@melonlord123
Joined on January 23rd, 2018, this user has been a member for 3,057 days and is the 5,759th person to register an account.
Has 33 submissions, the first one uploaded on June 1st, 2018 and the most recent on July 14th, 2025.
Of those, 7 have been featured and 19 have won Users' Choice.
On average, each submission earns 5,881 downloads.
In total, they have been download 194,076 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 90 stickfigures.
On average, when this user rates stickfigures, they are 75% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 167 comments on non-activity pages of the site. Alternatively, this user has made 1,245 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Replying to comment by:
@ralph have you ever considered a way to make camera shake loop endlessly with an export, like having the camera start at a neutral position in the beginning and having it transition to that same position at the end?
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@ralph have you ever considered a way to make camera shake loop endlessly with an export, like having the camera start at a neutral position in the beginning and having it transition to that same position at the end?
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Replying to:
is possible, will need more brain mass to figure it out however
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A pistol that becomes a semi in some games and a automatic in some games.
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Another Gun? I could use this :>>
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I’ll usually pick 24 for the flexibility it provides, but damnit 12 is def a lot of fun
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I can confirm he drink more than a certain amount above the mathematical and logical value representing a quantity of items above a singular result but lesser than one eighth of the worlds total supply of this item in question, directed in the image above
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Bro didn’t even manage to ping me right
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Replying to comment by:
Your reign of terror shall come to an end!
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@ralph will you ever make it so that you can send audio files in updates?
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pretty sure you can just transfer them through normal means like a file manager rather than having to use stick nodes
if i recall correctly all sticknodes sounds should be in the designated folder for the app, for both iOS and android
+ mp3 files are horrid and you’re likely better off with a third party video editor more than just sounding everything in SN
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Replying to:
Aye
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you can send sound files via “Send Files”
but also what Squi said
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Only madness
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Replying to comment by:
Not when I’m done with you
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real