@me-thatswho-2
Joined on March 29th, 2020, this user has been a member for 2,298 days and is the 34,456th person to register an account.
Has 182 submissions, the first one uploaded on February 17th, 2019 and the most recent on January 18th, 2024.
Of those, 15 have been featured and 45 have won Users' Choice.
On average, each submission earns 4,084 downloads.
In total, they have been download 743,464 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,261 stickfigures.
On average, when this user rates stickfigures, they are 97% positive.
Also, they are typically 0% positive when rating animation spotlights.
Has made 656 comments on non-activity pages of the site. Alternatively, this user has made 19,818 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1237 consecutive votes.
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im sideways ok
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two days later

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ok thx ginfiniteuess <3
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do i make cool boots


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Reminds me of that one time http://sticknodes.com/activity/p/1332129/
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who am i having segs with
myself?
does another me appear like mitosis? -
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what happens if i shoot myself
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it’s an apple 💀
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Ralph started making Stick Nodes one day because he was bored. He grew up practically addicted to a stickfigure-animation program called Pivot which sparked his interest in both animation and game development. Eventually he got into Flash animation and Flash game development. He released quite a few games into the Flash gaming community, check out his portfolio for links. Once mobile devices started taking over, he moved over to attempt Android games. After a few failed attempts, he released Plunder Peril – a quick 2-3 week project that was meant as Android-development practice. After Plunder Peril, Ralph began work on Stick Nodes and in August 2014, Stick Nodes was released on Android with the iOS version following in November. Stick Nodes is built in Java with the LibGDX framework and uses RoboVM to port to iOS. Fast forward to March 2020 when he was revising this page and he honestly can’t believe Stick Nodes is still going so strong. Onward to world domination…
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