Activity ████████ ██ 2020-07-06 04:08:01 UTC After trying to animate for over 3 years, I’ve returned to square one. Walk Cycle 12 JackFly · 5 years, 11 months ago Maybe it’s lag but she looks like she hasn’t walked for over 3 years 2020-07-06 04:12:30 UTC 5 ████████ ██ · 5 years, 11 months ago Replying to: JackFlyMaybe it’s lag but she looks like she hasn’t walked for over I haven’t tried to competently animate a walk cycle in over 3 years, so… 2020-07-06 04:17:58 UTC 2 ████████ ██ · 5 years, 11 months ago Replying to: ████████ ██I haven’t tried to competently animate a walk cycle in over But there’s still a chance it might be lag. 2020-07-06 04:20:09 UTC 0 FluffE · 5 years, 11 months ago That design is all over the place 2020-07-06 04:20:08 UTC 0 ████████ ██ · 5 years, 11 months ago Replying to: FluffEThat design is all over the place Do me a favor and read the description of the pack. I might clear some stuff up http://sticknodes.com/sticks/eyelizabeth-pack-zip/ 2020-07-06 04:22:01 UTC 0 Warlock · 5 years, 11 months ago Kind of looks like she’s limping 2020-07-06 04:26:51 UTC 0 ████████ ██ · 5 years, 11 months ago Replying to: WarlockKind of looks like she's limping Like I said. I’ve returned to square one 2020-07-06 04:32:29 UTC 0 Warlock · 5 years, 11 months ago Replying to: ████████ ██Like I said. I’ve returned to square one Still better than me, props to that 2020-07-06 04:35:07 UTC 0 ████████ ██ · 5 years, 11 months ago Friend. Singular. Pretty sure is was Crocodii, actually 2020-07-06 04:41:20 UTC 1 RedHood · 5 years, 11 months ago That’s better than what I can do. 2020-07-06 05:07:50 UTC 0 Tastylemon16 · 5 years, 11 months ago Well, it’s a start. The only critique here is that she goes down on left leg like a normal walk yet with the right leg she doesn’t go down. Just try and implement gravity into your animation and it will make most of them significantly better. 2020-07-06 10:05:02 UTC 0 jomart catalino emmanuel de pota thirteenth son o · 5 years, 11 months ago Well it’s a restart Try animating more movements with her, and try animating her interacting with the environment 2020-07-06 12:15:16 UTC 0 ████████ ██ · 5 years, 11 months ago Replying to: jomart catalino emmanuel de pota thirteenth son oWell it's a restart Try animating more movements with her, How can I animate her interacting with the void, bro 2020-07-06 14:53:05 UTC 0 jomart catalino emmanuel de pota thirteenth son o · 5 years, 11 months ago Replying to: ████████ ██How can I animate her interacting with the void, bro no like give an environment you can work with (ie parkour set up,place with walls, etc) 2020-07-06 15:27:07 UTC 0 ████████ ██ · 5 years, 11 months ago Replying to: jomart catalino emmanuel de pota thirteenth son ono like give an environment you can work with (ie parkour se The void 2020-07-06 18:18:21 UTC 0
Maybe it’s lag but she looks like she hasn’t walked for over 3 years
I haven’t tried to competently animate a walk cycle in over 3 years, so…
But there’s still a chance it might be lag.
That design is all over the place
Do me a favor and read the description of the pack. I might clear some stuff up
http://sticknodes.com/sticks/eyelizabeth-pack-zip/
Kind of looks like she’s limping
Like I said. I’ve returned to square one
Still better than me, props to that
Friend.
Singular.
Pretty sure is was Crocodii, actually
That’s better than what I can do.
Well, it’s a start.
The only critique here is that she goes down on left leg like a normal walk yet with the right leg she doesn’t go down. Just try and implement gravity into your animation and it will make most of them significantly better.
Well it’s a
restartTry animating more movements with her, and try animating her interacting with the environment
How can I animate her interacting with the void, bro
no like give an environment you can work with (ie parkour set up,place with walls, etc)
The void