@iorijohnbernardez
Joined on February 8th, 2021, this user has been a member for 1,942 days and is the 46,518th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, they are typically 100% positive when rating animation spotlights.
Has made 8 comments on non-activity pages of the site. Alternatively, this user has made 91 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 2 times.
This member is not a Users' Choice voter.
Show More-
Replying to comment by:
Bruh i forgot to put camshake
-
Holger FPS SN
-
Animating this sticknodes renetti fps more proper like the original MW style
-
-
-
-
MP-443 Grach, It still work in progress as i need to make a reloading pose later
-
Replying to comment by:
true
-
Short Scar Heavy Animation FPS With Tactical Reload
-
Replying to comment by:
The exaggerated part where it look mushy is really a bit inspired from stylish MW FPS
-
Replying to comment by:
Yep, i was thinking a quite \”impossible\” idea of getting fps aniamtion into 2d which is i tried in hoping it will work or not. Surprisingly, it became a toyplay for me. Quite addicted on making some of these
-
Replying to comment by:
Yep, gladly it does not went into memory usage issue as this project are heavily packed with custom fps stored movieclip
-
Manually Animated FPS Polyfill and compiled into Movieclip because lazy
-
I’m a fan. It looks pretty “mushy” but because of that, it captures a very neat drawn style in SN which is very impressive. Like the time and effort put into a style like that. The movement is even well done here too.
-
Replying to:
The exaggerated part where it look mushy is really a bit inspired from stylish MW FPS
-
Replying to:
Oh the shake and enertia, not really that unless the geometry changing repeatedly is the gun rotating.
-
-
-
-
Current Style | Tactical Ak Reload Part ‘Comletely Manual Polyfill
-
I am a big fan of how this is looking. It is so unique for something done in SN. And an FPS animation done without using what is basically some preposed images? Good to see my legacy move on and be evolved on with a unique twist.
-
Replying to:
Yep, i was thinking a quite “impossible” idea of getting fps aniamtion into 2d which is i tried in hoping it will work or not. Surprisingly, it became a toyplay for me. Quite addicted on making some of these
-
Replying to:
It gets addacting to do when you get the basic idea of how you will handle it.
-
Replying to:
true
-
-
-
-
-
Long ago Stuff
-
So simplistic yet so complex at the same time. That sight is handled very well too. Got that laser pointer look its got in real life.
-
Replying to:
Yep, gladly it does not went into memory usage issue as this project are heavily packed with custom fps stored movieclip
-
Replying to:
As long as something doesn’t reach 512mb I am good on memory.
FPS animations were light in comparison to what I do today.
-
-
-
- Load More


Bruh i forgot to put camshake
OOF