@kaijulord
Joined on July 16th, 2017, this user has been a member for 3,272 days and is the 956th person to register an account.
Has 39 submissions, the first one uploaded on December 18th, 2016 and the most recent on April 24th, 2019.
Of those, 1 has been featured and 2 have won Users' Choice.
On average, each submission earns 5,322 downloads.
In total, they have been download 207,570 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 112 stickfigures.
On average, when this user rates stickfigures, they are 42% positive.
Also, they are typically 64% positive when rating animation spotlights.
Has made 2,241 comments on non-activity pages of the site. Alternatively, this user has made 2,931 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 293 consecutive votes.
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Why? All of the moves I selected are stronger in base power than Brick Break.
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Sounds like a Good idea, and I LOVE Golisopod. On paper, Tapu Koko has an ENORMOUS advantage, but we’re talking anime style, so anything’s possible. So for the movesets, I think…
Tapu Koko
– Electro Ball
– Iron Head
– Nature’s Madness
– Hyper Beam
Item: Normalium ZGolisopod
– First Impression
– Drill Run
– Liquidation
– Throat Chop
Item: Buginium Z -
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For example, Scizor vs. Mewtwo, or Lucario vs. Swampert.
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I’ll consider it, but I’d rather do a more epic battle between Pokemon that AREN’T in their first evolution.
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@epitaph200
I’m planning on making a little animation test on how well I can animate an anime-style Pokemon battle. Any Ideas for what Pokemon should be fighting each other? -
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Honestly, I sucked at non-tween until I watched Heckray’s newest video, where I learned a sneaky, but clever technique that works REALLY well in non-tween. All it is is when a stickfigure moves, you make a copy of it from the previous frame, and set it to .20 opacity. that adds somewhat of a motion blur and makes it a little less choppy.
Also, your tweened animatings are AWESOME! Your “part” series is super smooth, and outstandingly funny, too! -
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Yeah, but that’s the problem. I can’t figure out which I prefer, both have a fair roster of ups and downs!
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Thank you! Honestly, between the two, I can’t decide either. With non-tween, I have more control of what’s going on, but the animation goes faster, looks choppy, and takes much longer to make. With Tweening, I can make smoother movements, but it can make camera movement look awkward sometimes, and can actually make me a lazier animator. For example, when I animate a walk/run cycle, I can get lazy with tween and it looks sloppy, and example of this is in Episode 0 of my series StickNodes: War for Freedom.
I’m just so confused at which I should use more! -
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Oh, I hate Fortnite as well!
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Lmao, I’ve loved this video ever since I found it a few months ago.
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@ralph
I tried again at non-tweening, and I took your advice about the easing bit. This time, I made a little fight to test how well I can animate a fight without tween, and I’d say it’s pretty good for my second major non-tweened project. Whaddya think? Also, I want your opinion: Do you think my animations are better WITH or WITHOUT tweening? (I know you’ve seen my work in both categories, so please answer honestly)-
as for tweening vs non, it’s tough to say, it’s really up to you
I like the smooth look of tweened animations, but it can actually increase the amount of work you need to do ironically
I see some non-tweened dudes animate, and while their animations would be considered “choppy”, it works well with their style and they wouldn’t be able to do things they do if it were tweened, it just wouldn’t look right, it’s their style
anyway
this is def better though, and not even just the animating it’s got a good flow of action, you didn’t fall into that trap of lots of standing around posing after 2 hits, slows down the pace
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Thank you! Honestly, between the two, I can’t decide either. With non-tween, I have more control of what’s going on, but the animation goes faster, looks choppy, and takes much longer to make. With Tweening, I can make smoother movements, but it can make camera movement look awkward sometimes, and can actually make me a lazier animator. For example, when I animate a walk/run cycle, I can get lazy with tween and it looks sloppy, and example of this is in Episode 0 of my series StickNodes: War for Freedom.
I’m just so confused at which I should use more!-
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yeah exactly, just focus on your own style and it will work out, if you’re more comfortable with non-tween
honestly if you look at cartoons and such, they’re 24 fps (not 60) and not “tweened”, there’s barely even easing if you really pay attention to movements – but it’s just animated well enough where it just works
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Yeah, but that’s the problem. I can’t figure out which I prefer, both have a fair roster of ups and downs!
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I think I personally would go for non-tween, just because I want to be able to have more control over my animations
but because I really don’t have the time to try new things and learn (lolol) I just stick with tween
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Replying to:
Honestly, I sucked at non-tween until I watched Heckray’s newest video, where I learned a sneaky, but clever technique that works REALLY well in non-tween. All it is is when a stickfigure moves, you make a copy of it from the previous frame, and set it to .20 opacity. that adds somewhat of a motion blur and makes it a little less choppy.
Also, your tweened animatings are AWESOME! Your “part” series is super smooth, and outstandingly funny, too!-
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lol that’s a good way for some movements to portray speed, but good luck doing that every frame lol
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Yeah, it does take time, but as long as it comes out good, and my fans like it, then it’s worth it.
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Oh, okay, that makes sense. I just found a small little issue with your wording, and I’ve said this like 50 times already: Kaiju is NOT my RHG! The Origin Beings are too powerful to be considered that, Kaiju is more of an OC or my signature character.
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Well, I guess I sucks to be me, because I’ve never played Overwatch. Also, since I haven’t played it, who’s Tracer?
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Dang! Now you’re just getting plain lucky, because from what I’ve seen, very few channels that focus MOSTLY on animation actually make it to monetisiation.
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Like seriously, you had hundreds of subscribers within just a couple days.
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I’ll consider it, but I’d rather do a more epic battle between Pokemon that AREN’T in their first evolution.
For example, Scizor vs. Mewtwo, or Lucario vs. Swampert.
Choose 2 legendaries, since their movepool are cool, I suggest Lunala, for some epic flight cams and beam attacks, and one of the Island Guardians
User Banned
Tapu Koko VS Golisopod.
Glass cannon versus tank sweeper
Sounds like a Good idea, and I LOVE Golisopod. On paper, Tapu Koko has an ENORMOUS advantage, but we’re talking anime style, so anything’s possible. So for the movesets, I think…
Tapu Koko
– Electro Ball
– Iron Head
– Nature’s Madness
– Hyper Beam
Item: Normalium Z
Golisopod
– First Impression
– Drill Run
– Liquidation
– Throat Chop
Item: Buginium Z
User Banned
Boi give that bug a Brick Break
Why? All of the moves I selected are stronger in base power than Brick Break.
User Banned
Lowers defence my dude
You must have Brick Break confused with Rock Smash, because Brick Break just breaks through things like Light Screen. Have a look for yourself.
https://pokemondb.net/move/brick-break
User Banned
Oh, forgot lol.
Still handy though.
Plus with fighting typing it’s an excellent Normal punisher
Alright, fine. Plus, at least Brick Break is easier to animate than Drill Run.