• Profile picture of Mayk

    Mayk commented 8 years ago

    Replying to comment by: MaykAbout 50 more weapons on the list to make (medieval/melee th

    @epitaph200 any thoughts, I know ur the sword man.

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  • About 50 more weapons on the list to make (medieval/melee themed) how’s the detail on these so far? Falcion, Kris, machete (top to bottom) feel free to suggest weapons (medieval)

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    • @epitaph200 any thoughts, I know ur the sword man.

      2018-05-28 15:41:33 UTC 1
  • Profile picture of Mayk

    Mayk commented 8 years ago

    Replying to comment by: Explosive BulletI have the Thaltop Combat Bot Pack ready. Just I need to kno

    What the f#ck! So much detail. Your getting insane explosive I can\’t even compete….

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  • Profile picture of Mayk

    Mayk commented 8 years ago

    Replying to comment by: jomart catalino emmanuel de pota thirteenth son oWhat i meant was headband animation Follow-through is where

    And I got lazy with head band wanted to move to next project :s

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  • Profile picture of Mayk

    Mayk commented 8 years ago

    Replying to comment by: Unknownnot everything Needs to be a 10 minute combo, maybe he wants

    Thx for the feed back.

    I will be using some bgs and shiny figs for better projects:) and yes short and packed with action is the plan. I hate sh#t that drags on

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  • Combo Feedback?

    Got lazy with the head band.

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    • Cool, but missing follow-through animation

      2018-05-19 09:49:51 UTC 0
  • Combo feedback?

    Yes I know head band needs to be animated.

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    • Looks neat! But, You should work on footing, spacing and anticipation

      2018-05-18 15:39:11 UTC 0
  • Profile picture of Mayk

    Mayk commented 8 years ago

    Replying to comment by: BlueboiGuess who is this, I practice draw wings but is not good the

    Nice art! I suggest giving the wings some bones/spine above the actual feathers. Image below https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQAQbdC65l2hKNZBLLHmP45MKcSE-51P3CKeJvELEWB49AIz7KlfmABtGsV

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  • Profile picture of Mayk

    Mayk commented 8 years ago

    Replying to comment by: UnknownThe effects are okay but it still needs a lot of work. I'd

    Being a spell caster kinda makes more sense to keep the armor/clothes light as possible as his strength would be from a distance not CQC. Think about your characters story and skills it should reflect in his outfit/clothes. Example (can only summon spells with 1 hand, the other helps channel and direct the spell,to reflect this you would remove an arm bracelet, then you could add some detail to corrupt the free hand to show how much it takes a toll using spell that require both hands. Just some ideas maybe I\’m thinking into it to much 🙂

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  • Replying to comment by: DaChickenManIs this character good?
    930_0-76476300-1525522

    Reminds me of hotline Miami, maybe add some more detail/gradient on arms and legs. Other wise solid

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  • Replying to comment by: YhielWho watched the avengers:infinity war? How is it? For me its

    Didn\’t think I would like thanos he\’s a badass, his henchmen are annoying. Hulk b!tched out D: was waiting for round 2 the whole time. 10/10 didn\’t expect that ending.

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  • Replying to comment by: MaykPoly fill bow string. A neat little trick I found for easy

    https://ibb.co/eSeieS
    IMG 20180501 174132

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  • Poly fill bow string.
    A neat little trick I found for easy bow animations. You can distort the bow and string stays in place, attach an arrow and your set.

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  • Replying to comment by: Ralph (Developer)Polyfills are useful for a few things, not just coloring in

    Plz release. Cannot wait to try this shiz.

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  • Replying to comment by: Explosive BulletRaging Bull Revolver. Hit that damned node limit again. I'm

    2.3.0 poly fill inbound. Time to up my game. You could take some detail (curves) from the handle. It\’s going to be in a sticks hand you will rarely see the curves. Overall it doesn\’t take to much from the gun either. You going crazy on details but most of the little details will be missed when used in animation :s

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