2.3.0 poly fill inbound. Time to up my game. You could take some detail (curves) from the handle. It’s going to be in a sticks hand you will rarely see the curves. Overall it doesn’t take to much from the gun either. You going crazy on details but most of the little details will be missed when used in animation :s
Replying to:Mayk2.3.0 poly fill inbound. Time to up my game. You could take
I plan on dropping the detail on the handle a little bit. I don’t want to take too much away because that will take from the revolver being perfect for the close up shots and tricks that some people will do with it.
Yay
Suddenly life has new meaning to me
There’s beauty up above
and things we’d never take notice of
You wake up check sticknodes and you’re in love
Same.
Good thing that new stick nodes update is coming out
Yeah.
2.3.0 poly fill inbound. Time to up my game. You could take some detail (curves) from the handle. It’s going to be in a sticks hand you will rarely see the curves. Overall it doesn’t take to much from the gun either. You going crazy on details but most of the little details will be missed when used in animation :s
I plan on dropping the detail on the handle a little bit. I don’t want to take too much away because that will take from the revolver being perfect for the close up shots and tricks that some people will do with it.