@mzati0
Joined on May 29th, 2019, this user has been a member for 2,566 days and is the 20,133rd person to register an account.
Has 14 submissions, the first one uploaded on June 28th, 2019 and the most recent on March 6th, 2024.
Of those, 4 have been featured and 5 have won Users' Choice.
On average, each submission earns 6,877 downloads.
In total, they have been download 96,287 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 37 stickfigures.
On average, when this user rates stickfigures, they are 89% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 219 comments on non-activity pages of the site. Alternatively, this user has made 2,162 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 1 time.
This member is not a Users' Choice voter.
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Now give age and bio or lose a testicle 🔫
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1. No Unreal Engine 4 (Data Table), its for acade fighters fighter bio’s you are gonna be a fighter in the game
2. ???? ??? ????
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this video was made a year after I was born
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@ralph ? ;c
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nowhere is there a sims referance wdym
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if you do add a Blend Option of the pose library, You should (try) make it so you can make the blend Between the rest pose, and the current pose
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@Ralph i got feature ideas, (From 3D animation software) They seem Doable
Reset Pose – A button that Will Reset the Node properties to what it is when you import it, Cuz when I mess my nodes up so bad, I just import the OG model, copy and paste node properties, But that Could be Replaced with a reset “Pose Button”
Pose Library – you don’t have to go in detail like all the other 3D apps do, but you know how you can Copy node properties, you should be able to save them in a project temporary Libruary called a pose library for each stickfig, they only save per project, (Refer to the image below)
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if you do add a Blend Option of the pose library, You should (try) make it so you can make the blend Between the rest pose, and the current pose
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just me or sims 4 refrence
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nowhere is there a sims referance wdym
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dont know what to comment so ill just comment this
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@ralph ? ;c
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sorry, i read this post before and just forgot to reply lol my b
“Reset Pose” is actually a good idea, all strickfigures have their nodes remember their default properties (angle, length, thickness) so this should actually be easy to implement, probs will
pose library is a neat concept, if there’s more demand for such a thing I can see it being plausible to add
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kk, ill see if someone can make you a playable character
(and probably make you an easter egg in some places)
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i Mentioned the wrong sean, some one mention the right one for me, k thx
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i Mentioned the wrong sean, some one mention the right one for me, k thx
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holy shit yes
not sean though
that is legitness
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kk, ill see if someone can make you a playable character
(and probably make you an easter egg in some places)
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i love being an easter egg
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Dude that’s amazing
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Ah, I might be able to get into yet another game.
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i dont see what you mean/your problem
if it would make no difference if it was made on unity like it originally was
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Why not?
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Unreal engine uses visual Coding
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Prototype my g
i started today only
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the frick is this a powerpoint
also
“species: human”
says who
1. No Unreal Engine 4 (Data Table), its for acade fighters fighter bio’s you are gonna be a fighter in the game
2. ???? ??? ????
OOooo
still not human tho im a highly evolved krab
Want me to Put it as that as a Joke 👀
Yes.
Now give age and bio or lose a testicle 🔫
If not, then you’re a 6 year old girl with an extreme hormone imbalance, with a tendency for eating Australians.
This actually real cool to see.