• Replying to comment by: ShrimpIts hard to make my avatar in that page

    All black base :/

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  • Replying to comment by: Mr.Oof (Currently trying To Burn Ice)I Was Using Camera Lock on,So If I Did Make the Ball Roll In

    Theres a setting for that

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  • Replying to comment by: Mr.Oof (Currently trying To Burn Ice)So Easing Is Based On Impact,And The Straight Line It Goes A

    acceleration

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  • Replying to comment by: InkyDoki@me-oof
    17887_0-49369900-1556785021_68b5e020-b

    The reason we dont use tween… and be smart about this for example a bullet that got shot out of gun wont ease in or ease out in impact same goes with the ball impact except the fall

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  • Replying to comment by: FaoLOr64Hey guys im gonna take a break from sticknodes for idk maybe

    hope you get good teams

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  • Replying to comment by: Mr.Oof (Currently trying To Burn Ice)Spoiler alert:Spiderman Isn't In The Movie(Obviously its no

    sure bout that?

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  • Replying to comment by: Mr.Oof (Currently trying To Burn Ice)A Little Basketball Anim I Made
    16526_0-201131

    Shoulda made the basketball roll and the net move.
    and the shot shouldve had an arc movement

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    • The reason we dont use tween… and be smart about this for example a bullet that got shot out of gun wont ease in or ease out in impact same goes with the ball impact except the fall

      2019-05-02 08:32:22 UTC 1
      • Replying to: InkyDokiThe reason we dont use tween... and be smart about this for

        So Easing Is Based On Impact,And The Straight Line It Goes At A Moderate Speed

        2019-05-02 08:36:32 UTC 0
        • Replying to: Mr.Oof (Currently trying To Burn Ice)So Easing Is Based On Impact,And The Straight Line It Goes A

          acceleration

          2019-05-02 08:39:28 UTC 0
          • Replying to: InkyDokiacceleration

            And i do this action how?

            2019-05-02 08:51:16 UTC 1
            • Replying to: Mr.Oof (Currently trying To Burn Ice)And i do this action how?

              if you animate a character, for example, raise his hand

              frame 1 – slight move
              frame 2 – faster/larger move
              frame 3 – large move
              frame 4 – slower move
              frame 5 – slow/barely move like frame 1

              and now the arm has raised with some easing, like how it would be in real life, unless you’re a robot

              even a punch would have 1 frame of easing and then an immediate (non-tweened) fast explosive movement forward

              2019-05-02 11:51:03 UTC 2
              • Replying to: Ralph (Developer)if you animate a character, for example, raise his hand fra

                yeah, thx

                2019-05-02 11:57:24 UTC 0
  • Replying to comment by: not لටʂǶWow I just remembered this OC/RHG I was working on a long ti

    that looks cool

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  • Replying to comment by: Sean (Admin)That is seriously cool, I love the animation (though I don'

    How about “Feathers”?

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  • Replying to comment by: not لටʂǶYeah I was thinking about that, but doesn't it have to be a

    Idk if what im saying is right but Sean said it can be playable if its a certain size. so i guess not

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  • Replying to comment by: Seantobey PropressWhat pizza?

    The channel boy!

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  • Replying to comment by: HunterJChaoIm lazy in all ways

    m9 don’t be like that.

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  • Replying to comment by: Seantobey PropressHoly cow i want to wacth that movie and theres a video calle

    I hate that pizza

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  • Replying to comment by: HunterJChaoI haven’t animated in around 5 months or so, what do you guy

    you need some unrusting

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