@hishpicky
Joined on October 23rd, 2017, this user has been a member for 3,165 days and is the 3,555th person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 0 comments on non-activity pages of the site. Alternatively, this user has made 141 comments on actual activity pages of the site.
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Make his butt like 4 times as big then make his legs wider then strip it– wait never mind
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STOP HARRASING HER!… it?… HIM?!
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Ok I think I’m starting to get it more now, thanks.
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@r-mictal XD this?
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I\’m probally gonna stop \”tweening\” because I don\’t know how to use it right
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Here’s a tip for tweening: Since tweening guesses were the segment should go during the animation, make it easier for the tweening to guess where the segment is supposed to go by making the movement, frame by frame. And as an experiment, take a segment, turn it EXACTLY 180 degrees and use tween. Observe what you see, and repeat multiple times. Give me the results, and I’ll interpret them.
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*sniff sniff* beautiful
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Yummmmmmmmmmmmm
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BUT IM STILL IN THE DRESSER! C:
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Oh wait I don\’t have a life I forgotttt
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The dresser is a living thing because I\’m in IT!
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It is cappy now throw it at your dresser TO BECOME THE DRESSER bwhahahhahahhahhahhahhah *chokes* HAHAHbwahHAHwbhaha *CHoKe*
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wow I almost just chugged some liquid soap
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Ooo, that will be hard because I don\’t have one
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WHAT SHOULD I MaKe?
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I can make a sword like that ;)))))))))))))))))))))))
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Something like that. The tweening can also be adjusted by the fps. But if you want to keep the FPS the way it is, make the movement on the segment of the stickfigure slowly, depending on the FPS.
Let’s say at 10 FPS; for three frames, make the first at the beginning, the middle at the second, and the last at the third. As for putting the segment in the middle, deter or estimate the distance between the segment on the first and third frame. Make sure that the distance for each is equal.
Ok I think I’m starting to get it more now, thanks.