effect. Crewmates were flung overboard left and right; that is, if they were not eaten first. A young Pearl had lost her hand in the commotion, the crew just managing the free her from the beast’s grasp as it prepared to swallow her whole. In a last-ditch effort, the crew prepared a lifeboat for Pearl and detonated every pound of dust left on the ship as the Krakkon pulled it toward the bottom of the sea. All Pearl could remember as she held her bleeding stump was the pillar of water formed by the explosion, burying her family in the sea she once loved.

    Fortunately for Pearl, she was rescued a few days later. A local merchant took pity on her, supplying her with food, water, a prosthetic, and work once she got older. When he shut his market stall for the day, he ran a more lucrative business at night, one consisting of selling drugs to the poor saps down in the warrens. Pearl brought these drugs back and forth for him, wearing a red necktie marking her as a runner to those in the know. She saved her earnings to buy a ticket back to Beacon, never forgetting what happened to her family, and vowing to destroy the grimm that took them away from her and any other grimm that crossed her path.

    Cold on the surface, warm in the depths.

    Pearl and Pahi, at odds.

    Pearl maintains a tough-girl persona, brought on by her youth both at sea and in the streets. She is prone to belittle those she believes to be weaker, and earning her respect is a mighty challenge. Those who do, however, get to see her soft side. One that is not necessarily open, but no longer hostile, her jokes and teases being signs of affection.

    She keeps an eye on her team, particularly Pahi, whom Pearl is slowly learning to respect. She sees an unspoken strength in Pahi, one that is not the raw grit and firepower Pearl honed for years. She’ll be keeping an eye on Pahi’s progress as a huntress for sure.

    A calculated killing machine.

    Pearl, firing bullets from the fingertips of her cybernetic hand

    Pearl is a tank in combat, her abundant aura and muscular frame allowing her to stay in the fray for long periods of time, whether against grimm or against bandits. Her cybernetic hand launches from its socket with a cable, allowing her to land punches from meters away and swing around to her heart’s content. Her tactical genius is clear, too, with Pearl easily formulating attack plans around her and her team’s abilities.

    Her semblance, Deep Blue, saturates her eyes blue color. Her aura is strengthened, her reflexes sharpened, and her nerves steadied. Deep Blue activates a state of pure emotionlessness, allowing her to think critically in the midst of battle, as well as masking her presence from grimm.

    A sacrificial purpose.

    Pearl, dejected.

    Pearl feels a lot more than she would ever let on. In the farthest reaches of her subconscious, she wants to fulfill her mother’s dream for her. She would answer the many social calls of her team, answer the many proposals delivered to her by Slate, and allow herself to be vulnerable for even a moment. But this sentiment is buried behind half a decade of rage and an unfiltered sense of purpose. Pearl was meant to destroy grimm the way grimm destroyed her life.

    But that drive could not fully explain her coldness. Perhaps she does not want a crew. Another group that would swear to defend her with their lives, only to make good on that promise down the road. She does not want to suffer that way again, nor does she want anyone else to suffer that way should she pass. So she closes herself off,…[Read more]

    10
  • Profile picture of Perma

    Perma's profile was updated 8 months, 2 weeks ago

  • After an unnecessarily long break, Team PRPL is back with another chapter!

    https://archiveofourown.org/works/54049819/chapters/187517291

    Chapter 4 will be released real, real soon!

    16
  • Replying to comment by: Anim Patchen Ent.Uhhh @Ralph . Something Is Wrong With @gyro 's Keya's Mout

    Since trapezoids no longer work with ratios, a lot of my older mouth rigs are broken. You can achieve similar proportions using scale, however.

    Maybe one day I\’ll upload more figs

    1
    View
  • Due to the borked images on earlier posts (caused by hosting them in disc rather than a proper image hosting site. Oops), I’ll be reuploading/updating some posts. Don’t wanna spam yall; I’ll prolly do one a day

    2
  • Profile picture of Perma

    Perma's profile was updated 1 year, 6 months ago

  • Profile picture of Perma

    Perma's profile was updated 1 year, 6 months ago

  • Scientists hold great power. They can use their knowledge and abilities to unleash both wonder and horror into the world. And there are no greater horrors than the creatures Verna Vidkinstein creates.
    Verna Vidkinstein
    A Meek Menace.
    Verna Vidkinstein was born in the upper ranks of Atlas society. She was provided with the best tutors, was enrolled in prestigious schools, and earned the highest marks. Her genius was not without eccentricity, however. Verna was a quiet child. She had no friends beside her best, a childhood friend named Henrietta Stone, who was her complete opposite. She was athletic and outgoing, compared to Verna\’s introversion. Despite this, they were inseparable. At least, before Henrietta enlisted in the Atlas Military.

