• Profile picture of Ralph (Developer)

    Ralph (Developer)developercrusaderuc-voterfeatured-lvl1uc-winner-lvl3pro-noder 2019-06-18 12:08:33 UTC

    For those pro stickfigure makers out there, do you have any suggestions for ways to improve the workflow of creating a stickfigure?

    Aka improvements to the “creation” area?

    (Not really talking “new shapes” but rather, maybe, menu navigation – easier way to X, etc)

    Like for example. I was working on my latest stickfigure the other day and noticed how its annoying to not know what a static vs non-static node is when seeing a cluster of them, so I made non-static nodes slightly smaller.

    2
    • Don’t static nodes appear grey when you select any node and non static nodes appear blue? I don’t know if this needed change so you can tell them apart but alrighty

      Quite honestly I don’t have any real suggestions….actually I do have one

      When you copy paste a poly fill, it should copy the poly fill as well and not just the nodes

      2019-06-18 12:29:23 UTC 5
      • Replying to: BootlegsnakeDon’t static nodes appear grey when you select any node and

        yes, lol, this is a common one

        might not make it in 3.0.0 but i will do it eventually

        2019-06-18 15:22:09 UTC 1
        • Replying to: Ralph (Developer)yes, lol, this is a common one might not make it in 3.0.0 b

          That’s good to hear then

          2019-06-19 01:28:11 UTC 0
    • The ability to keep smart-stretch changes in creation mode.

      2019-06-18 14:03:32 UTC 3
      • Replying to: PermaThe ability to keep smart-stretch changes in creation mode.

        hmm

        2019-06-18 15:21:32 UTC 1
      • Replying to: PermaThe ability to keep smart-stretch changes in creation mode.

        This. Cause sometimes I miscalculated the length and then rip.

        2019-06-18 16:42:23 UTC 2
    • The ability to zoom in on background images you loaded.

      2019-06-18 14:18:43 UTC 2
      • Replying to: The Almighty Forgotten OneThe ability to zoom in on background images you loaded.

        this is true, i’ve needed this on occassion as well

        I’ve just scaled the stickfigure up/down which had the same effect though

        2019-06-18 15:20:59 UTC 0
    • What if you made it so that the static nodes were grey(like it it) and the stretchy nodes were yellow maybe?

      2019-06-18 15:09:12 UTC 1
      • Replying to: Shadow WolfWhat if you made it so that the static nodes were grey(like

        but like, is that something people need to see visually?

        that a stretchy node is stretchy, that is

        2019-06-18 15:20:45 UTC 0
        • Replying to: Ralph (Developer)but like, is that something people need to see visually? th

          But what if I don’t know that my stretchy node is stretchy and then I’m in the middle of an animation and I stretch the node by accident I’m like

          *well, guess I’ll die*

          2019-06-18 16:03:45 UTC 0
        • Replying to: Ralph (Developer)but like, is that something people need to see visually? th

          Make stretchy nodes green

          Make stretchy static nodes purple

          2019-06-19 01:29:09 UTC 0
    • The question is, is the bug with tracing stickfigure fixed or did you not even realise it exist-

      Like sometimes it goes in a corner and then lol.

      Might be due to scale thing but not sure.

      2019-06-18 16:43:41 UTC 1
      • Replying to: arcionekThe question is, is the bug with tracing stickfigure fixed o

        i can’t ever get it to happen

        it happened to me once and I was all ??? and never again so

        …idk man

        2019-06-18 16:56:20 UTC 0
    • I have an issue on my phone
      When tracing an image I usually open a little bar menu on my iPhone to put music or even leave the app for a second but just the moment I interact with external things form the app the image I’m tracing disappears

      2019-06-18 17:41:13 UTC 1
      • Replying to: JackFlyI have an issue on my phone When tracing an image I usually

        interesante

        since creation mode bgs are temporary they’re not “saved”, to preserve memory

        so upon leaving the app and coming back, they go away

        i guess you interacting outside the app is the same as “leaving the app” so unsure if I can get around that…

        2019-06-19 17:01:31 UTC 0
        • Replying to: Ralph (Developer)interesante since creation mode bgs are temporary they're

          Not leaving
          On iPhone I use the swipe down and swipe up to change volume or light or even see the hour, the image still disappears

          2019-06-19 18:29:04 UTC 0
    • Pros? Stick Figure making?
      oh shit here we go again….

      Ok so i have plenty of suggestions but i don’t really know if you be able to keep up with all of them.

      Whenever i create a figure is always for stick figure fighting or related.

      Things that animators like me would like a lot in the creation menu would of be :

      (Since Movieclips are about to be a thing)
      -An option to go in a movieclip thingy so you can start creating a movieclip from the creation menu with all the shapes and things (probably the UI would of be complicated)

      -Another thing would be a feature of curve segments. you could have this segment to work taking a number of a set nodes to make the curve work, so if i want a big curve this should of take like 12 segments or idk.

      Gif example of how the node would of work :

      View post on imgur.com

      If you want me to give more ideas here i am to make u struggle and suffer 😀

      2019-06-19 01:10:20 UTC 1
      • Replying to: HeckrayPros? Stick Figure making? oh shit here we go again.... Ok

        Pivot.

        2019-06-19 01:31:58 UTC 0
      • Replying to: HeckrayPros? Stick Figure making? oh shit here we go again.... Ok

        curve segments are OP but I’ve seen potential for them so I will look into it in a future update

        as for that first idea I think ur trying to kill me
        lets wait til you see how MC and MC creation mode etc work before you cause me physical pain

        2019-06-19 17:03:11 UTC 0
        • Replying to: Ralph (Developer)curve segments are OP but I've seen potential for them so I

          physical pain is what i will cause ya when i start to brainstorm in animation and i see i’m lacking tools or something which should barely happen.

          pd : d4vid demands the filter “add” from painting softwares for effects and stuff.

          2019-06-19 23:02:47 UTC 0
    • pet peeve of mine is when I’m tracing an image where the object is not at the center of the image i have to move the main node which becomes a problem because the main node’s position resets whenever you load it again

      interpret that as you will

      2019-06-19 17:14:14 UTC 1
      • Replying to: dezwaypet peeve of mine is when I'm tracing an image where the ob

        when you say “move the main node” do you mean drag it?

        because like, you know

        that takes 2 seconds

        2019-06-19 18:31:55 UTC 0
        • Replying to: Ralph (Developer)when you say "move the main node" do you mean drag it? be

          yes but precision is a nightmare

          so when you go back to edit the figure there will be slight deviations from the original image which adds up

          2019-06-19 19:05:42 UTC 0