Replying to:Ralph (Developer)stop trying to make segment filters happen
they're not gon
People constantly ask for this, despite them not knowing how:
1. It will hurt performance
2. Pro vs Free. Meaning only opacity will be on sticks.
3. Opacity would overlay on segments and look ugly asf.
yeah its basically because of the lag that would cause, sorry if you didn’t know, it’s such a common question it’s almost a meme at this point so I joke about it
Replying to:arcionekI knew I was right. Top lul at u.
Insert Heckray and his th
MCs work by “owning” a set of stickfigures in the frame (these figures are unselectable/unmodifiable)
as new frames are added, the MC swaps out this set of stickfigures for the next frame in the MC
etc
an unintentional side effect of this, and useful too, is memory use = low
since a walking loop of 6 frames, looped for 600 frames in a project, will only “create” 1 set of those 6 frames of stickfigures
kinda tough to explain, but an MC will always “point at” the same chunk of memory of the stickfigures that make it up
unlike normal stickfigures where each frame makes a new object for every stickfigure (because they’re modifiable/changeable, it has to be)
so even if you’re not “animating” an MC, shoving a complex 384 node BG into it and using that MC in your animation vs just the stickfigure itself will save a lot of memory once your project gets larger and larger
Replying to:arcionekThe question is, does it affect the node count tho? Like it
here’s the thing about node count
you can have frames that go over it now
simply because I’m not going to get so intricate with the math and calculations to figure out if movieclip A and movieclip B and movieclip C are on their internal frames of 3,68, and 2 respectively – then that means there will be a total of 9,485 nodes on this frame :O oh no
well, so be it, you (the user) just won’t be able to add another stickfigure to that frame
but as for rasterizing, it’s still being rendered vector-wise so it’s not like it performs better (CPU) it just saves memory (RAM)
Replying to:arcionekOh right forgot to ask. Is it always looping? Does it always
you can set the start frame
right now plan is to have it act as a single-graphic (doesn’t animate, you set the frame, useful for 10 internal MC frames of mouths for example, choose the mouth frame to use)
Replying to:arcionekSingle graphic... Heck yes. I can finally fulfill my dream o
hmm
i’m trying to plan for many use cases
MCs are only selectable through what will be an icon on the screen representing it’s “main node” (and a secondary “node” to rotate the entire thing)
where the actual stickfigures are in relation to this main node visually depends on how you build the mc (dead center of the “stage” of the MC = the main node of the MC)
Oh. My. Goodness. I can’t wait until this comes out. It’ll make animating walks and runs left, right and center over and over again much less time consuming.
(I assume this will add another separate “submit movieclip” button and a new “movieclips” page on this site, not too sure though, it might just go in as a subcategory of stickfigures.
OH HECK SON
language
I
Had
The
Same
Excact
Idea
Fookin Finally
FOOKIN
I won’t be using this
you couldn’t be more wrong
Rip don’t have mobile
yea so I’m basically the Internet Explorer for almost everything so yea
lmao
I also have found no purpose for such feature.
you haven’t any eyes
^
ralph you goddamn champion
we were begging for this feature since some day
I know
I KNOW
what about segment filters????
stop trying to make segment filters happen
they’re not gonna happen
People constantly ask for this, despite them not knowing how:
1. It will hurt performance
2. Pro vs Free. Meaning only opacity will be on sticks.
3. Opacity would overlay on segments and look ugly asf.
oh yeah
for the segment children
didnt think of that
oh
no one ever told me
yeah its basically because of the lag that would cause, sorry if you didn’t know, it’s such a common question it’s almost a meme at this point so I joke about it
OML RALPH
YOU MADLAD
YOU DID IT
OML
YOU ARE THE BEST
YES
THANKYOU
OML
OML
OML
take a shot every time you said “oml”
probably gonna die
*dead*
nice
I knew I was right. Top lul at u.
Insert Heckray and his thrirst for loops here.
Butt like, where’s the normal library? F for the library tools.
