• @nicky1612 I just submitted my second pack and hopefully it does well, I might join the creation life

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  • Replying to comment by: Yotta HikigaeruWhich looks better left or right?
    7459_0-61777

    I use left for fighting and right for moving

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  • Replying to comment by: EssenceHOW DARE YOU

    I’m sorry but at the same time it’s pretty funny… in the bad way

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  • Replying to comment by: NICKY1612Glad to see you again old friend *hugs*

    School has just been stressful so I haven\’t been as active on Stick nodes

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  • Replying to comment by: NICKY1612@kingwhalebo
    8395_0-97859200-1542303053_screen

    For real tho, I need to post my animations

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  • Replying to comment by: SamingIt is the blood pack I changed blood colour into yellow

    Ohhh, genius

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  • Replying to comment by: WhaleboI guess that'd "Bronk the stick nodes"

    But yeah it makes sense, I wish there was a way to set the node id to a different value, like a tab in stick nodes where if you\’re able to you can select a specific node and change its draw order. But that would require creation mode into animation mode, which defeats the purpose. But thanks for thinking about it

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  • Replying to comment by: Ralph (Developer)in case I wasn't clear I mean this is how things work in th

    I guess that\’d \”Bronk the stick nodes\”

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  • Replying to comment by: ████████ ██The new Smart Stretch feature combined with the already exis

    I don\’t think you understand what I mean, in stick nodes when you hold a gun with both hands both hands are either behind or in front of the gun. Unlike real life where one hand holds from one side and another on another side. But if you push the stickfigure it\’ll go behind the gun, defeating the purpose because you\’re back where you started. I\’m proposing a push segment backwards so that you\’re able to push just one arm behind the gun, or push one arm in front of the gun

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  • Before, or maybe after the lock segment update gets released. @Ralph can you invest in \”push segment back\” feature. It\’d look better when stickfigures have to hold guns and certain sword movements. It\’s also be that bridge that detailed figs need to do movements that base figures can do(in a sense). Hopefully you understand what I mean

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    • The new Smart Stretch feature combined with the already existing “Join Figure” feature would do that though

      2018-11-10 20:12:20 UTC 0
      • Replying to: ████████ ██The new Smart Stretch feature combined with the already exis

        I don’t think you understand what I mean, in stick nodes when you hold a gun with both hands both hands are either behind or in front of the gun. Unlike real life where one hand holds from one side and another on another side. But if you push the stickfigure it’ll go behind the gun, defeating the purpose because you’re back where you started. I’m proposing a push segment backwards so that you’re able to push just one arm behind the gun, or push one arm in front of the gun

        2018-11-10 20:51:36 UTC 1
    • you talkin bout pushing segments outside of creation mode?

      trust me I know how useful that is, but I don’t think it’s gonna happen, sorry

      the reason is, over time, I’ve taken the draw order of all the nodes in a stickfigure (1, 2, 3 … 384) and I use that number as the unique ID for each node in a stickfigure (when in Animation Mode)

      this ID is used *everywhere* (joining, etc) so to allow these numbers to suddenly be changeable…

      well, chaos…

      2018-11-10 22:39:32 UTC 0
      • Replying to: Ralph (Developer)you talkin bout pushing segments outside of creation mode?

        in case I wasn’t clear I mean this is how things work in the coding, the ID of a node (the draw order) is very important to always be constant once out of Creation Mode or I’d have to rework literally everything lol

        2018-11-10 22:40:30 UTC 0
        • Replying to: Ralph (Developer)in case I wasn't clear I mean this is how things work in th

          I guess that’d “Bronk the stick nodes”

          2018-11-10 22:42:16 UTC 2
          • Replying to: WhaleboI guess that'd "Bronk the stick nodes"

            But yeah it makes sense, I wish there was a way to set the node id to a different value, like a tab in stick nodes where if you’re able to you can select a specific node and change its draw order. But that would require creation mode into animation mode, which defeats the purpose. But thanks for thinking about it

            2018-11-10 22:43:55 UTC 0
          • Replying to: WhaleboI guess that'd "Bronk the stick nodes"

            “bronk” better be catching on

            2018-11-10 22:44:41 UTC 3
  • Replying to comment by: Saming https://m.youtube.com/watch?v=BGxeS6HZXAA[/bpfb

    What effects did you do for the sword sparks?

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  • Replying to comment by: Ralph (Developer)Right

    That\’s right

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  • Replying to comment by: Iron (left the website edition)I can't wait
    5137_0-27929300-1541876725_sideb

    It hasn\’t happened yet?

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  • Replying to comment by: NICKY1612Sarry man

    It\’s ok, I just miss getting figures from you so I thought that\’d bring us closer again

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