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    InkyDokioccifersubscribermega-noderfeatured-lvl1uc-winner-lvl1 2019-05-02 08:17:01 UTC

    • The reason we dont use tween… and be smart about this for example a bullet that got shot out of gun wont ease in or ease out in impact same goes with the ball impact except the fall

      2019-05-02 08:32:22 UTC 1
      • Replying to: InkyDokiThe reason we dont use tween... and be smart about this for

        So Easing Is Based On Impact,And The Straight Line It Goes At A Moderate Speed

        2019-05-02 08:36:32 UTC 0
        • Replying to: Mr.Oof (Currently trying To Burn Ice)So Easing Is Based On Impact,And The Straight Line It Goes A

          acceleration

          2019-05-02 08:39:28 UTC 0
          • Replying to: InkyDokiacceleration

            And i do this action how?

            2019-05-02 08:51:16 UTC 1
            • Replying to: Mr.Oof (Currently trying To Burn Ice)And i do this action how?

              if you animate a character, for example, raise his hand

              frame 1 – slight move
              frame 2 – faster/larger move
              frame 3 – large move
              frame 4 – slower move
              frame 5 – slow/barely move like frame 1

              and now the arm has raised with some easing, like how it would be in real life, unless you’re a robot

              even a punch would have 1 frame of easing and then an immediate (non-tweened) fast explosive movement forward

              2019-05-02 11:51:03 UTC 2
              • Replying to: Ralph (Developer)if you animate a character, for example, raise his hand fra

                yeah, thx

                2019-05-02 11:57:24 UTC 0