• Replying to comment by: Ralph (Developer)very important poll to determine the direction of stick node

    Only if it’s necessary, like (for example) if it’s about what will be the next update for your Stick nodes App & site feel free to ask everyone lol.

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  • Replying to comment by: Ralph (Developer)just fucking speedran the app store ama
    1_0-05

    @Ralph Me: just checks the website for something new, well…. I’ll probably check the next update again : D

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  • Replying to comment by: Ralph (Developer)regarding the poll
    1_0-09358500-1620124960_win

    @Ralph any news about the next update? I’ll also stop reporting bugs for a while…

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  • Replying to comment by: Ralph (Developer)presented without comment
    1_0-95851600-1619646

    @Ralph in my opinion, it looks like sprite? though not just a Stick figure or is it a new filter?What’s the next update about? *Ehemm* Off topic, how are you sir. Ralph?

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  • Replying to comment by: Ralph (Developer) https://www.youtube.com/watch?v=46thRHb5EuQ[/bp

    @Ralph the developer of Stick figure animation app (a.k.a. Stick Nodes) Hahaha!

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  • Replying to comment by: Ralph (Developer)Has anyone experienced a crash after pressing "Stretchy",

    @Ralph is it the bug that I told you before?

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  • Replying to comment by: Ralph (Developer)curve is working right you must be either misunderstanding w

    @Ralph yeah, but like we talked about the curve segment, is when it is activated or used to a stick figure with a Smart Stretch & Polyfill in the Stick figure. It won’t work and that’s what happened to my Stick figure, it just won’t do anything at all. Want me to send to you my Stick figure so you can test it out?

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  • Replying to comment by: Ralph (Developer)but like did you actually change the curve on the segment

    @Ralph yeah, I did used it for my Stick figure Mukamogiri. A bisento.

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  • Replying to comment by: Ralph (Developer)SN 3.2.0 is live but maybe give it an hour to actually pop u

    @Ralph it didn’t makes my Stick figure curve at all. I’ll send to you the evidence.

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  • Replying to comment by: Ralph (Developer)y u gotta make me sad also curves unfortunately won't real

    @Ralph I hope you do make it possible for polyfills to do that kind of stuff so some stick figure creators can find some convenience in that part. Like for example creating a cloud.

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  • Replying to comment by: Ralph (Developer)y u gotta make me sad also curves unfortunately won't real

    @Ralph Damn, I got you in that one. Even though it’s just a blind guess.

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  • Replying to comment by: Ralph (Developer)SN 3.2.0 is live but maybe give it an hour to actually pop u

    @Ralph prepare for the inevitable upcoming new Submissions and also several bug reports. I’m wondering what will happen actually if you use polyfill for a curved segment.

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  • Replying to comment by: Ralph (Developer)well thats why im uploading iOS first since they always give

    Damn…

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  • Replying to comment by: Ralph (Developer)random things 1) if you have camera wobble on, always lock

    @Ralph If it’ll take 5 months for apple, what about the Android Users?

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  • Replying to comment by: Ralph (Developer)m8 i said it was the converter app, has nothing to do with S

    @Ralph wait about other bugs. When I tap “add a Stick figure” button after I imported it from my Stick figure library or After I editted it. I think it’s a rare bug and also the tap bug that I said to you that gets invalidated, it turns out it affects all buttons in Stick Nodes so it’s an overall bug.

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