Replying to:arcionekDELAYS.
Was actually thinking about it today.
So is it lik
dude right now i’m going to remove delays from SN I’ve been at this for a WEEK and have rage quit 20 times
but I think I just finally got it sorted, they’re playing properly during delays now
the MC plays during the delay, but the app knows where the MC will end so the “next frame” is properly showing the correct frame of the MC
there’s an “issue” where if the delay doesn’t divide by the project’s FPS neatly, you may notice a 1-frame jump as the MC corrects itself at the end, but it’s neglible and can be corrected by tweaking the delay seconds a bit
but wait
wait
what do you mean “I use dem delays for smoother movements on low fps too.” because I never intended on delays being < projects seconds-per-frame, and recently just corrected that to prevent it
aka if you have 5fps project (seconds-per-frame = 0.2) delays cannot be < 0.2 anymore
That’s the Goku that I remember.
This is the best spider men pointing image I’ve seen all week.
dude on the left looks like he dresses like that daily
dude on the right looks like CGI
DELAYS.
Was actually thinking about it today.
So is it like movieclips would “play” at set project fps?
So like if I had delay that’s 2x faster than fps, would it continue onto next frame?
Asking real questions yo cause I use dem delays for smoother movements on low fps too.
dude right now i’m going to remove delays from SN I’ve been at this for a WEEK and have rage quit 20 times
but I think I just finally got it sorted, they’re playing properly during delays now
the MC plays during the delay, but the app knows where the MC will end so the “next frame” is properly showing the correct frame of the MC
there’s an “issue” where if the delay doesn’t divide by the project’s FPS neatly, you may notice a 1-frame jump as the MC corrects itself at the end, but it’s neglible and can be corrected by tweaking the delay seconds a bit
but wait
wait
what do you mean “I use dem delays for smoother movements on low fps too.” because I never intended on delays being < projects seconds-per-frame, and recently just corrected that to prevent it
aka if you have 5fps project (seconds-per-frame = 0.2) delays cannot be < 0.2 anymore
Me rn

To not abuse my memory I use 10 fps. But if there’s a movement that just need few more inbetweens I use delay that plays faster.
So like… Well shit-
This is why I said why not just have delay in frames and not seconds. Now it’s gonna bite us both in the arse-