    It was during her graduate studies that Verna learned of her friend\’s passing. She was even quieter than before, and hardly showed any emotion at the funeral, though Henrietta\’s passing deeply affected her. In her grief, she conspired to bring her friend back. She studied resurrection rituals and dug her friend out of the grave. After much tribulation, Verna\’s semblance had allowed her to reanimate Henrietta\’s body. It was but a husk, but in Verna\’s mind, it was the beginning of a revolutionary science. She presented the risen soldier to her betters in the academy, and while Verna saw a shining example of scientific progress, the others saw it for what it was: a shambling corpse. Verna\’s affluence allowed her to avoid the worst punishments, but she was still expelled from the academy, her reputation ruined.
    Unable to continue her studies in Atlas, Verna drifted around Remnant, eventually falling into criminal gangs in Mistral. Their unsavory antics allowed her ample access to corpses, and she continued to experiment with her semblance. While in this criminal gang, she met one Morgan Carmine, who attempted to overthrow the gang\’s leadership. After the coup failed, and Morgan\’s allies abandoned her, Verna stuck with Morgan, admiring her conviction. The pair became close friends and formed what is now known as the Carmine gang.
    Verna, Influencing Morgan.
    An Intelligent Enabler
    Verna is cold and calculating, thinking through every action with her twisted logic. She\’s thoroughly convinced herself the value of her actions, and ignores the pleads of morality from others, viewing them as ignorant protestors against progress. Through that lens, Verna justifies every murder and mutilation she participates in, seeing every crime as a necessary step in her war against death.
    This faux-utilitarian thinking makes her an excellent enabler to Morgan, as Verna often encourages Morgan to push through her doubts and continue her criminal path.
    Pahi and Clementine, facing a monster of Verna\'s creation.
    A Master of Monstrosities
    Verna rarely fights herself; rather, she employs the monsters she creates with her semblance, which allows her to stitch together bodies and control them like puppets. Amazingly, these corpses even contain enough life to generate aura, although faint. It is enough for some to replicate the semblances of the fallen, making the fresh corpses of hunters especially enticing to Verna.
    Beyond her monsters, Verna fights using her exoskeleton, allowing her to menace her opponents with her height, chainsaw, and robotic arm. She prefers not to fight, however, as extensive use of her semblance has left her weak and sickly. Some days, she can hardly walk without her exoskeleton.
    Verna, working on her next monstrosity.
    Vidkinstein\’s Thesis
    Verna\’s ultimate goal is to create life from death; to revive one\’s soul, or even create new life entirely. Current attempts have only resulted in mindless zombies, grunting as they obey her every order. She hopes one day to create a being possessing free will and intelligent thought like the gods had made man. How many will die before she reaches the end of her pursuits? Verna certainly isn\’t counting.

    11
  • When You Live in a World as Cold as Remnant, You Can Cave to the Pressure or Take Your Licks with Grace. And No One Exhibits Icy Beauty Like Kari Neverwinter!

    Kari.

    Born in Second Place

    Kari Neverwinter was born alongside his twin brother, Kieran, who was the favorite. Unlike Kieran, Kari didn\’t take after his father much. He had a small frame, little interest in athletics, and a timid personality. As such, he was often pushed to the side in favor of Kieran, being resigned to the back whenever the family was on tour.

    This didn\’t allow Kari to escape comparison, however. His mother pushed him to be more like his brother, and his father constantly invented new routines and punishments to mold Kari in his image. This treatment inadvertently created a one-sided resentment between the brothers, with Kari seeing Kieran as the source of his issues.

    Unable to live up to his family\’s standards but still wanting to be a hunter, Kari doubled down on forming an identity of his own. He favored acrobatics and grace over athletics and power and a feminine style over hyper-masculine. He excelled in class despite his parents\’ disapproval and applied to Beacon to be rid of their influence.

    Kari, admiring Lilac.

