• Replying to comment by: SquiSNi dont know something i made in pivot ages ago lol [bpfb_ima

    he just flew away lol

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  • Replying to comment by: Ralph (Developer)*prints out for future use*

    for the research purposes of course

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  • Replying to comment by: Ramoxfire V2Ok all three power levels are here his story whenever alien

    good but you should blend the hair together well like what you did with power level 1

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  • Replying to comment by: Ramoxfire V2Ok anything else

    Make his skin a little bit lighter, light enough to notice the difference but not too light to be an extreme change

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  • Replying to comment by: Ramoxfire V2Ok sorry it took so long I had phone issues @raidlock [bpf

    pretty good, for power level 2 you should make the hair from that color blue you have now to a light blue like blue fire

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  • Replying to comment by: Explosive BulletHuh, so my guns and background items?

    yep

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  • Replying to comment by: Ramoxfire V2Oh crap just realized that was the wrong pic be right back

    k

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  • Replying to comment by: Ramoxfire V2It will be awhile but what is wrong with this

    Recoloring it doesn’t make it look bone armor. Not trying to sound rude.

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  • Replying to comment by: Ramoxfire V2@raidlock Here is demise in Dragon bone armor It will be aw

    not really what I meant by bone armor. If you want you can email the black version and I can add bone armor

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  • Replying to comment by: not لටʂǶ should I do something...?

    exist

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  • o.o oh no.

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  • that should be an OS. It’ll be like the Mac of the Stick Nodes universe. The PC will be called. @ralph whats your computers name?

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  • Replying to comment by: theboogeymanEasy

    ay u have the face punch logo

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  • Replying to comment by: TraemarSo I'm really good at making objects and effects so what ca

    I need a laptop (front view, side view, back view). Please also make it bulky and the brand should be the default stickfigure

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  • Replying to comment by: Ramoxfire V2Any rules for my character

    no, I don’t believe so. Your good.

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