@mayk
Joined on July 5th, 2017, this user has been a member for 3,256 days and is the 169th person to register an account.
Has 12 submissions, the first one uploaded on December 15th, 2017 and the most recent on September 5th, 2018.
Of those, 3 have been featured and 1 has won Users' Choice.
On average, each submission earns 16,161 downloads.
In total, they have been download 193,932 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 53 stickfigures.
On average, when this user rates stickfigures, they are 88% positive.
Has made 28 comments on non-activity pages of the site. Alternatively, this user has made 189 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Despite it being simple, it’s very neat! Everything fits as it should.
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Hi! welcome to sn community
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You sir need jesus
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I don’t wanna go!
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Couple of ways you could do it. Poly fill being the easiest. I think I kinda see what your trying to do for a strap to wrap around and manipulate properly and stay on the body. you have to do a separate piece of the strap on each of the body segments. If you have 3 segments to the body you want 3 parts on each segment lining up individually, use the magnifier to line things up closely,
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Read up on each principle and try encorporate in your animation. You have a great base to work from just needs some more tweaking
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https://en.m.wikipedia.org/wiki/12_basic_principles_of_animation
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Animation is great! Needs a bit more appeal in my opinion.
https://en.m.wikipedia.org/wiki/12_basic_principles_of_animation
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Nothing is to hard, set reasonable goals and milestones, build yourself up to the fancy project. Build a prototype/place holder mini bot out of random boxes and let your imagination do the rest.
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Are you able to code yourself a file extension for previewing nodes files as png/thumbnails like you can for psd files? It must be tedious going through all of that not knowing if it’s actually worth viewing or not. D:
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Sand details, you have gradients in water wat about sand? Beach ain’t no Zen garden put some gradients to show small waves,bumbs, dunes all that good shiz.
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Honestly dude I wouldn’t give him a weapon, his shield gives him both strength and weakness. If you ever plan to fight this guy against someone you will have to balance him. He will rip CQC fighters but have troubles with range/magic users, this is where u could use your companion character to swapout the character (having both on screen will be op,tag team that shiz) your companion could be weak to melee but strong against range/magic (combat triangle) you can make some sweet combos. Imagine this, your shield dude is getting a barrage of attacks to his shield building up his (absorb/reflect ability) then at the last second he step back aims his shield to the sky, your companion then runs in jumps on shield blasting him skyward leaving the companion invinisble to damage while in the air, proceeding a counter barrage from the air. (melee fighter will be to heavy to jump or lack abilities to get that high) honestly I like your idea just don’t over do his strength, every bad a$$ has a weak spot (any story ever)
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Captain America x black panther with a shiny suit of steel just sayin
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Got all but sword breaker, definitely add it to the list.
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You don’t see the difference till you try it, It is very neat.
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