    A Colorful, Yet Contained Personality

    Kari\’s timidity follows him into Beacon, keeping him silent as a mouse, even around his team. He keeps few friends, Yolanda Kreiss ironically being his closest. He shares his thoughts and complaints with her freely, and they share an interest in fashion.

    Kari also formed an interest in Lilac, who he thought to be a kindred spirit. Both are reserved and shy, seeking to escape the influence of their family and create an identity of their own. Whether or not his affection would survive the truth of the matter, however, is yet to be seen.

    Kari, using his semblance to freeze Slate in place.

    Kari favors an acrobatic and evasive fighting style, using his slight frame to dart across the battlefield. He favors one-on-one combat and is trained to duel opponents with his sword. He\’s plenty capable without his weapon, combining his flexibility with martial arts.

    His sword is more flexible as well. Not only can the blade take different forms, but it can transform into other hard-light structures as well: rotor blades, shields, poles; and any solid form he might need.

    His semblance, Flash Freeze, allows him to coat his opponent in crystals, leaving them frozen in place.

     Kari, resentful of Kieran.

    An Unresolved Resentment

    Kari\’s frustrations with his brother were maintained even after leaving Vacuo. His treatment at the hands of his family makes him despise Kieran\’s antics, even if there isn\’t anything wrong with them.

    What makes it worse is Kieran\’s obliviousness to the issue. Blind to the distance, Kieran treats Kari as if they were closer than they were, a practice Kari finds demeaning. This makes interactions between the brothers stiff and hostile, which is unfortunate given they are on the same team.

    A resolution to the tension would require compromise and understanding between both parties; a distant prospect to be sure.

    21
  • To be a Star, You Have to Burn Bright and Fly High. Fortunately, No One Knows How to Bring the Heat Quite Like Kieran Neverwinter!

    Kieran Neverwinter

    A Top Player From the Beginning

    Kieran was born in Vacuo alongside his twin brother, Kari. Their father was a legendary hunter, who was known for his flashy and brash style in combat. Their mother was one of his many admirers, who never missed an opportunity to gush about the brothers\’ father and his greatness.

    The Neverwinters lived nomadically, like many within Vacuo. Kieran would travel with his father as he found work around the kingdom, whether that be as a hunter or a performer. His father would go on tour with his team, performing all around Vacuo.

    As he grew older, Kieran wanted nothing more than to be more like his father. Fortunately for him, he shared not only his father\’s features, but his athleticism, and talent for the guitar. He trained for years and became the golden boy of his family, overshadowing his many cousins and, unwittingly, his brother.

    When he was old enough to begin the last stages of training, Kieran decided to study abroad. He had already seen all of Vacuo going on tour with his father and wanted to see the world at large. As such, he applied to Beacon and traveled to Vale.

    Kieran, struggling in class.

    Hot, But Not So Bright.

    Kieran has a fiery and hyperconfident attitude, as expected of a rockstar. He has no trouble making conversation, whether it be about music, hunting, or girls.

    His talent for hunting isn\’t matched by his work ethic, however. Although he excelled when he was younger, Kieran quickly found himself academically outpaced in Beacon. He makes good enough grades to pass, and he excels in physical subjects, but scholarly pursuits evade him.

    Kieran, blasting away from a burning Pearl.

    Underneath a Loud Persona Lies a Deadly Assassin

    Kieran fights using his electric guitar, which makes strong enough vibrations to crush foes and propel himself. He can strum his chords with dust-lined picks to add elemental effects, such as gusts of wind or spouts of fire. In a pinch, Kieran is more than strong enough to fight up close, whacking opponents with his guitar and pummeling them with his fists.

    His semblance, Slow Burn, allows him to sacrifice his aura to set an opponent on fire. It feeds on the aura of others and is nearly impossible to put out. Combined with his weapon, Kieran can coat his opponents in flame and escape, keeping them at bay with his musical vibrations while they burn to a crisp.

    Kieran, saddened by the distance between him, Kari, and Yolanda.

    Growing Older, Kieran Faces the Consequences of Stardom

    Kieran\’s extraordinary talent led him to be rocketed above his peers. Unbeknownst to him, it would create an emotional distance between him and his loved ones. Fame was a large part of his life, as performing on stage with his father brought him a fanbase of his own. One-on-one training with his father and the pressure of stardom left him little time for his brother, who was often excluded from his escapades.

