@inkydoki
Joined on April 12th, 2019, this user has been a member for 2,612 days and is the 17,887th person to register an account.
Has 18 submissions, the first one uploaded on April 14th, 2019 and the most recent on December 11th, 2019.
Of those, 1 has been featured and 2 have won Users' Choice.
On average, each submission earns 3,221 downloads.
In total, they have been download 77,306 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 116 stickfigures.
On average, when this user rates stickfigures, they are 81% positive.
Has made 167 comments on non-activity pages of the site. Alternatively, this user has made 733 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
Show More-
Replying to comment by:
All black base :/
-
Replying to comment by:
Theres a setting for that
-
Replying to comment by:
acceleration
-
Replying to comment by:
The reason we dont use tween… and be smart about this for example a bullet that got shot out of gun wont ease in or ease out in impact same goes with the ball impact except the fall
-
Replying to comment by:
hope you get good teams
-
Replying to comment by:
sure bout that?
-
Replying to comment by:
Shoulda made the basketball roll and the net move.
and the shot shouldve had an arc movement -
Replying to comment by:
that looks cool
-
Replying to comment by:
How about “Feathers”?
-
Replying to comment by:
Idk if what im saying is right but Sean said it can be playable if its a certain size. so i guess not
-
Replying to comment by:
The channel boy!
-
Replying to comment by:
m9 don’t be like that.
-
Replying to comment by:
I hate that pizza
-
Replying to comment by:
you need some unrusting
- Load More








The reason we dont use tween… and be smart about this for example a bullet that got shot out of gun wont ease in or ease out in impact same goes with the ball impact except the fall
So Easing Is Based On Impact,And The Straight Line It Goes At A Moderate Speed
acceleration
And i do this action how?
if you animate a character, for example, raise his hand
frame 1 – slight move
frame 2 – faster/larger move
frame 3 – large move
frame 4 – slower move
frame 5 – slow/barely move like frame 1
and now the arm has raised with some easing, like how it would be in real life, unless you’re a robot
even a punch would have 1 frame of easing and then an immediate (non-tweened) fast explosive movement forward
yeah, thx