• Replying to comment by: NARR but festiveMegamid

    damn frfr

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  • No bitches?

    Yes i made that shitty megamind stickfigure and im trying to submit it ralph you better accept it

    0
  • Replying to comment by: MannyAnimsWeak. Every atom on the pixel (atom as in a space as big an

    Weaker.

    The size of a discord mod\’s dick (non existent) on the atom should get it\’s own pack.

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  • Replying to comment by: Master StrikeMost intelligent Stick Nodes user

    fr

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  • Finished the title cover thumbnail thing for FOCUS.
    Semi-inspired by John Wick 2 movie cover

    It’s still fucking uneven, so I’m trying to even it out, and i also def will remove the guns pointing at him like today lmao

    2
  • Replying to comment by: teo diggity danblack and white impact frames, camera shake, and no frames o

    If it\’s a realistic explosion, make sure to animate as MUCH realism and detail.

    Tons of blur
    Shrapnel
    Lots of glow
    Fire trails as a result of explosion
    Don\’t make the orange too dramatic unless you\’re trying a big explosion or a dramatic explosion, since most explosions don\’t show much orange shit like the movies, and just release a shitload of shrapnel and a small amount of fire

    Do what Teo said to make it more dramatic too

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  • Replying to comment by: VincentHappy new year from France all of you

    Yes bonjer le\’ something something I also don\’t speak French man

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  • Profile picture of Impulse

    Impulse's profile was updated 3 years, 5 months ago

  • Replying to comment by: MannyAnimsWhy is he so ugly

    Yo Manny be careful don\’t trigger the weebs 💀

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  • Fun challenge for everyone!

    Show your first animation and then show your most recent.

    Comment the comparison!

    This is a checkpoint to reflect on the progress we\’ve all done and how we\’ve advanced in stick nodes over the years.
    Happy new year!

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  • Replying to comment by: DownwardghostlyThat character really reminds me of cheesebiscuit’s old char

    Yeah…read the comment

    I needed the model for the hair, I like it for a \”injured\” version of the FOCUS protag. I also wanted to perhaps change the Max Millard model\’s colors to the same color pallete as the protag or enemy. Figured I might then use that recolored version as a boss battle that appears midway during FOCUS.

    FOCUS is gonna be around
    4-7 minutes

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  • Replying to comment by: Ralph (Developer)roll is so unnecessary lmao

    lmao yes but I need badass scenes and shit so why not 💀

    This was mainly to practice the footing for the characters, death effect, wide-screen improvement. and i also needed a better pistol animation considering the old animation for the slide going back looked dogshit when I started trying to practice this anim style

    And yo, thanks for all the comments!

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  • Replying to comment by: Cheese BiscuitWell the model is by Jdm but this character is indeed mine.

    I know. like I said I\’m still tryna master tweening I\’m usually never using tweening and doing \”realistic movement\”. im gonna practice alot til I begin even small progress on FOCUS.

    Also, thanks for all the comments!

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  • More FOCUS testing.
    I was just checking this max Millard model by JDM and decided to animate it since I’m trying to master this animation style and wide-screen bar effect since it’s not the default stick nodes wide-screen, and animating it to “sync” or move with whatever the protag does is a bit weird. i don’t care about which character I use in the testing, as long as the actual FOCUS animation uses the grey jacket dude.

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    • roll is so unnecessary lmao

      2022-12-31 12:42:08 UTC 1
      • Replying to: Ralph (Developer)roll is so unnecessary lmao

        lmao yes but I need badass scenes and shit so why not 💀

        This was mainly to practice the footing for the characters, death effect, wide-screen improvement. and i also needed a better pistol animation considering the old animation for the slide going back looked dogshit when I started trying to practice this anim style

        And yo, thanks for all the comments!

        2022-12-31 20:52:46 UTC 0
    • That character really reminds me of cheesebiscuit’s old character design

      2022-12-31 15:21:17 UTC 1
      • Replying to: DownwardghostlyThat character really reminds me of cheesebiscuit’s old char

        Yeah…read the comment

        I needed the model for the hair, I like it for a “injured” version of the FOCUS protag. I also wanted to perhaps change the Max Millard model’s colors to the same color pallete as the protag or enemy. Figured I might then use that recolored version as a boss battle that appears midway during FOCUS.

        FOCUS is gonna be around
        4-7 minutes

        2022-12-31 21:17:39 UTC 0
    • Well the model is by Jdm but this character is indeed mine.

      The animation itself isn’t that bad though

      2022-12-31 16:25:18 UTC 1
      • Replying to: Cheese BiscuitWell the model is by Jdm but this character is indeed mine.

        I know. like I said I’m still tryna master tweening I’m usually never using tweening and doing “realistic movement”. im gonna practice alot til I begin even small progress on FOCUS.

        Also, thanks for all the comments!

        2022-12-31 20:50:10 UTC 0
  • Replying to comment by: Richie Initiative ProjectsNew Year’s resolutions everyone?

    I keep getting burnt out for some reason…I spend little time and in that little time animating, I make great stuff. It\’s been going slightly better though. I now try my best to use that time of me not animating to learn more stuff. My goal is to be more active on animating

    Making an animation called FOCUS, Im having tons of fun doing it which is really helping me stay on point. Today, I watched 4 cqc scenes from movies to interpret the fighting moves to one of the scenes, learnt new animation style, and choreographed a few stuff by watching explosive bullets legendary PL series…

    I just feel it\’s not enough though.
    And yo, merry christmas!

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