Anyway the UI redesign I am doing had expected this feature and I already was preparing Movie Clip button under library button :^)
“stickfigure library tools” and “mc library tools” are two separate tables now
but yeah this gonna be neat
can have moving/scrolling bgs (in a car), rain, fires/auras, etc etc
MCs work by “owning” a set of stickfigures in the frame (these figures are unselectable/unmodifiable)
as new frames are added, the MC swaps out this set of stickfigures for the next frame in the MC
etc
an unintentional side effect of this, and useful too, is memory use = low
since a walking loop of 6 frames, looped for 600 frames in a project, will only “create” 1 set of those 6 frames of stickfigures
kinda tough to explain, but an MC will always “point at” the same chunk of memory of the stickfigures that make it up
unlike normal stickfigures where each frame makes a new object for every stickfigure (because they’re modifiable/changeable, it has to be)
so even if you’re not “animating” an MC, shoving a complex 384 node BG into it and using that MC in your animation vs just the stickfigure itself will save a lot of memory once your project gets larger and larger
$10 if you understood this
Ralph… You know me damn well and what I am capable of at this point. You owe me that 10$.
Yeah he gonna owe me $20 by now cause I double understood it
Is it like some sort of negative times negative makes positive sort of thing where you get 20$ for having no idea what he was talking about-
No but if anyone doesn’t get it they can pay me $5 to explain it to them and then Ralph can maybe give them $10
Good deal everyone should take it
I thought Ralph was the greedy one.
The question is, does it affect the node count tho? Like it could be mayhaps rasterized as a thumbnail until it’s actually played. You know-
I would actually use that then to overcome the limit by making complex movie clip background but… Eh-
here’s the thing about node count
you can have frames that go over it now
simply because I’m not going to get so intricate with the math and calculations to figure out if movieclip A and movieclip B and movieclip C are on their internal frames of 3,68, and 2 respectively – then that means there will be a total of 9,485 nodes on this frame :O oh no
well, so be it, you (the user) just won’t be able to add another stickfigure to that frame
but as for rasterizing, it’s still being rendered vector-wise so it’s not like it performs better (CPU) it just saves memory (RAM)
Oh right forgot to ask. Is it always looping? Does it always start from frame 1?
Cuz like… Options to change that when u tap movieclip would be useful.
you can set the start frame
right now plan is to have it act as a single-graphic (doesn’t animate, you set the frame, useful for 10 internal MC frames of mouths for example, choose the mouth frame to use)
or it loops
Single graphic… Heck yes. I can finally fulfill my dream of making a rig with movieclip on SN.
hmm
i’m trying to plan for many use cases
MCs are only selectable through what will be an icon on the screen representing it’s “main node” (and a secondary “node” to rotate the entire thing)
where the actual stickfigures are in relation to this main node visually depends on how you build the mc (dead center of the “stage” of the MC = the main node of the MC)
another $10 if you understood this
Ralph is this a giveaway-
I even suggested you the thing in the past so…
they’re Ralph Dollars™ so…
Not sure if it’s worth a lot or less than a dogecoin.
Where’s my money
(In Irish pounds though)
okay
i like technology and i understand a lot of complicated stuff
but idk wtf this means
the mega oof
This changes everything
does it tho
(it does)
I can’t even see the damn photo, my internet sucks
🙁 sad 4 u
What is the damn photo about
only the greatest thing ever
*sad*
@ralph, will you pleeeease tell me what the photo contains
it shows SN 3.0.0 and how you can import mini-animations (like importing stickfigures)
Thanks Ralph!
teaser of movieclip functionality
Oh, well that’s great, it really is. Thanks @dezway!
TECHNICALLY it’s hmm.gif
But seriously this is great
RALPH OMG YES!
Yey, my suggestion came into progress, but then again, this could be a Troll…

this is a good gif
Whoa its cool you make it free as well because im a free user.
hmmm
Please
хм … звучит как пропаганда для долга, но хорошо. без разницы
very cyka, much blyat
and he did It again
Oh. My. Goodness. I can’t wait until this comes out. It’ll make animating walks and runs left, right and center over and over again much less time consuming.

(I assume this will add another separate “submit movieclip” button and a new “movieclips” page on this site, not too sure though, it might just go in as a subcategory of stickfigures.
lol’d
I lol’d at the doggo too [ happiness noises ]

