@jurygamer
Joined on March 27th, 2019, this user has been a member for 2,653 days and is the 17,386th person to register an account.
Has 61 submissions, the first one uploaded on March 26th, 2019 and the most recent on November 14th, 2019.
Of those, 0 have been featured and 6 have won Users' Choice.
On average, each submission earns 1,616 downloads.
In total, they have been download 98,588 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 274 stickfigures.
On average, when this user rates stickfigures, they are 93% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 915 comments on non-activity pages of the site. Alternatively, this user has made 11,187 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 73 consecutive votes.
That group where a lump of rock trying to recreate some charactersOwner
The Refined InventoryOwner
The Eyes of WarOwner
dabullet picsOwner
Sticknodes GiveawayOwner
No No Nut November CultOwner
Physics and RagdollsOwner
Transparent Meme Images GroupOwner
No Gamer Simp GroupOwner
Life As A Criminal SeriesOwner
Stew's Memorial Group.Owner
StickNodes Under Broken Fantasy CollabOwner
RICER car contestOwner
My Summer Car LogsOwner
My Summer Car Logsn'tOwner
Cursed WordsOwner
To Be HonestOwner
UnturnodersOwner
JDMTuner's Personal Photo Link Creator & Photo TransferOwner
Furry Hunter AnimationsOwner
No "Cool" GroupOwner
Creeper Aw Man GroupOwner
PROJECT LANDFALL ADVERTISEMENTSOwner
Minecraft TradesOwner
Minecraft TradesOwner
StickFigure Early Access ShopOwner
Attack aguy GroupOwner
Door MakersOwner
Jury Blyatish Figs and Other Stuffs "Group"Owner
Jury Blyatish Figs and Other Stuffs "Group"Owner
Slav GroupOwner
Dark Valley SeriesOwner
Vehicle Noder ContestOwner
Stick Nodes Car ClubOwner
DAMN ASS TOXIC GROUPOwner
Stick Nodes Animation ContestOwner
Stick Nodes Animation CommunityOwner
Movie Spoilers GroupOwner
The Legend Of Zelda: Ocarina Of Time ClubOwner
Stick Nodes E-Sports Gaming ClubOwner
StickNodes Racers (Community)admin
StickBook TMadmin
group only for 200 membersmod
Mab Memorial groupmod
Stick Nodersmod
ASIANSmod
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Replying to comment by:
i’m too stupid to turn it off
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fuck it
i turned passive mode off
fuck -
Replying to comment by:
😎😎😎😎😎😎
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haha
uhhh
yes? i guess…
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It takes 2 seconds to upload, idk why people contemplate submitting a fig or not
its free clout, DO IT
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Looks epic. It’s a free base, right? So I could use for characters and all?
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haha
uhhh
yes? i guess…
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haha uhh cool nice awesome have you submitted it today?
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Replying to:
haha no
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i\’m feeling bored about this invasion
bye bye i\’m gonna learn 3d animation
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haha car go skrrrt brr vroom vroom
-MAB #17,386 -
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Replying to comment by:
Ah, yes. Inverse kinematics and ragdolls.
Peter Bone planned that. -
imagine sticknodes particle system, that will be a good thing…
for the milk gang-
sadly ralph aint a physics animater
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Gotta keep some level of simplicity though, next we’d have a ‘walk cycle system’ , then a ‘random animation system’ etc.
Perhaps stickfigure labels instead so some could be ‘high detail’, ‘average’, ‘particles’ etc. Then again there’d have to have an implemented difference like node increase or something, that’s a bad example but maybe the amount of memory it takes up can be reduced somehow like off-setting the stickfigure to an image or something.
Excuse the horrible examples.
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Replying to:
one thing that’s somewhat on this topic is the idea of inverse kinematics
like dragging a stickfigure body, and the other limbs lag/drag behind as if you were pulling the figure, rather than it just being a rigid body
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Ah, yes. Inverse kinematics and ragdolls.
Peter Bone planned that. -
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Hmm, as if they add some fluidity and physics to them?
That would be largely beneficial I agree, maybe making shaped movement patterns or random for this inverse kinematics would be a good choice as well, when animating tails it could move in a way that makes them look like tails while maintaining fluidity.
I’m not that adept in the world of coding so bare with me here but I suppose the fluidity could follow off some code that would make it like a movieclip / mini animation where it would have simulated added in-between frames until it looks fluid.
You could apply the movement patterns correspondent upon selecting the nodes you’d want to manipulate.
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ah yes
mp5….a4-k7 hybrid? -
If you\’re cool, like this post:
http://sticknodes.com/activity/p/1054394/ -
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why can dudes never have assbump
discuss
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Every dude character whenever Epitaph was here had an assbump, but when he was banned it’s like none of them do. It’s the end of an era
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nonono
assbump
not assmoon
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Ass moon is very light when talking about his creations
But really though, it was like every character at that time had to have at least a little ass bump, it’s weird that without him here it just stopped. Maybe that’s a good thing
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I’ve been trying to say this but…

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Replying to comment by:
Eww…what an uncivilized eater.
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i’m too stupid to turn it off
User Banned
what
what