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More FOCUS testing.
I was just checking this max Millard model by JDM and decided to animate it since I’m trying to master this animation style and wide-screen bar effect since it’s not the default stick nodes wide-screen, and animating it to “sync” or move with whatever the protag does is a bit weird. i don’t care about which character I use in the testing, as long as the actual FOCUS animation uses the grey jacket dude.
roll is so unnecessary lmao
lmao yes but I need badass scenes and shit so why not 💀
This was mainly to practice the footing for the characters, death effect, wide-screen improvement. and i also needed a better pistol animation considering the old animation for the slide going back looked dogshit when I started trying to practice this anim style
And yo, thanks for all the comments!
That character really reminds me of cheesebiscuit’s old character design
Yeah…read the comment
I needed the model for the hair, I like it for a “injured” version of the FOCUS protag. I also wanted to perhaps change the Max Millard model’s colors to the same color pallete as the protag or enemy. Figured I might then use that recolored version as a boss battle that appears midway during FOCUS.
FOCUS is gonna be around
4-7 minutes
Well the model is by Jdm but this character is indeed mine.
The animation itself isn’t that bad though
I know. like I said I’m still tryna master tweening I’m usually never using tweening and doing “realistic movement”. im gonna practice alot til I begin even small progress on FOCUS.
Also, thanks for all the comments!