• Replying to comment by: Ralph (Developer)the frick is this a powerpoint also "species: human" sa

    Now give age and bio or lose a testicle 🔫

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  • Replying to comment by: Ralph (Developer)the frick is this a powerpoint also "species: human" sa

    1. No Unreal Engine 4 (Data Table), its for acade fighters fighter bio’s you are gonna be a fighter in the game

    2. ???? ??? ????

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  • Replying to comment by: Ralph (Developer)i routinely recite the beginning of this including all of th

    this video was made a year after I was born

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  • @ralph Age and Bios, Now 🔫

    (Theese are technically urs so like u gotta make em 👀)




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    • the frick is this a powerpoint

      also

      “species: human”

      says who

      2020-12-21 17:35:54 UTC 5
      • Replying to: Ralph (Developer)the frick is this a powerpoint also "species: human" sa

        1. No Unreal Engine 4 (Data Table), its for acade fighters fighter bio’s you are gonna be a fighter in the game

        2. ???? ??? ????

        2020-12-21 17:56:02 UTC 1
      • Replying to: Ralph (Developer)the frick is this a powerpoint also "species: human" sa

        Now give age and bio or lose a testicle 🔫

        2020-12-21 17:56:37 UTC 1
        • Replying to: MzatiNow give age and bio or lose a testicle 🔫

          If not, then you’re a 6 year old girl with an extreme hormone imbalance, with a tendency for eating Australians.

          2020-12-21 19:17:01 UTC 2
    • This actually real cool to see.

      2020-12-22 19:35:30 UTC 0
  • Replying to comment by: Mzati@Ralph i got feature ideas, (From 3D animation software) The

    @ralph ? ;c

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  • Replying to comment by: m4.devjust me or sims 4 refrence

    nowhere is there a sims referance wdym

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  • Replying to comment by: Mzati@Ralph i got feature ideas, (From 3D animation software) The

    if you do add a Blend Option of the pose library, You should (try) make it so you can make the blend Between the rest pose, and the current pose

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  • @Ralph i got feature ideas, (From 3D animation software) They seem Doable

    Reset Pose – A button that Will Reset the Node properties to what it is when you import it, Cuz when I mess my nodes up so bad, I just import the OG model, copy and paste node properties, But that Could be Replaced with a reset “Pose Button”

    Pose Library – you don’t have to go in detail like all the other 3D apps do, but you know how you can Copy node properties, you should be able to save them in a project temporary Libruary called a pose library for each stickfig, they only save per project, (Refer to the image below)



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    • if you do add a Blend Option of the pose library, You should (try) make it so you can make the blend Between the rest pose, and the current pose

      2020-12-16 14:10:31 UTC 0
    • just me or sims 4 refrence

      2020-12-16 14:14:52 UTC 1
      • Replying to: m4.devjust me or sims 4 refrence

        nowhere is there a sims referance wdym

        2020-12-16 20:08:32 UTC 0
    • dont know what to comment so ill just comment this

      2020-12-16 15:39:20 UTC 0
    • @ralph ? ;c

      2020-12-17 13:45:45 UTC 0
      • Replying to: Mzati@ralph ? ;c

        sorry, i read this post before and just forgot to reply lol my b

        “Reset Pose” is actually a good idea, all strickfigures have their nodes remember their default properties (angle, length, thickness) so this should actually be easy to implement, probs will

        pose library is a neat concept, if there’s more demand for such a thing I can see it being plausible to add

        2020-12-17 18:36:09 UTC 1
  • Replying to comment by: Ralph (Developer)holy shit yes not sean though that is legitness

    kk, ill see if someone can make you a playable character

    (and probably make you an easter egg in some places)

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  • Replying to comment by: Mzati@ralph and @sean yall wanna be in this game somewhere? [bpf

    i Mentioned the wrong sean, some one mention the right one for me, k thx

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  • @ralph and @sean

    yall wanna be in this game somewhere?

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  • Replying to comment by: ColloEverything is good.. But my problem is,' t h e g a m e i

    i dont see what you mean/your problem

    if it would make no difference if it was made on unity like it originally was

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  • Replying to comment by: tankWhy unreal engine tho

    Why not?

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  • Replying to comment by: VincentUnfortunately , I don't know C++ yet but I know C or at lea

    Unreal engine uses visual Coding

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  • Replying to comment by: AbsoluteSpaghettingl this whole menu looks like a mess

    Prototype my g

    i started today only

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