@mayk
Joined on July 5th, 2017, this user has been a member for 3,256 days and is the 169th person to register an account.
Has 12 submissions, the first one uploaded on December 15th, 2017 and the most recent on September 5th, 2018.
Of those, 3 have been featured and 1 has won Users' Choice.
On average, each submission earns 16,161 downloads.
In total, they have been download 193,932 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 53 stickfigures.
On average, when this user rates stickfigures, they are 88% positive.
Has made 28 comments on non-activity pages of the site. Alternatively, this user has made 189 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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@epitaph200 any thoughts, I know ur the sword man.
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What the f#ck! So much detail. Your getting insane explosive I can\’t even compete….
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And I got lazy with head band wanted to move to next project :s
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Thx for the feed back.
I will be using some bgs and shiny figs for better projects:) and yes short and packed with action is the plan. I hate sh#t that drags on
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Cool, but missing follow-through animation
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not everything Needs to be a 10 minute combo, maybe he wants more realism.
But yeah, Mayk, I highly recommend trying to use advanced figs with really interesting backgrounds made on the site, it can really make your animation pop and give the characters more personality.
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What i meant was headband animation
Follow-through is where extra clothing (Jackets, Capes, etc.) Move to convey strenght of an attack-
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And I got lazy with head band wanted to move to next project :s
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You don’t need that if they have something like armour, just make sure you make food use of sudden movements, movement of the screen and the ‘do not tween frame’ button
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Thx for the feed back.
I will be using some bgs and shiny figs for better projects:) and yes short and packed with action is the plan. I hate sh#t that drags on
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Remember that juicy plot, it’s why my projects are successful, because i make sure to make the lore good
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Nice art! I suggest giving the wings some bones/spine above the actual feathers. Image below https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQAQbdC65l2hKNZBLLHmP45MKcSE-51P3CKeJvELEWB49AIz7KlfmABtGsV
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Being a spell caster kinda makes more sense to keep the armor/clothes light as possible as his strength would be from a distance not CQC. Think about your characters story and skills it should reflect in his outfit/clothes. Example (can only summon spells with 1 hand, the other helps channel and direct the spell,to reflect this you would remove an arm bracelet, then you could add some detail to corrupt the free hand to show how much it takes a toll using spell that require both hands. Just some ideas maybe I\’m thinking into it to much 🙂
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Reminds me of hotline Miami, maybe add some more detail/gradient on arms and legs. Other wise solid
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Didn\’t think I would like thanos he\’s a badass, his henchmen are annoying. Hulk b!tched out D: was waiting for round 2 the whole time. 10/10 didn\’t expect that ending.
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I knew it! It is possible
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wow that’s awesome, even the bendy parts of the actual bow
really good stuff
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Plz release. Cannot wait to try this shiz.
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2.3.0 poly fill inbound. Time to up my game. You could take some detail (curves) from the handle. It\’s going to be in a sticks hand you will rarely see the curves. Overall it doesn\’t take to much from the gun either. You going crazy on details but most of the little details will be missed when used in animation :s
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@epitaph200 any thoughts, I know ur the sword man.
User Banned
these are all fantastic, you’ve definitely been doing your homework.
i’d suggest 3 more weapons.:
1) Zweihander
2) Poleaxe
3) Sword Breaker (type of dagger)
Anything is a weapon if you use it correctly
User Banned
incorrect. anything can be used AS a weapon but that does not make it a weapon.
I pretty much said the same thing as you
Got all but sword breaker, definitely add it to the list.
User Banned
https://www.by-the-sword.com/images/product/medium/62-2206.jpg
pic for reference