Activity InkyDoki 2019-05-02 08:17:01 UTC @me-oof 4 InkyDoki · 7 years, 1 month ago The reason we dont use tween… and be smart about this for example a bullet that got shot out of gun wont ease in or ease out in impact same goes with the ball impact except the fall 2019-05-02 08:32:22 UTC 1 Mr.Oof (Currently trying To Burn Ice) · 7 years, 1 month ago Replying to: InkyDokiThe reason we dont use tween... and be smart about this for So Easing Is Based On Impact,And The Straight Line It Goes At A Moderate Speed 2019-05-02 08:36:32 UTC 0 InkyDoki · 7 years, 1 month ago Replying to: Mr.Oof (Currently trying To Burn Ice)So Easing Is Based On Impact,And The Straight Line It Goes A acceleration 2019-05-02 08:39:28 UTC 0 Mr.Oof (Currently trying To Burn Ice) · 7 years, 1 month ago Replying to: InkyDokiacceleration And i do this action how? 2019-05-02 08:51:16 UTC 1 Ralph (Developer) · 7 years, 1 month ago Replying to: Mr.Oof (Currently trying To Burn Ice)And i do this action how? if you animate a character, for example, raise his hand frame 1 – slight move frame 2 – faster/larger move frame 3 – large move frame 4 – slower move frame 5 – slow/barely move like frame 1 and now the arm has raised with some easing, like how it would be in real life, unless you’re a robot even a punch would have 1 frame of easing and then an immediate (non-tweened) fast explosive movement forward 2019-05-02 11:51:03 UTC 2 Jadey M. · 7 years, 1 month ago Replying to: Ralph (Developer)if you animate a character, for example, raise his hand fra yeah, thx 2019-05-02 11:57:24 UTC 0
The reason we dont use tween… and be smart about this for example a bullet that got shot out of gun wont ease in or ease out in impact same goes with the ball impact except the fall
So Easing Is Based On Impact,And The Straight Line It Goes At A Moderate Speed
acceleration
And i do this action how?
if you animate a character, for example, raise his hand
frame 1 – slight move
frame 2 – faster/larger move
frame 3 – large move
frame 4 – slower move
frame 5 – slow/barely move like frame 1
and now the arm has raised with some easing, like how it would be in real life, unless you’re a robot
even a punch would have 1 frame of easing and then an immediate (non-tweened) fast explosive movement forward
yeah, thx