@ramoxfire1
Joined on April 30th, 2018, this user has been a member for 2,981 days and is the 7,721st person to register an account.
Has 48 submissions, the first one uploaded on June 1st, 2018 and the most recent on January 3rd, 2019.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 1,195 downloads.
In total, they have been download 59,763 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 301 stickfigures.
On average, when this user rates stickfigures, they are 88% positive.
Has made 3,097 comments on non-activity pages of the site. Alternatively, this user has made 12,551 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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The Dark Lord Ramoxfire’s TowerOwner
The New Internet War GroupOwner
Ramoxfire’s Forge Of FiguresOwner
Image helpOwner
Asuras wrathOwner
The elemental divisionOwner
INOMORTAOwner
TalkOwner
Magic GuildhallOwner
OC hero academyOwner
GladiatorsOwner
Skyrim communityOwner
Undertale collabOwner
Sonic collabOwner
The military collabOwner
DBZ/DBSOwner
Prehistoric collabOwner
Random SN stuffadmin
Curtis Entertainment Corp.admin
Shameless self promoters committeeadmin
Bronies Unitedadmin
The Ramox seriesadmin
fundamental paper education fan groupmod
stick animsmod
MK groupmod
The Halo Groupmod
C H A O Smod
The Animatorsmod
Stick vs Vegitoss3mod
Operation: Containmentmod
#TeamSeanmod
Ask The Fandoms!mod
Newer Nickelodeon is bad... JOIN GROUP NOW PLEASE IM DESPERATEmod
RHG Battles/Submissionsmod
Tau Volantismod
Random animatorsmod
Color Fightmod
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ITS WHY HE KEPT DOING IT!
Ignore his damn posts and hell leave
simple as fcking that -
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because you kept feeding the troll attention
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Pop rocks
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What the actual
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CAUSE PEOPLE GIVE HIM MORE ATTENTION
nuff said -
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Scary and cool
Definitely good work -
People tell me to “act professional”
Yet they goof off like slackers all the time
I’m getting mixed signals here -
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Works every time
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I never could find the bloody thing
Alright then -
@ralph I have an update idea. I’m calling it “Rail movement” it’s a bit like lock stick figure but it locks the direction the sticfigure can go. The function I theorized was that it locks the master nodes (square thing) movement into either horizontle or vertical. For example if you want the background to move instead of the characters rail movement will keep it from jittering. Or if you want to make a walk cycle it keeps the walker from moving up and down. As for joined figures they would share the master node for as long as they are joined with the figure the has the rail movement on
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You can enable axis lock in the setting. Same with snapping to guides. Boy. Its already in you just didn’t look hard enough.
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I never could find the bloody thing
Alright then -
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You can lock axises? How?
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Open the settings panel. The very first option…
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this is actually a good idea, I was originally gonna do a specific segment type for it (still might, so “limbs” can do this type of thing too) but still, this is something to consider
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Y not have thing similar to autocam? So we can span the stickfigure tween across multiple frames? :v
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in comes arc outta nowhere with sometHING COMPLETELY UNRELATED TO INCREASE MY WORK LOAD even though it’s a good idea BUT STILL
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I mean… it’s related. My suggestion would be basically doing that suggestion + more lmao
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Chemistry for me
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Let him burn
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I’d probably go higher
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For example my rhg was remade 15 times to appease the community
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yes
“act” professional vs “be” professional
Just give em the ol’ Razzle Dazzle
You realize that there’s a colored version now?