@jack
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Occifer
Master Noder (50+)Joined on July 4th, 2017, this user has been a member for 3,288 days and is the 27th person to register an account.
Has 82 submissions, the first one uploaded on December 16th, 2016 and the most recent on March 2nd, 2022.
Of those, 18 have been featured and 28 have won Users' Choice.
On average, each submission earns 5,297 downloads.
In total, they have been download 450,300 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 191 stickfigures.
On average, when this user rates stickfigures, they are 73% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 2,693 comments on non-activity pages of the site. Alternatively, this user has made 6,815 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 6 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 67 consecutive votes.
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Cool… as you’re not joining it’s my idea then!
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Anyways give ideas for story or villians or everything I’m just testing some movements right now
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Nobody here will be the villian, I’m going to make original characters and the people who help me the most will appear in the game
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Dont hate you and you’re not enough to be the villain in the game
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Well then give me some time right now I’m just doing tests
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Wow yeah that’s cool sounds like a great idea
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Sure but we don’t have nothing yet how at estoy going to make a trailer?
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Question should I make jack jump high but heavy or high but lightweight?
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Yeah it’s ok I’m a “little” tired too *goes back to programming*
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C. I don’t know
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Nou
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I know how but it’s reallly difficult it would be cool if you made one for me
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Yeah but I prefer pixel it looks more cute and nice
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NIiiiice!
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Replying to comment by:
Use this one dank shark made it https://imgur.com/a/0w7X1
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I don’t know physics
Um….. it depend on the enemies and obstacles you’re putting there.
I’d say lightweight.
But, I have an idea. Make multie Jacks to play as (lightweight, heavy, etc.). Lightweight Jack jumps higher and runs faster, and heavy Jack is stronger. But, obviously, make the way you have to go to continue with the story accessible to all types of Jack, but each one has an area only they can access. Get it?
Wow yeah that’s cool sounds like a great idea
Lightweight:
+jump
+ground speed
-attack
-defense
Heavy:
-jump
-ground speed
+attack
+defense
Small:
ability to fit in small gaps
+ground speed (a tiny bit)
+jump (a tiny bit)
Big:
-ground speed (a tiny bit)
-jump (a tiny bit)
Ninja (hidden class):
Ability to parkour (wall jumps, slide on walls, run up walls for a short period of time, etc.)
Ability to dodge attacks
+ground speed
+air speed
+jump
Already has a weapon (katana)
So yeah. Want more classes?
*multiple
User Banned
Your character looks fairly short so I’d say in between
High and light weight
High and light weight, I picture jack as being some whee around 4-5 feet, and pretty slim under his hoodies, so I’d say high and light weight.
Jump high, duh.
You edited my Drawing! 😀
Yeah, i made a thumbs up, and i wanted to add something cool with the skull!
high but lightweight, I watch animations that had good physics so yeah.