• @tastylemon16 did you get my entry

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  • How do you make a gif for a uploaded stickfigure

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    • export a project into a GIF and then, submit the thumbnail

      2019-07-08 10:46:36 UTC 0
      • Replying to: Jadey M.export a project into a GIF and then, submit the thumbnail

        Nani?

        2019-07-08 19:02:23 UTC 0
      • Replying to: Jadey M.export a project into a GIF and then, submit the thumbnail

        How???

        2019-07-08 19:03:57 UTC 0
      • Replying to: Jadey M.export a project into a GIF and then, submit the thumbnail

        Please tell me more… I dont know, clearer

        2019-07-08 21:12:06 UTC 0
      • Replying to: Jadey M.export a project into a GIF and then, submit the thumbnail

        Do you, in the submitted email send the gif?

        2019-07-08 21:12:44 UTC 0
  • Replying to comment by: Mzati1.ik 2.this isn’t my model I’m using it as a base 3. I find

    6.nvm on 3

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  • Replying to comment by: Tastylemon16Very nice improvement, node count is very high though, One p

    1.ik
    2.this isn’t my model I’m using it as a base
    3. I find it easier and less node consuming
    4.when I need it, ik what to delete (again not my
    model)
    5.thanks

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  • Replying to comment by: CookieInTheFaceOh lol

    But I’ll make it 0.5 times bigger

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  • Replying to comment by: ChallasIts not bad, but when he wants to put his back leg to the fr

    Ik what you mean, it’s just really basic

    (And also put the step sound effects and its looks ok) (MIND ILLUSION!!!)

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  • Replying to comment by: Ralph (Developer)i...think they're a bit too small its hard to tell if the

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  • 1
    • Very nice improvement, node count is very high though, One piece of advise would be dont use polyfills they cover nodes but the amount of nodes you cover gets added on to the node count.

      2019-07-07 22:21:53 UTC 2
      • Replying to: Tastylemon16Very nice improvement, node count is very high though, One p

        1.ik
        2.this isn’t my model I’m using it as a base
        3. I find it easier and less node consuming
        4.when I need it, ik what to delete (again not my
        model)
        5.thanks

        2019-07-07 22:54:22 UTC 0
  • Replying to comment by: Ralph (Developer)i...think they're a bit too small its hard to tell if the

    My boy is almost done 😞

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  • Replying to comment by: Ralph (Developer)i...think they're a bit too small its hard to tell if the

    Well there longer now

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  • Replying to comment by: CookieInTheFaceIt's a little thin, but it is long enough

    But I checked 100000 times and his arm is that thin

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  • Replying to comment by: CookieInTheFaceIt's a little thin, but it is long enough

    Hehehehehehe…

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  • Replying to comment by: Ralph (Developer)extremely* blue raiden

    I MUST CONSULT THE EDLER GODS

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  • Ignore everything else. But is this arm ok or to short (the finished arm please)

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    • It’s a little thin, but it is long enough

      2019-07-07 19:38:47 UTC 1
    • i…think they’re a bit too small

      its hard to tell

      if they were down at his sides it’d be easier to tell
      like if you stand up and put your hands to your side, where your hands land on your leg is the “correct” length to have them here

      2019-07-07 21:26:33 UTC 1
      • Replying to: Ralph (Developer)i...think they're a bit too small its hard to tell if the

        Well there longer now

        2019-07-07 21:41:27 UTC 0
      • Replying to: Ralph (Developer)i...think they're a bit too small its hard to tell if the

        My boy is almost done 😞

        2019-07-07 21:42:14 UTC 0
      • Replying to: Ralph (Developer)i...think they're a bit too small its hard to tell if the

        2019-07-07 21:48:23 UTC 1
  • Replying to comment by: Mzati

    I commented three times to alert le notifications

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