• Replying to comment by: VincentStuff
    https://media.discordapp.net/attachments

    HOLY SHIT HE GOT THE PEW PEW GET DOWN

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  • I come for thy toenails

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    • Just

      Throws a handful of dirty toenails

      Important to note they are not mine

      2022-06-05 15:57:57 UTC 2
      • Replying to: Cheese BiscuitJust Throws a handful of dirty toenails Important to note

        That’s good know, it would have been horrifying if your toenails were *that* dirty

        2022-06-05 16:17:33 UTC 2
    • do i look like the type of person to bear nails

      2022-06-05 16:30:24 UTC 1
  • Replying to comment by: Ralph (Developer)is this one of those there ar-15s what i keep hearing about

    Most certainly not lol
    G11

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  • Replying to comment by: WarlockI swear I recognize this gun, is it made in belgium?

    G11, it’s a Heckler and Koch gun that was abandoned for budgetary reasons. It’s a fascinating gun, because, among other things, it used a ceaseless ammo

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  • Howdy howdy, partner

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    • is this one of those there ar-15s what i keep hearing about on the news box

      2022-06-04 23:00:18 UTC 1
      • Replying to: Ralph (Developer)is this one of those there ar-15s what i keep hearing about

        Most certainly not lol
        G11

        2022-06-05 00:35:42 UTC 0
    • I swear I recognize this gun, is it made in belgium?

      2022-06-04 23:17:13 UTC 1
      • Replying to: WarlockI swear I recognize this gun, is it made in belgium?

        German I think. Old gun.

        2022-06-05 00:23:54 UTC 1
        • Replying to: 𝕍𝕚𝕔𝕥𝕠𝕣 - 𝟚German I think. Old gun.

          Ah

          2022-06-05 01:00:21 UTC 0
      • Replying to: WarlockI swear I recognize this gun, is it made in belgium?

        G11, it’s a Heckler and Koch gun that was abandoned for budgetary reasons. It’s a fascinating gun, because, among other things, it used a ceaseless ammo

        2022-06-05 00:35:24 UTC 0
        • Replying to: Melon LordG11, it’s a Heckler and Koch gun that was abandoned for budg

          Very nice

          2022-06-05 01:00:39 UTC 0
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  • I like making the shiny

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  • Hmm

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  • This gun is very fun lol

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  • Replying to comment by: Ralph (Developer)don't ask me i don't work here

    Shi- mah bad

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  • @ralph yo when r u gonna upload my figures it’s like a week bro

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  • Replying to comment by: SquiSNDefinitely a good idea but I think it'd be better just to i

    When you say “tweening/interpolation” system, do you mean the thing that makes the entire animation smoother? I’ll be honest, that’s such a baked in feature idk if it would be smart trying to change it.
    I’m tryna come up with ideas that fit the framework of the app, it prides itself on intuition, so I think that adding features that use what the app already has is the best way to add new things.
    Also I agree that a tweening graph thing would be nice, but like, again, this is made for new animators lol
    I think that having a list of possible timing options is best bc, let’s be real, 80% of the user base are literally toddlers XD, use something we already understand, (plus it will sync with the already existing camera system rather nicely).

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  • @ralph u ever considered something like the auto-camera, but for stks? Like, it’s the exact same system, select a start and end point, how you want the movement to be interpolated, and the app does it for you. This would be especially helpful for things like vehicles, dynamics wide screen effects, really anything that needs to move from point A to point B. Maybe it could even work on things like movieclips, so having a stickfigure walk across the scene is now really easy to do.
    Jus saying, you got a perfectly good system for this, it would be a shame if it only used for the camera.

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    • Definitely a good idea but I think it’d be better just to introduce a revamp of the tweening / interpolation system rather than just a dedicated button to “auto” everything

      Like for example, interpolated movement or keyframing the movement of stickfigures without having to set everything in the animation to tween, which is incredibly limiting

      Essentially, keyframing with tween curves or graphs that allows you to create tweened movements while still being on non-tween

      Something like constantly adding tweened frames manually but less finnicky and requiring less manual input

      but i doubt a mobile app can do this properly, probably a feature for stick nodes pc if i have to assume

      2022-05-25 02:57:18 UTC 4
      • Replying to: SquiSNDefinitely a good idea but I think it'd be better just to i

        When you say “tweening/interpolation” system, do you mean the thing that makes the entire animation smoother? I’ll be honest, that’s such a baked in feature idk if it would be smart trying to change it.
        I’m tryna come up with ideas that fit the framework of the app, it prides itself on intuition, so I think that adding features that use what the app already has is the best way to add new things.
        Also I agree that a tweening graph thing would be nice, but like, again, this is made for new animators lol
        I think that having a list of possible timing options is best bc, let’s be real, 80% of the user base are literally toddlers XD, use something we already understand, (plus it will sync with the already existing camera system rather nicely).

        2022-05-25 03:33:18 UTC 0
      • Replying to: SquiSNDefinitely a good idea but I think it'd be better just to i

        this ^ basically, but i’d add in the most important aspect – layers

        2022-05-25 20:23:08 UTC 1
  • I’ve just like, upgraded my stickfigure creation skills and honest to god I don’t know how lmao

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