• ITS WHY HE KEPT DOING IT!
    Ignore his damn posts and hell leave
    simple as fcking that

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  • Replying to comment by: SquiSNnot gonna lie without joshtick this site actually feels pret

    because you kept feeding the troll attention

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  • Replying to comment by: PrestoThis is still kind of relevant. No it’s really not, but I am

    Pop rocks

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  • Replying to comment by: arcionek@slapstyleanims

    What the actual

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  • Replying to comment by: arcionekfor a week™

    CAUSE PEOPLE GIVE HIM MORE ATTENTION
    nuff said

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  • Replying to comment by: Scorching ScorpioWhat you guys think?
    6672_0-05677300-155440493

    Scary and cool
    Definitely good work

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  • People tell me to “act professional”
    Yet they goof off like slackers all the time
    I’m getting mixed signals here

    3
  • Replying to comment by: Mcdaniel D.How to cool down ur pc
    10961_0-71004800-155439

    Works every time

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  • I just found this in the Internet. No context because I haven’t thought of it.

    5
  • Replying to comment by: arcionekYou can enable axis lock in the setting. Same with snapping

    I never could find the bloody thing
    Alright then

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  • @ralph I have an update idea. I’m calling it “Rail movement” it’s a bit like lock stick figure but it locks the direction the sticfigure can go. The function I theorized was that it locks the master nodes (square thing) movement into either horizontle or vertical. For example if you want the background to move instead of the characters rail movement will keep it from jittering. Or if you want to make a walk cycle it keeps the walker from moving up and down. As for joined figures they would share the master node for as long as they are joined with the figure the has the rail movement on

    2
    • You can enable axis lock in the setting. Same with snapping to guides. Boy. Its already in you just didn’t look hard enough.

      2019-04-04 16:06:43 UTC 4
      • Replying to: arcionekYou can enable axis lock in the setting. Same with snapping

        I never could find the bloody thing
        Alright then

        2019-04-04 16:27:54 UTC 0
      • Replying to: arcionekYou can enable axis lock in the setting. Same with snapping

        You can lock axises? How?

        2019-04-05 01:48:18 UTC 0
        • Replying to: perkyYou can lock axises? How?

          Open the settings panel. The very first option…

          2019-04-05 05:21:07 UTC 0
    • this is actually a good idea, I was originally gonna do a specific segment type for it (still might, so “limbs” can do this type of thing too) but still, this is something to consider

      2019-04-04 19:09:59 UTC 0
      • Replying to: Ralph (Developer)this is actually a good idea, I was originally gonna do a sp

        Y not have thing similar to autocam? So we can span the stickfigure tween across multiple frames? :v

        2019-04-05 05:22:31 UTC 1
        • Replying to: arcionekY not have thing similar to autocam? So we can span the stic

          in comes arc outta nowhere with sometHING COMPLETELY UNRELATED TO INCREASE MY WORK LOAD even though it’s a good idea BUT STILL

          2019-04-05 12:36:05 UTC 0
          • Replying to: Ralph (Developer)in comes arc outta nowhere with sometHING COMPLETELY UNRELAT

            I mean… it’s related. My suggestion would be basically doing that suggestion + more lmao

            2019-04-05 12:38:08 UTC 0
  • Replying to comment by: PrestoChemistry or geometry? I hate both with a passion, so I cann

    Chemistry for me

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  • Replying to comment by: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀Uuuh, too savage?
    11221_0-00963400-1554387203_

    Let him burn

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  • Replying to comment by: dezwaynode limit is because without it people would have 14 quadri

    I’d probably go higher

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  • Replying to comment by: RounSjsjNo you just have to be good at making figs, not explosive bu

    For example my rhg was remade 15 times to appease the community

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