• Profile picture of Ralph (Developer)

    Ralph (Developer)developercrusaderuc-voterfeatured-lvl1uc-winner-lvl3pro-noder 2019-05-02 20:23:13 UTC

    hmm.jpg

    17
    • OH HECK SON

      2019-05-02 20:23:50 UTC 1
    • I
      Had
      The
      Same
      Excact
      Idea

      Fookin Finally

      2019-05-02 20:39:10 UTC 1
    • I won’t be using this

      you couldn’t be more wrong

      2019-05-02 20:40:37 UTC 1
    • Rip don’t have mobile

      2019-05-02 20:44:13 UTC 1
    • I also have found no purpose for such feature.

      2019-05-02 21:07:16 UTC 1
    • ralph you goddamn champion

      we were begging for this feature since some day

      2019-05-02 21:08:05 UTC 3
      • Replying to: roninralph you goddamn champion we were begging for this feature

        I know

        I KNOW

        2019-05-02 21:21:10 UTC 0
        • Replying to: Ralph (Developer)I know I KNOW

          what about segment filters????

          2019-05-02 21:42:40 UTC 1
          • Replying to: Crashsitewhat about segment filters????

            stop trying to make segment filters happen

            they’re not gonna happen

            2019-05-02 22:05:27 UTC 1
            • Replying to: Ralph (Developer)stop trying to make segment filters happen they're not gon

              People constantly ask for this, despite them not knowing how:
              1. It will hurt performance
              2. Pro vs Free. Meaning only opacity will be on sticks.
              3. Opacity would overlay on segments and look ugly asf.

              2019-05-02 22:08:02 UTC 2
              • Replying to: arcionekPeople constantly ask for this, despite them not knowing how

                oh yeah
                for the segment children
                didnt think of that

                2019-05-02 22:11:16 UTC 1
          • Replying to: Crashsitewhat about segment filters????

            oh
            no one ever told me

            2019-05-02 22:06:57 UTC 0
            • Replying to: Crashsiteoh no one ever told me

              yeah its basically because of the lag that would cause, sorry if you didn’t know, it’s such a common question it’s almost a meme at this point so I joke about it

              2019-05-02 22:24:36 UTC 0
    • OML RALPH

      YOU MADLAD

      YOU DID IT

      OML

      YOU ARE THE BEST

      YES

      THANKYOU

      OML

      OML

      OML

      2019-05-02 21:25:37 UTC 2
      • Replying to: FervorOML RALPH YOU MADLAD YOU DID IT OML YOU ARE THE BEST YE

        take a shot every time you said “oml”

        probably gonna die

        2019-05-02 21:37:13 UTC 4
    • nice

      2019-05-02 21:47:12 UTC 1
    • I knew I was right. Top lul at u.

      Insert Heckray and his thrirst for loops here.

      Butt like, where’s the normal library? F for the library tools.

      Anyway the UI redesign I am doing had expected this feature and I already was preparing Movie Clip button under library button :^)

      2019-05-02 22:04:57 UTC 1
      • Replying to: arcionekI knew I was right. Top lul at u. Insert Heckray and his th

        “stickfigure library tools” and “mc library tools” are two separate tables now

        but yeah this gonna be neat

        can have moving/scrolling bgs (in a car), rain, fires/auras, etc etc

        2019-05-02 22:08:38 UTC 0
      • Replying to: arcionekI knew I was right. Top lul at u. Insert Heckray and his th

        MCs work by “owning” a set of stickfigures in the frame (these figures are unselectable/unmodifiable)

        as new frames are added, the MC swaps out this set of stickfigures for the next frame in the MC

        etc

        an unintentional side effect of this, and useful too, is memory use = low

        since a walking loop of 6 frames, looped for 600 frames in a project, will only “create” 1 set of those 6 frames of stickfigures

        kinda tough to explain, but an MC will always “point at” the same chunk of memory of the stickfigures that make it up

        unlike normal stickfigures where each frame makes a new object for every stickfigure (because they’re modifiable/changeable, it has to be)

        so even if you’re not “animating” an MC, shoving a complex 384 node BG into it and using that MC in your animation vs just the stickfigure itself will save a lot of memory once your project gets larger and larger

        $10 if you understood this

        2019-05-02 22:21:04 UTC 3
        • Replying to: Ralph (Developer)MCs work by "owning" a set of stickfigures in the frame (t

          Ralph… You know me damn well and what I am capable of at this point. You owe me that 10$.

          2019-05-02 22:29:45 UTC 3
          • Replying to: arcionekRalph... You know me damn well and what I am capable of at t

            Yeah he gonna owe me $20 by now cause I double understood it

            2019-05-02 23:23:04 UTC 2
            • Replying to: Sean (Admin)Yeah he gonna owe me $20 by now cause I double understood it

              Is it like some sort of negative times negative makes positive sort of thing where you get 20$ for having no idea what he was talking about-

              2019-05-03 08:23:11 UTC 0
              • Replying to: arcionekIs it like some sort of negative times negative makes positi

                No but if anyone doesn’t get it they can pay me $5 to explain it to them and then Ralph can maybe give them $10

                Good deal everyone should take it

                2019-05-03 08:45:55 UTC 2
                • Replying to: Sean (Admin)No but if anyone doesn't get it they can pay me $5 to expla

                  I thought Ralph was the greedy one.