    Alongside that, political differences between his and his childhood friend Yolanda\’s families caused a rift in their relationships. The Kreiss family pushed for an organized, central Vaccuan government, while the Neverwinters sought to maintain a nomadic, hunter-centric lifestyle. These attitudes led the families to forbid them from seeing each other, and the distance made by this decision was sorely felt when the two met again at Beacon. Once good friends, the two are now bitter rivals.

    Can Kieran repair these relationships, while maintaining his status as the prime example of a Neverwinter? Only time will tell.

    19
  • Don\’t know if it\’s just me, but the images are borked.

    This is why you use alt text folks

    8
    • I MUST NEED PERMA MALE AND FEMALE (KEYA AND GYRO) WITH RIGGERED MOUTH AND EYES.

      I NEED 360 MALE AND FEMALE BASE WITH FACE AND EYES TO UPGRADE ANGRY BIRDS ZORDEN HUMANS!

      2024-02-25 22:28:54 UTC 0
  • Most Would Say Maya Riaz Lived in a Bubble, But She Seeks to Expand Her Knowledge of the World Little By Little Every Day.

    Maya Riaz

    Maya Was Born Near the Heights of Society

    Her parents, a popular news host and a doctor, raised her in the floating kingdom of Atlas. She lived a life of luxury; dwelling in a sizable mansion, purchasing the latest fashion, dabbling in many hobbies and pastimes, and having a Faunus servant, catering to her every need.

    She was far from the average rich girl, however. She wasn\’t very interested in gossip or politics, nor was she opposed to exploring the great outdoors. In fact, she wanted nothing more than to leave Atlas and study the many different kinds of Grimm present in Remnant.

    Even as a child, Grimm fascinated Maya. Where did they come from? Do they need to eat? How do they sense negative emotion? Why are many of their forms so similar to animals? These questions floated around her head, as she read the few books on Grimm biology, alongside ordering all sorts of replicas and models for study.

    She figured she would need field experience if she wanted to complete her knowledge on Grimm, so she trained to become a huntress. Not wanting to be bogged down by government in her pursuits, she chose to attend Beacon Academy, instead of Atlas Academy, when she turned seventeen.

    Maya, playing an instrument and reading a book.

    Maya Possesses A Naturally Curious and Creative Mind

    Maya\’s wealth formed her into a scholar, rather than a socialite. The most sophisticated feature of her personality being her taste in music, favoring orchestral pieces and live performances over radio tunes.

    Maya maintains an enthusiastic disposition, especially when it comes to hunting. Her favorite subject is Grimm, and she\’ll go on and on about various facts about the beasts if prompted, although few have as much academic interest in the topic as she does.

    She maintains a passing interest in fashion, usually willing to go along with Yolanda and Kari on their many shopping sprees.

    Maya, inspecting a Grimm trapped inside a bubble.

    Maya, the Natural Born Trapper

    Though Maya, like all hunters, ultimately seeks the ability to kill Grimm, her powers enable her to more easily capture and examine Grimm than others.

    Her semblance allows her to form bubbles from her mouth. These bubbles are reinforced with aura, and are difficult to burst; especially from the inside. Maya herself can burst her bubbles at will. She can adjust the weight, strength, and size of a bubble when she forms it.

    Her instrument allows her to manipulate her bubbles from afar. Bubbles formed through her recorder can be modified and popped if she plays certain notes. She can load dust into her recorder as well, giving the bubbles elemental properties.

    Beyond the formation of bubbles, she can use her instrument as a direct weapon. Either as a bludgeoning tool, or through soundwaves.

    Maya, sitting atop her friends.

    Knowledgeable, Yet Ignorant

    Maya grew up in comfort, surrounded by the wealthy. Her personal experiences with the poor are next to none, and the only Faunus she knew was her servant, whom she treated fairly, at least.

    This lack of perspective often leads to unintentional mistreatment. Whether it be insensitive comments towards her Faunus friends like Rumo, or cluelessness on the class struggles of peers like Pahi.

    She hopes her adventures as a huntress serving the commonfolk leads her to broader understanding.

    12
  • OK @ralph you’re scaring me with the sudden 4.0.1 update so here you go
    I might make two other potential splash screen replacements and you can just flip a coin or spin a wheel or some shit on which one you wanna pick but just in case here’s the straight remaster

    10
    • lol don’t worry, i’ll update these as updates come out for weeks so yall got time

      2023-06-15 13:53:06 UTC 1
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