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Before, or maybe after the lock segment update gets released. @Ralph can you invest in “push segment back” feature. It’d look better when stickfigures have to hold guns and certain sword movements. It’s also be that bridge that detailed figs need to do movements that base figures can do(in a sense). Hopefully you understand what I mean


The new Smart Stretch feature combined with the already existing โJoin Figureโ feature would do that though
I don’t think you understand what I mean, in stick nodes when you hold a gun with both hands both hands are either behind or in front of the gun. Unlike real life where one hand holds from one side and another on another side. But if you push the stickfigure it’ll go behind the gun, defeating the purpose because you’re back where you started. I’m proposing a push segment backwards so that you’re able to push just one arm behind the gun, or push one arm in front of the gun
ah
you talkin bout pushing segments outside of creation mode?
trust me I know how useful that is, but I don’t think it’s gonna happen, sorry
the reason is, over time, I’ve taken the draw order of all the nodes in a stickfigure (1, 2, 3 … 384) and I use that number as the unique ID for each node in a stickfigure (when in Animation Mode)
this ID is used *everywhere* (joining, etc) so to allow these numbers to suddenly be changeable…
well, chaos…
in case I wasn’t clear I mean this is how things work in the coding, the ID of a node (the draw order) is very important to always be constant once out of Creation Mode or I’d have to rework literally everything lol
I guess that’d “Bronk the stick nodes”
But yeah it makes sense, I wish there was a way to set the node id to a different value, like a tab in stick nodes where if you’re able to you can select a specific node and change its draw order. But that would require creation mode into animation mode, which defeats the purpose. But thanks for thinking about it
“bronk” better be catching on