                  2019-05-03 09:57:25 UTC 1
        • Replying to: Ralph (Developer)MCs work by "owning" a set of stickfigures in the frame (t

          The question is, does it affect the node count tho? Like it could be mayhaps rasterized as a thumbnail until it’s actually played. You know-

          I would actually use that then to overcome the limit by making complex movie clip background but… Eh-

          2019-05-02 22:31:48 UTC 1
          • Replying to: arcionekThe question is, does it affect the node count tho? Like it

            here’s the thing about node count

            you can have frames that go over it now

            simply because I’m not going to get so intricate with the math and calculations to figure out if movieclip A and movieclip B and movieclip C are on their internal frames of 3,68, and 2 respectively – then that means there will be a total of 9,485 nodes on this frame :O oh no

            well, so be it, you (the user) just won’t be able to add another stickfigure to that frame

            but as for rasterizing, it’s still being rendered vector-wise so it’s not like it performs better (CPU) it just saves memory (RAM)

            2019-05-02 22:39:38 UTC 0
            • Replying to: Ralph (Developer)here's the thing about node count you can have frames that

              Oh right forgot to ask. Is it always looping? Does it always start from frame 1?

              Cuz like… Options to change that when u tap movieclip would be useful.

              2019-05-03 08:39:48 UTC 1
              • Replying to: arcionekOh right forgot to ask. Is it always looping? Does it always

                you can set the start frame

                right now plan is to have it act as a single-graphic (doesn’t animate, you set the frame, useful for 10 internal MC frames of mouths for example, choose the mouth frame to use)

                or it loops

                2019-05-03 11:58:14 UTC 0
                • Replying to: Ralph (Developer)you can set the start frame right now plan is to have it ac

                  Single graphic… Heck yes. I can finally fulfill my dream of making a rig with movieclip on SN.

                  2019-05-03 15:47:50 UTC 1
                  • Replying to: arcionekSingle graphic... Heck yes. I can finally fulfill my dream o

                    hmm

                    i’m trying to plan for many use cases

                    MCs are only selectable through what will be an icon on the screen representing it’s “main node” (and a secondary “node” to rotate the entire thing)

                    where the actual stickfigures are in relation to this main node visually depends on how you build the mc (dead center of the “stage” of the MC = the main node of the MC)

                    another $10 if you understood this

                    2019-05-03 16:08:16 UTC 0
                    • Replying to: Ralph (Developer)hmm i'm trying to plan for many use cases MCs are only se

                      Ralph is this a giveaway-

                      I even suggested you the thing in the past so…

                      2019-05-03 17:41:07 UTC 1
                      • Replying to: arcionekRalph is this a giveaway- I even suggested you the thing in

                        they’re Ralph Dollars™ so…

                        2019-05-03 20:17:27 UTC 0
                        • Replying to: Ralph (Developer)they're Ralph Dollars™ so...

                          Not sure if it’s worth a lot or less than a dogecoin.

                          2019-05-03 21:04:17 UTC 0
        • Replying to: Ralph (Developer)MCs work by "owning" a set of stickfigures in the frame (t

          Where’s my money
          (In Irish pounds though)

          2019-05-03 10:50:58 UTC 0
        • Replying to: Ralph (Developer)MCs work by "owning" a set of stickfigures in the frame (t

          okay

          i like technology and i understand a lot of complicated stuff

          but idk wtf this means

          2019-05-03 16:11:02 UTC 1
    • This changes everything

      2019-05-02 22:20:03 UTC 1
    • TECHNICALLY it’s hmm.gif

      But seriously this is great

      2019-05-02 22:27:43 UTC 1
    • RALPH OMG YES!

      2019-05-02 23:40:47 UTC 1
    • Yey, my suggestion came into progress, but then again, this could be a Troll…

      2019-05-03 08:16:29 UTC 1
      • Replying to: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀Yey, my suggestion came into progress, but then again, this

        this is a good gif

        2019-05-03 11:53:35 UTC 0
    • Whoa its cool you make it free as well because im a free user.

      2019-05-03 10:40:12 UTC 1
    • хм … звучит как пропаганда для долга, но хорошо. без разницы

      2019-05-03 10:53:39 UTC 0
      • Replying to: Larry, Dr Furstralia (LM J)хм ... звучит как пропаганда для долга, но хорошо. без разни

        very cyka, much blyat

        2019-05-03 11:54:43 UTC 0
    • and he did It again

      2019-05-03 15:50:23 UTC 1
    • Oh. My. Goodness. I can’t wait until this comes out. It’ll make animating walks and runs left, right and center over and over again much less time consuming.

      (I assume this will add another separate “submit movieclip” button and a new “movieclips” page on this site, not too sure though, it might just go in as a subcategory of stickfigures.

      2019-05-03 22:28:22 UTC 1